public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); lSystem.axiom = EditorGUILayout.TextField("Axiom", lSystem.axiom); lSystem.numberOfIterations = EditorGUILayout.IntSlider("Iterations", lSystem.numberOfIterations, 0, 10); List <char> keyz = lSystem.demRulz.Keys.ToList(); foreach (var key in keyz) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(key + " = "); var value = EditorGUILayout.TextField(lSystem.demRulz[key]); lSystem.EditRule(key, value); if (GUILayout.Button("X")) { lSystem.DeleteRule(key); } EditorGUILayout.EndHorizontal(); } newRule = EditorGUILayout.TextField(newRule); if (GUILayout.Button("AddRule")) { lSystem.AddRule(newRule); newRule = "Yo bling rule here, n***a!"; } EditorGUILayout.Separator(); turtle.angle = EditorGUILayout.Slider("Angle", turtle.angle, 0f, 360f); turtle.distance = EditorGUILayout.Slider("Distance", turtle.distance, -10f, float.MaxValue); EditorGUILayout.Separator(); if (GUILayout.Button("Benjamin")) { lSystemBehaviour.generatedString = lSystem.Generate(); } if (EditorGUI.EndChangeCheck()) { SceneView.RepaintAll(); } }