public override void OnInspectorGUI() { serializedObject.Update(); LeanTweenVisual mainTarget = target as LeanTweenVisual; EditorGUI.BeginChangeCheck(); float overallDelay = 0; bool clicked, deleted; Vector3 vec; clicked = false; bool playOnStartBefore = mainTarget.playOnStart; EditorGUILayout.BeginHorizontal(); bool playOnStartNow = EditorGUILayout.Toggle(new GUIContent("Play on Start", "Tweens won't start automatically, you can start them via code with .start()"), mainTarget.playOnStart); EditorGUILayout.EndHorizontal(); if (playOnStartBefore != playOnStartNow) { foreach (LeanTweenVisual tweenVisual in tweens) { Undo.RecordObject(tweenVisual, "Toggling play on start"); tweenVisual.playOnStart = playOnStartNow; } } EditorGUILayout.BeginHorizontal(); bool generateCode = EditorGUILayout.Toggle(new GUIContent("Generate Code", "If C# code will be generated"), mainTarget.generateCode); tweens.ForEach(tween => tween.generateCode = generateCode); GUIContent restartOnEnableGui = new GUIContent("Restart on enable", "When you enable the gameobject these set of tweens will start again"); bool newRestartOnEnableValue = EditorGUILayout.Toggle(restartOnEnableGui, mainTarget.restartOnEnable); foreach (LeanTweenVisual leanTween in tweens) { Change(ref leanTween.restartOnEnable, newRestartOnEnableValue, leanTween, "Restart on Enable"); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); #region Simulation Stuff if (mainTarget.isSimulating) { GUI.enabled = false; } EditorGUILayout.BeginHorizontal(); bool simulateTemp = EditorGUILayout.Toggle(new GUIContent("Simulate", "Mark to see the tweens in the edit mode."), mainTarget.simulate); EditorGUILayout.EndHorizontal(); GUI.enabled = true; // Reset Values EditorGUILayout.BeginHorizontal(); if (!mainTarget.isSimulating) { GUI.enabled = false; } bool stopSimulation = EditorGUILayout.Toggle(new GUIContent("Stop simulation", "Click to stop the simulation"), mainTarget.stopSimulation); GUI.enabled = true; foreach (LeanTweenVisual visual in tweens) { if (visual.isSimulating) { visual.stopSimulation = stopSimulation; } } if (mainTarget.isSimulating) { GUI.enabled = false; } bool resetValues = EditorGUILayout.Toggle(new GUIContent("Reset Values", "Click when the values of your GameObject don't reset after simulation."), mainTarget.resetValues); GUI.enabled = true; EditorGUILayout.EndHorizontal(); for (int i = 0; i < tweens.Length; i++) { if (!tweens[i].isSimulating) { if (resetValues && tweens[i].hasSimulated) { ResetValues(tweens[i]); } } else { if (stopSimulation) { tweens[i].Cancel(); StopSimulation(tweens[i]); } } } for (int i = 0; i < tweens.Length; i++) { if (!tweens[i].isSimulating) { tweens[i].simulate = simulateTemp; if (simulateTemp) { tweens[i].isSimulating = true; GetStartValues(tweens[i]); tweens[i].simulationTimer = tweens[i].GetAllGroupsTotalDuration() + Time.realtimeSinceStartup + tweens[i].timeToFinishSimulation; if (qttOfAtualSimulations == 0) { EditorApplication.update += () => SimulationTimer(tweens); } if (tweens[i].loopAllCount < 0) { tweens[i].resetRepeatAfterSimulation = true; tweens[i].loopAllCount = tweens[i].defaultLoopCount; } LeanTween.canUseInEditMode = true; tweens[i].Simulate(); tweens[i].simulate = false; } } } EditorGUILayout.BeginHorizontal(); Change(ref mainTarget.timeToFinishSimulation, EditorGUILayout.FloatField(new GUIContent("Time To Finish", "Time until restart this GameObject when simulate finishes."), mainTarget.timeToFinishSimulation), mainTarget, "Time to Finish"); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUIContent defaultLoopGui = new GUIContent("Default Loop Count", "Default loop count in a simulation when loopCount is infinite. (In Play Mode will work normally)"); Change(ref mainTarget.defaultLoopCount, EditorGUILayout.IntField(defaultLoopGui, mainTarget.defaultLoopCount), mainTarget, "Default loop count"); if (mainTarget.defaultLoopCount < 2) { mainTarget.defaultLoopCount = 2; } EditorGUILayout.EndHorizontal(); #endregion EditorGUILayout.Separator(); #region Repeat Stuff EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(new GUIContent("All Delay", "Delay before start the whole set of tween groups."), GUILayout.Width(90)); float newAllDelay = EditorGUILayout.FloatField("", mainTarget.allDelay); for (int i = 0; i < tweens.Length; i++) { Change(ref tweens[i].allDelay, newAllDelay, tweens[i], "All delay"); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); bool newDoesAllLoop = EditorGUILayout.Toggle(new GUIContent("Loop All", "Repeat the whole set of tween groups once they finish"), mainTarget.doesAllLoop); for (int i = 0; i < tweens.Length; i++) { Change(ref tweens[i].doesAllLoop, newDoesAllLoop, tweens[i], "Loop All"); } EditorGUILayout.EndHorizontal(); if (mainTarget.doesAllLoop) { float newLoopAllDelay = EditorGUILayout.FloatField(new GUIContent(" Loop All Delay", "Delay between each all loop."), mainTarget.loopAllDelay); for (int i = 0; i < tweens.Length; i++) { Change(ref tweens[i].loopAllDelay, newLoopAllDelay, tweens[i], "Loop All Delay"); } int newLoopAllCount = EditorGUILayout.IntField(new GUIContent(" Loop All Count", "Quantity of loops all tweens will make."), mainTarget.loopAllCount); for (int i = 0; i < tweens.Length; i++) { Change(ref tweens[i].loopAllCount, newLoopAllCount, tweens[i], "Loop All Count"); } if (mainTarget.loopAllCount == 0 || mainTarget.loopAllCount == 1) { tweens.ForEach(x => x.loopAllCount = 2); } } #endregion float addedGroupDelay = 0f; int groupIndex = 0; foreach (LeanTweenGroup group in mainTarget.groupList) { EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUI.color = LTEditor.Shared.colorGroupName; group.foldout = EditorGUILayout.Foldout(group.foldout, "", LTEditor.Shared.styleGroupFoldout); string groupStatus = "Group: " + group.groupName + " " + (group.StartTime) + "s - " + (mainTarget.GetGroupEndTime(group) + group.StartTime) + "s"; if (group.doesLoop) { if (group.loopCount < 1) { groupStatus += " (* %%)"; } else { groupStatus += " (* " + group.loopCount + ")"; } } clicked = GUILayout.Button(groupStatus, LTEditor.Shared.styleGroupButton); GUI.color = LTEditor.Shared.colorDelete; deleted = GUILayout.Button("Delete", LTEditor.Shared.styleDeleteGroupButton); EditorGUILayout.EndHorizontal(); GUI.color = Color.white; if (clicked) { group.foldout = !group.foldout; } if (deleted) { Undo.RecordObject(mainTarget, "Removing group item"); mainTarget.groupList.Remove(group); break; } float addedTweenDelay = 0f; if (group.foldout) { group.groupName = EditorGUILayout.TextField("Group Name", group.groupName); EditorGUILayout.BeginHorizontal(); group.doesLoop = EditorGUILayout.Toggle("Group Loop", group.doesLoop); group.delay = EditorGUILayout.FloatField("Group Delay", group.delay); EditorGUILayout.EndHorizontal(); if (group.doesLoop) { group.loopCount = EditorGUILayout.IntField("Group Loop Count", group.loopCount); if (group.loopCount == 0 || group.loopCount == 1) { group.loopCount = 2; } group.loopDelay = EditorGUILayout.FloatField(new GUIContent("Group Loop Delay", "Delay between each group loop"), group.loopDelay); } group.gameObject = EditorGUILayout.ObjectField("Group GameObject", group.gameObject, typeof(GameObject), true) as GameObject; if (group.gameObject == null) { // Should default to the current object group.gameObject = mainTarget.gameObject; } int i = 0; foreach (LeanTweenItem item in group.itemList) { if (item.actionStr == null) { item.actionStr = "MOVE"; } //if (item.actionStr != null) // { #region TweenStatus and DeleteButton EditorGUILayout.Separator(); GUI.color = LTEditor.Shared.colorTweenName; EditorGUILayout.BeginHorizontal(); string actionName = LTVisualShared.methodLabels[LTVisualShared.actionIndex(item)]; item.foldout = EditorGUILayout.Foldout(item.foldout, "", LTEditor.Shared.styleItemFoldout); string itemStatus = actionName + ": " + (item.delay) + "s - " + (item.delay + item.duration) + "s"; if (item.doesLoop) { if (item.loopCount < 0) { itemStatus += " (* %%)"; } else { itemStatus += " (* " + item.loopCount + ")"; } } bool tweenClicked = GUILayout.Button(itemStatus, LTEditor.Shared.styleItemButton); if (tweenClicked) { item.foldout = !item.foldout; } GUI.color = LTEditor.Shared.colorDelete; deleted = GUILayout.Button("Delete", LTEditor.Shared.styleDeleteGroupButton); EditorGUILayout.EndHorizontal(); GUI.color = Color.white; #endregion if (clicked) { item.foldout = !item.foldout; } if (deleted) { Undo.RecordObject(mainTarget, "Removing tween item"); group.itemList.Remove(item); break; } if (item.foldout) { #region Action Field EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(" Action", GUILayout.Width(70)); int atualIndex = LTVisualShared.actionIndex(item); int newActionIndex = EditorGUILayout.Popup("", atualIndex, LTVisualShared.methodLabels, GUILayout.Width(160)); bool changeAction = false; if (newActionIndex != atualIndex) { Undo.RecordObject(mainTarget, "Change action index"); LTVisualShared.SetActionIndex(item, newActionIndex); changeAction = true; item.alignToPath = false; } TweenAction a = (TweenAction)Enum.Parse(typeof(TweenAction), item.actionStr, true); item.action = a; item.actionLast = (int)item.action; EditorGUILayout.EndHorizontal(); #endregion item.gameObject = EditorGUILayout.ObjectField(" GameObject", item.gameObject, typeof(GameObject), true /*, GUILayout.Width(250)*/) as GameObject; if (item.gameObject == null) { // Should default to the current object item.gameObject = mainTarget.gameObject; } // Path bool isBezier = a == TweenAction.MoveBezier || a == TweenAction.MoveBezierLocal || a == TweenAction.CanvasMoveBezier || a == TweenAction.CanvasMoveBezierLocal; bool isSpline = a == TweenAction.MoveSplineLocal || a == TweenAction.MoveSpline; bool isCurve = false; if (isBezier || isSpline) { isCurve = true; if (isBezier) { item.bezierPath = EditorGUILayout.ObjectField(" LeanTweenPath:", item.bezierPath, typeof(LeanTweenPath), true) as LeanTweenPath; } else { item.splinePath = EditorGUILayout.ObjectField(" LeanTweenPath:", item.splinePath, typeof(LeanTweenPath), true) as LeanTweenPath; } EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(" Orient to Path", GUILayout.Width(95)); Change(ref item.orientToPath, EditorGUILayout.Toggle(item.orientToPath), mainTarget, "Orient to Path"); EditorGUILayout.LabelField(new GUIContent(" Align to Path", "Click to align the object with the start of the path."), GUILayout.Width(90)); bool align = EditorGUILayout.Toggle(item.alignToPath); bool changed = align != wasAligned ? true : false; wasAligned = align; Undo.RecordObject(mainTarget, "Aligned to path"); item.alignToPath = align; if (a != TweenAction.MoveBezierLocal && a != TweenAction.MoveSplineLocal && a != TweenAction.CanvasMoveBezierLocal) { if (item.alignToPath) { if (isBezier) { LTBezierPath lTBezier = new LTBezierPath(item.bezierPath.vec3); Vector3 pt0 = lTBezier.Point(0.002f); mainTarget.transform.position = pt0; Vector3 added = lTBezier.Point(0.003f); Vector3 v3Dir = added - mainTarget.transform.position; float angle = Mathf.Atan2(v3Dir.y, v3Dir.x) * Mathf.Rad2Deg; mainTarget.transform.eulerAngles = new Vector3(0, 0, angle); } else { mainTarget.transform.position = item.splinePath.splineVector()[0]; } } else { if (changed && !changeAction) { mainTarget.transform.position = notAlignedPosition; mainTarget.transform.eulerAngles = notAlignedRotation; } else { notAlignedPosition = mainTarget.transform.position; notAlignedRotation = mainTarget.transform.eulerAngles; } } } if (isBezier) { EditorGUILayout.LabelField(" 2D Path", GUILayout.Width(65)); Change(ref item.isPath2d, EditorGUILayout.Toggle(item.isPath2d), mainTarget, "2D Path"); } EditorGUILayout.EndHorizontal(); } if (isCurve == false) { bool isVector = a == TweenAction.Move || a == TweenAction.MoveLocal || a == TweenAction.MoveAdd || a == TweenAction.CanvasMove || a == TweenAction.CanvasMoveAdd || a == TweenAction.Scale || a == TweenAction.ScaleAdd || a == TweenAction.CanvasScale || a == TweenAction.CanvasScaleAdd || a == TweenAction.CanvasSize || a == TweenAction.DelayedSound || a == TweenAction.CanvasRotate || a == TweenAction.CanvasSizeAdd || a == TweenAction.RotateAdd || a == TweenAction.CanvasRotateAdd || a == TweenAction.CanvasRotateLocal || a == TweenAction.Rotate || a == TweenAction.RotateLocal; bool isColor = a == TweenAction.Color || a == TweenAction.CanvasColor || a == TweenAction.CanvasTextColor || a == TweenAction.ColorGroup; bool isAlpha = a == TweenAction.Alpha || a == TweenAction.AlphaVertex || a == TweenAction.CanvasAlpha || a == TweenAction.CanvasTextAlpha || a == TweenAction.CanvasGroupAlpha || a == TweenAction.AlphaGroup; bool isPlay = a == TweenAction.CanvasPlaySprite; bool usesFrom = !isColor && !isPlay; // From Values EditorGUILayout.BeginHorizontal(); if (usesFrom) { // Not a Color tween EditorGUILayout.LabelField(new GUIContent(" From", "Specify where the tween starts from, otherwise it will start from it's current value"), GUILayout.Width(50)); LeanTweenBetween between = EditorGUILayout.Toggle("", item.between == LeanTweenBetween.FromTo, GUILayout.Width(30)) ? LeanTweenBetween.FromTo : LeanTweenBetween.To; if (between != item.between) { Undo.RecordObject(mainTarget, "Changing to from/to"); item.between = between; } } if (item.between == LeanTweenBetween.FromTo) { if (isVector) { // item.from = EditorGUILayout.Vector3Field("", item.from); Change(ref item.from, EditorGUILayout.Vector3Field("", item.from), mainTarget, "Changing from"); } else if (isColor) { } else { vec = Vector3.zero; vec.x = EditorGUILayout.FloatField("From", item.from.x); if (vec.x != item.from.x) { Undo.RecordObject(mainTarget, "Setting new from value"); item.from = vec; } } } EditorGUILayout.EndHorizontal(); // To Values EditorGUILayout.BeginHorizontal(); if (isVector) { EditorGUILayout.LabelField(" To", GUILayout.Width(85)); Change(ref item.to, EditorGUILayout.Vector3Field("", item.to), mainTarget, "Changing vector3 to"); } else if (isColor) { EditorGUILayout.LabelField(" To", GUILayout.Width(85)); Change(ref item.colorTo, EditorGUILayout.ColorField("", item.colorTo), mainTarget, "Change color to"); } else if (isPlay) { item.doesLoop = true; GUILayout.Space(24); item.spritesMaximized = EditorGUILayout.Foldout(item.spritesMaximized, "Sprites"); if (item.spritesMaximized) { EditorGUILayout.LabelField("Add", GUILayout.Width(35)); UnityEngine.Sprite sprite = EditorGUILayout.ObjectField("", null, typeof(UnityEngine.Sprite), true, GUILayout.Width(150)) as UnityEngine.Sprite; if (sprite != null) { Undo.RecordObject(mainTarget, "Adding a sprite"); item.sprites = Add(item.sprites, sprite); } EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.Separator(); } } else { vec = Vector3.zero; EditorGUILayout.LabelField(" To", GUILayout.Width(85)); float setToX; if (isAlpha) { setToX = EditorGUILayout.Slider("", item.to.x, 0, 1f); } else { setToX = EditorGUILayout.FloatField("", item.to.x); } Undo.RecordObject(mainTarget, "Setting x to"); vec.x = setToX; item.to = vec; } EditorGUILayout.EndHorizontal(); // Sprite List if (isPlay && item.spritesMaximized) { for (int j = 0; j < item.sprites.Length; j++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(" sprite" + j, GUILayout.Width(85)); item.sprites[j] = EditorGUILayout.ObjectField("", item.sprites[j], typeof(UnityEngine.Sprite), true) as UnityEngine.Sprite; GUI.color = LTEditor.Shared.colorDelete; deleted = GUILayout.Button("Delete", LTEditor.Shared.styleDeleteButton); GUI.color = Color.white; EditorGUILayout.EndHorizontal(); if (deleted) { Undo.RecordObject(mainTarget, "Removing sprite"); item.sprites = Remove(item.sprites, j); break; } } } } EditorGUILayout.Space(); // Easing if (a == TweenAction.DelayedSound) { Change(ref item.audioClip, EditorGUILayout.ObjectField(" AudioClip:", item.audioClip, typeof(AudioClip), true) as AudioClip, mainTarget, "set audio clip"); } else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(" Easing", GUILayout.Width(70)); int easeIndex = LTVisualShared.EaseIndex(item); int easeIndexNew = EditorGUILayout.Popup("", easeIndex, LTVisualShared.easeStrMapping, GUILayout.Width(128)); if (easeIndex != easeIndexNew) { Undo.RecordObject(mainTarget, "changing easing type"); LTVisualShared.SetEaseIndex(item, easeIndexNew); } EditorGUILayout.Separator(); EditorGUILayout.EndHorizontal(); if (item.ease == LeanTweenType.AnimationCurve) { Undo.RecordObject(mainTarget, "changing easing type anim curve"); item.animationCurve = EditorGUILayout.CurveField(" Ease Curve", item.animationCurve); } EditorGUILayout.Space(); } if (item.ease >= LeanTweenType.Once && item.ease < LeanTweenType.AnimationCurve) { EditorGUILayout.LabelField(new GUIContent(" ERROR: You Specified a non-easing type", "Select a type with the value 'Ease' in front of it (or linear)"), EditorStyles.boldLabel); } // Speed EditorGUILayout.BeginHorizontal(); Change(ref item.useSpeed, EditorGUILayout.Toggle(" Use Speed", item.useSpeed), mainTarget, "toggled use speed"); EditorGUILayout.EndHorizontal(); // Timing if (i > 0) { Change(ref item.alignWithPrevious, EditorGUILayout.Toggle(new GUIContent(" Align with Previous", "When you change the timing of a previous tween, this tween's timing will be adjusted to follow afterwards."), item.alignWithPrevious), mainTarget, "toggle align with previous"); } EditorGUILayout.BeginHorizontal(); if (i > 0 && item.alignWithPrevious) { Change(ref item.delay, addedTweenDelay, mainTarget, "change delay"); EditorGUILayout.LabelField(" Delay: " + item.delay, GUILayout.Width(50)); } else { EditorGUILayout.LabelField(" Delay", GUILayout.Width(50)); Change(ref item.delay, EditorGUILayout.FloatField("", item.delay, GUILayout.Width(50)), mainTarget, "change delay"); } if (a == TweenAction.DelayedSound) { EditorGUILayout.LabelField("Volume", GUILayout.Width(50)); Change(ref item.duration, EditorGUILayout.FloatField("", item.duration, GUILayout.Width(50)), mainTarget, "change volume"); } else if (a == TweenAction.CanvasPlaySprite) { EditorGUILayout.LabelField("Frame Rate", GUILayout.Width(85)); Change(ref item.frameRate, EditorGUILayout.FloatField("", item.frameRate, GUILayout.Width(50)), mainTarget, "change volume"); } else if (item.useSpeed) { EditorGUILayout.LabelField("Speed", GUILayout.Width(50)); Change(ref item.speed, EditorGUILayout.FloatField("", item.speed, GUILayout.Width(50)), mainTarget, "change speed"); } else { EditorGUILayout.LabelField("Time", GUILayout.Width(50)); float newDuration = EditorGUILayout.FloatField("", item.duration, GUILayout.Width(50)); if (newDuration <= 0.0f) { newDuration = 0.0001f; } Change(ref item.duration, newDuration, mainTarget, "change timing"); } EditorGUILayout.Separator(); EditorGUILayout.EndHorizontal(); // Repeat EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(" Loops", GUILayout.Width(50)); Change(ref item.doesLoop, EditorGUILayout.Toggle("", item.doesLoop, GUILayout.Width(50)), mainTarget, "Toggled does loop"); if (item.doesLoop) { EditorGUILayout.LabelField(new GUIContent("Repeat", "-1 repeats infinitely"), GUILayout.Width(50)); Change(ref item.loopCount, EditorGUILayout.IntField(new GUIContent("", ""), item.loopCount, GUILayout.Width(50)), mainTarget, "changed loop count"); if (item.loopCount == 0 || item.loopCount == 1) { item.loopCount = 2; } EditorGUILayout.LabelField(new GUIContent(" Wrap", "How the tween repeats\nClamp: restart from beginning\nPingpong: goes back and forth\nAdd: not reset when finished."), GUILayout.Width(50)); int index = (int)item.loopType - 1; // -1 cause Once is not in list Normal list -> {Once, Clamp, PingPong, Add}; index = EditorGUILayout.Popup("", index, new string[] { "Clamp", "Ping Pong", "Add" }, GUILayout.Width(70)); EditorGUILayout.EndHorizontal(); LoopType newLoopType = LoopType.Clamp; switch (index) { case 0: newLoopType = LoopType.Clamp; break; case 1: newLoopType = LoopType.PingPong; break; case 2: newLoopType = LoopType.Add; break; } if (newLoopType != item.loopType) { Undo.RecordObject(mainTarget, "change loop type"); item.loopType = newLoopType; } EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(new GUIContent(" LoopDelay", "Delay between each loop of this tween."), GUILayout.Width(90)); Change(ref item.loopDelay, EditorGUILayout.FloatField("", item.loopDelay, GUILayout.Width(50)), mainTarget, "Changed loop delay"); if (item.loopDelay < 0) { item.loopDelay = 0; } EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.EndHorizontal(); } EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); //EditorGUILayout.LabelField("", GUILayout.Width(100)); item.callbackFoldout = EditorGUILayout.Foldout(item.callbackFoldout, "", LTEditor.Shared.styleCallbackFoldout); GUI.color = Color.gray; bool callbacksClicked = GUILayout.Button("Callbacks", LTEditor.Shared.styleCallbackButton); GUI.color = Color.white; EditorGUILayout.EndHorizontal(); if (callbacksClicked) { item.callbackFoldout = !item.callbackFoldout; } if (item.callbackFoldout) { #region Draw UnityEvents SerializedProperty prop = serializedObject.GetIterator(); while (prop.NextVisible(true)) { string itemPath = $"groupList.Array.data[{groupIndex}].itemList.Array.data[{i}]"; bool drawProperty = (prop.propertyPath == itemPath + ".onCompleteLoop") || (prop.propertyPath == itemPath + ".onCompleteItem"); if (drawProperty) { EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("", GUILayout.Width(28)); EditorGUILayout.PropertyField(prop); EditorGUILayout.EndHorizontal(); } } #endregion } addedTweenDelay = item.duration + item.delay + (item.loopDelay * item.loopCount); EditorGUILayout.Separator(); EditorGUILayout.Separator(); i++; } } EditorGUILayout.Separator(); if (ShowLeftButton("+ Tween", LTEditor.Shared.colorAddTween, 15)) { Undo.RecordObject(mainTarget, "adding another tween"); LeanTweenItem newItem = new LeanTweenItem(addedTweenDelay); //newItem.alignWithPrevious = true; group.itemList.Add(newItem); } addedGroupDelay += addedTweenDelay; EditorGUILayout.Separator(); } overallDelay += mainTarget.GetGroupEndTime(group); groupIndex++; } EditorGUILayout.Separator(); if (ShowLeftButton("+ Group", LTEditor.Shared.colorAddGroup)) { Undo.RecordObject(mainTarget, "adding another group"); // Debug.Log("adding group with delay:"+addedGroupDelay); mainTarget.groupList.Add(new LeanTweenGroup(addedGroupDelay)); } if (mainTarget.generateCode && !mainTarget.isSimulating) { EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Generated C# Code", EditorStyles.boldLabel); EditorGUILayout.BeginHorizontal(); if (Application.isPlaying == false) { scrollCodeViewPos = EditorGUILayout.BeginScrollView(scrollCodeViewPos, GUILayout.Height(150)); EditorGUILayout.TextArea(mainTarget.BuildAllTweens(true, true), LTEditor.Shared.styleCodeTextArea); EditorGUILayout.EndScrollView(); } else { EditorGUILayout.LabelField(" Not available during runtime"); } EditorGUILayout.EndHorizontal(); } EditorGUI.EndChangeCheck(); serializedObject.ApplyModifiedProperties(); }