void LsJieka() { CancelInvoke("ClickLsHandTip"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; LS.Complete += LsGiveObjCallback; bool pause = true; bool pass1 = true; bool pass2 = true; bool pass3 = true; bool pass4 = true; bool pass5 = true; LS.timePointEvent = (a) => { if (a >= 51 && a <= 53 && pass1)//老师接卡 { pass1 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>(); string name = SwapModel.GetInstance().CurReinforcement.pData.name; Material matSource = SwapModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; Material matTar = ctrl.ls_tuka2.transform.Find("LS_tuka2 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ctrl.ls_tuka2.gameObject.SetActive(true); XHCtrl xctrl = XH.GetComponent <XHCtrl>(); xctrl.r_tuka2.gameObject.SetActive(false); XH.OnContinue(); } if (a >= 81 && a <= 83 && pass2)//老师桌子放卡片 { pass2 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>();//手上卡隐藏,桌子上的卡显示 ctrl.ls_tuka2.gameObject.SetActive(false); lsTk.gameObject.SetActive(true); } if (a >= 94 && a <= 96 && pause) { pause = false; LS.OnPause(); //在某一帧停止时,下一次还会从该帧执行 LsJiekaCallback(); //提示 } if (a >= 122 && a <= 124 && pass3)//强化物挂到老师手上 { pass3 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>(); ctrl.SetJoint(qhw); } if (a >= 145 && a <= 147 && pass4)//小华接受物体时间点 { // LS.timePointEvent = null; //Debug.LogError("xh"); pass4 = false; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); XH.timePointEvent = (b) =>//小华接过物品 挂载强化物 { if (b >= 42 && b <= 44 && pass5) { pass5 = false; //XHCtrl xhCtrl = XH.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(qhw); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(qhw.name); qhw.gameObject.SetActive(false); //Debug.LogError("xh"); } }; XH.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.PlayForward("TY_LS_JKDW");//LS_tuka/LS_tuka 1 //tuka2 }
private void OnClickteacherHandSecond(ClickedObj cobj) { if (cobj.objname == "shou") { Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); dialog.Show(false); ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptSecond"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandSecond); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); int st = 25; int et = 28; int xhst = 40; int xhet = 43; bool passA = false; bool passB = false; bool passC = false; GameObject qhwm = null; LS.timePointEvent = (a) => //老师递给物品 { if (a > st && a < et && !passB) //挂载到老师手上强化物时间点 { passB = true; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 qhwm = ObjectsManager.instanse.GetQHW(); qhwm.GetComponent <QHWCtrl>().ShowObj(goodA.name); qhwm.transform.localPosition = new Vector3(1.508f, 0, 0); //qhwm.transform.localPosition = Vector3.zero; lsctrl.SetJoint(qhwm); RndReinforcementA.transform.parent.gameObject.SetActive(false); } if (a > 45 && a < 48 && !passA)//小华接卡动画播放延迟一边挂载强化物 { passA = true; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/XH_B_2ND_JG_KA").GetLegacyAnimationOper(); go.name = "XH_B_2ND_JG_KA"; go.transform.SetParent(transform); LS.timePointEvent = null; //播放结束,触发小华接过XXX。 xiaohuaAnim.timePointEvent = (aa) =>//小华接过物品 { if (aa > xhst && aa < xhet && !passC) { passC = true; xiaohuaAnim.timePointEvent = null; //XHCtrl xhCtrl = xiaohuaAnim.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(RndReinforcementA.transform.parent.gameObject); qhwm.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.name); //8. 播放结束,出现下一关和重做的按钮。 Debug.Log("SpeakUpCtrlA.OnClickTeacherHandFinal(): 8. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); } }; go.PlayForward("XH_B_2ND_JG_KA"); xiaohuaAnim.PlayForward("TY_XH_JG_B2-3"); } }; LS.PlayForward("TY_LS_DW"); } }
private void OnClickTeacherHandFinal(ClickedObj cobj) { if (cobj.objname == "shou") { ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptFinal"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFinal); ClickDispatcher.Inst.EnableClick = false; GameObject shou = PeopleManager.Instance.GetPeople("LS_BD").transform.Find("LSB_BD/shou").gameObject; HighLightCtrl.GetInstance().FlashOff(shou); xiaohuaAnim.Complete += () => { //11. 播放结束,触发小华接过XXX。 //12. 播放结束,出现下一关和重做的按钮。 Debug.Log("DistinguishPictureCtrlB.OnClickTeacherHandFinal(): 11. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); }; int st = 30; int et = 33; int stm = 45; int etm = 47; int xhjgs = 22; int xhjge = 24; bool passA = false; bool passB = false; bool passD = false; teacherAnim.timePointEvent = (a) => //老师递给物品 { if (a > st && a < et && !passA) //挂载到老师手上强化物时间点 { passA = true; //将当前强化物挂在老师手上 //lsCtrl.SetJoint(RndReinforcementA.transform.parent.gameObject); //lsCtrl.l_guadian.transform.localPosition = Vector3.zero; //RndReinforcementA.transform.parent.localPosition = Vector3.zero; //RndReinforcementA.transform.parent.localRotation = Quaternion.Euler(Vector3.zero); //RndReinforcementA.transform.localPosition = Vector3.zero; RndReinforcementA.transform.parent.gameObject.SetActive(false); GameObject qhwm = ObjectsManager.instanse.GetQHW(); qhwm.transform.SetParent(emptyRoot.transform); qhwCtrl = qhwm.GetComponent <QHWCtrl>(); LSCtrl lsctrl = teacherAnim.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 string name = goodA.GetComponent <PropsObject>().pData.name; qhwCtrl.ShowObj(name); lsctrl.SetJoint(qhwCtrl.gameObject); } if (a > stm && a < etm && !passB)//小华接卡动画播放延迟一边挂载强化物 { passB = true; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform, false); xiaohuaAnim.timePointEvent = (b) => { if (b > xhjgs && b < xhjge && !passD) { passD = true; RndReinforcementA.transform.parent.gameObject.SetActive(false); qhwCtrl.gameObject.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.GetComponent <PropsObject>().pData.name); } }; xiaohuaAnim.OnContinue(); xiaohuaAnim.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; teacherAnim.OnContinue(); teacherAnim.PlayForward("TY_LS_DW"); } }
private void OnClickteacherHandSecond(ClickedObj cobj) { if (cobj.objname == "shou") { Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); dialog.Show(false); ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptSecond"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandSecond); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); xiaohuaAnim.Complete += () => { //8. 播放结束,出现下一关和重做的按钮。 Debug.Log("SpeakUpCtrlA.OnClickTeacherHandFinal(): 8. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); }; LegacyAnimationOper go = null; bool passA = false; bool passB = false; LS.timePointEvent = (a) => //老师递给物品 { if (a >= 25 && a <= 27 && !passA) //挂载到老师手上强化物时间点 { passA = true; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 lsctrl.SetJoint(qhwCtrl.gameObject); } if (a >= 45 && a < 47 && !passB)//小华接卡动画播放延迟一边挂载强化物 { passB = true; go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); bool pass3 = false; xiaohuaAnim.timePointEvent = (b) =>//小华接过物品 挂载强化物 { if (b >= 42 && b <= 44 && !pass3) { pass3 = true; xiaohuaAnim.timePointEvent = null; qhwCtrl.gameObject.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.name); goodA.transform.parent.gameObject.SetActive(false); } }; xiaohuaAnim.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.PlayForward("TY_LS_DW"); } }