void Start() { wm = LSingleton.getInstance("LWindowManager") as LWindowManager; btn_grid.onClick.AddListener(() => { ArrayList list = new ArrayList(); list.Add(123); list.Add("测试内容"); wm.runWindow("WindowGridView", WindowHierarchy.Normal, list); }); btn_trans.onClick.AddListener(() => { SceneManager.LoadScene("second"); }); btn_guide.onClick.AddListener(() => { guideLayer.gameObject.SetActive(!guideLayer.gameObject.activeInHierarchy); }); ctrlView.onControlHandler = (float ox, float oy) => { Debug.Log(string.Format("offsetX={0} offsetY={1}", ox, oy)); }; scrolView.onMoveCompleteHandler = () => { Debug.Log(" scrolView.onMoveCompleteHandler "); }; tblView.cellsSize = new Vector2(150, 40); tblView.cellTemplate.node = Resources.Load("Prefabs/tbl_cell") as GameObject; tblView.GetComponent <RectTransform>().sizeDelta = new Vector2(150, 40 * 5); tblView.cellsCount = 100; tblView.onDataSourceAdapterHandler = (LTableViewCell cell, int idx) => { if (cell == null) { cell = new LTableViewCell(); cell.node = (GameObject)Instantiate(tblView.cellTemplate.node); } cell.node.GetComponent <Text>().text = idx.ToString(); return(cell); }; tblView.reloadData(); rtfView.insertElement("hello world!!", Color.blue, 25, true, false, Color.blue, "数据"); rtfView.insertElement("测试文本内容!!", Color.red, 15, false, true, Color.blue, ""); rtfView.insertElement("Image/face01", 5f, ""); rtfView.insertElement("The article comes from the point of the examination", Color.green, 15, true, false, Color.blue, ""); rtfView.insertElement("Image/face02/1", ""); rtfView.insertElement(1); rtfView.insertElement("outline and newline", Color.yellow, 20, false, true, Color.blue, ""); rtfView.onClickHandler = (string data) => { Debug.Log("data " + data); }; rtfView.reloadData(); pageView.cellsSize = new Vector2(150, 100); pageView.cellTemplate.node = Resources.Load("Prefabs/page_cell") as GameObject; pageView.cellsCount = 14; pageView.onDataSourceAdapterHandler = (LTableViewCell cell, int idx) => { if (cell == null) { cell = new LTableViewCell(); cell.node = (GameObject)Instantiate(pageView.cellTemplate.node, Vector3.zero, pageView.cellTemplate.node.transform.rotation); } cell.node.transform.FindChild("Text").GetComponent <Text>().text = idx.ToString(); return(cell); }; pageView.onPageChangedHandler = (int pageIdx) => { Debug.Log("page " + pageIdx); }; pageView.reloadData(); RectTransform rtran = listView.GetComponent <RectTransform>(); listView.bounceBox = new Rect(listView.transform.position.x, listView.transform.position.y, rtran.rect.width, rtran.rect.height); listView.itemTemplate = Resources.Load("Prefabs/list_cell") as GameObject; listView.limitNum = 10; //not must to set limitNum for (int i = 0; i < 30; i++) { GameObject item = listView.dequeueItem(); item.GetComponent <RectTransform>().sizeDelta = new Vector2(100, 40 + Random.Range(0, 40)); item.GetComponent <Text>().text = i.ToString(); listView.insertNodeAtLast(item); } listView.reloadData(); gridView.cellsSize = new Vector2(100, 100); gridView.cellTemplate.node = Resources.Load("Prefabs/grid_cell") as GameObject; gridView.cols = 4; gridView.cellsCount = 100; gridView.onDataSourceAdapterHandler = (LGridViewCell cell, int idx) => { if (cell == null) { cell = new LGridViewCell(); cell.node = (GameObject)Instantiate(gridView.cellTemplate.node); } cell.node.GetComponent <Text>().text = idx.ToString(); return(cell); }; gridView.reloadData(); }
void Start() { _wm = LWindowManager.GetInstance(); btn_grid.onClick.AddListener(() => { ArrayList list = new ArrayList(); list.Add(123); list.Add("测试内容"); _wm.runWindow("WindowGridView", WindowHierarchy.Normal, list); }); btn_trans.onClick.AddListener(() => { _wm.LoadSceneAsync("second", (float p) => { Debug.Log("进度 " + p); }); }); btn_guide.onClick.AddListener(() => { bool isBlock = panel_root.GetComponent <CanvasGroup>().blocksRaycasts; panel_root.GetComponent <CanvasGroup>().blocksRaycasts = !isBlock; Text textComp = btn_guide.transform.FindChild("Text").gameObject.GetComponent <Text>(); textComp.text = isBlock ? "关闭遮罩" : "开启遮罩"; }); ctrlView.onControlHandler = (float ox, float oy, bool isFinish) => { //Debug.Log(string.Format("offsetX={0} offsetY={1}", ox, oy)); }; scrolView.onMoveCompleteHandler = () => { Debug.Log(" scrolView.onMoveCompleteHandler "); }; tblView.cellsSize = new Vector2(150, 40); tblView.cellTemplate.node = Resources.Load("Prefabs/tbl_cell") as GameObject; tblView.GetComponent <RectTransform>().sizeDelta = new Vector2(150, 40 * 5); tblView.cellsCount = 100; tblView.onDataSourceAdapterHandler = (LTableViewCell cell, int idx) => { if (cell == null) { cell = new LTableViewCell(); cell.node = (GameObject)Instantiate(tblView.cellTemplate.node); } cell.node.GetComponent <Text>().text = idx.ToString(); return(cell); }; tblView.reloadData(); rtfView.insertElement("hello world!!", Color.blue, 25, true, false, Color.blue, "数据"); rtfView.insertElement("测试文本内容!!", Color.red, 15, false, true, Color.blue, ""); rtfView.insertElement("face01", 5f, ""); rtfView.insertElement("The article comes from the point of the examination", Color.green, 15, true, false, Color.blue, ""); rtfView.insertElement("face02/1", ""); rtfView.insertElement(1); rtfView.insertElement("outline and newline", Color.yellow, 20, false, true, Color.blue, ""); rtfView.onClickHandler = (string data) => { Debug.Log("data " + data); }; rtfView.reloadData(); pageView.cellsSize = new Vector2(150, 100); pageView.cellTemplate.node = Resources.Load("Prefabs/page_cell") as GameObject; pageView.cellsCount = 14; pageView.onDataSourceAdapterHandler = (LTableViewCell cell, int idx) => { if (cell == null) { cell = new LTableViewCell(); cell.node = (GameObject)Instantiate(pageView.cellTemplate.node, Vector3.zero, pageView.cellTemplate.node.transform.rotation); } cell.node.transform.FindChild("Text").GetComponent <Text>().text = idx.ToString(); return(cell); }; pageView.onPageChangedHandler = (int pageIdx) => { Debug.Log("page " + pageIdx); }; pageView.reloadData(); listView.itemTemplate = Resources.Load("Prefabs/list_cell") as GameObject; listView.limitNum = 10; //not must to set limitNum for (int i = 0; i < 30; i++) { GameObject item = listView.dequeueItem(); item.GetComponent <RectTransform>().sizeDelta = new Vector2(100, 40 + Random.Range(0, 40)); item.GetComponent <Text>().text = i.ToString(); listView.insertNodeAtLast(item); } listView.reloadData(); gridView.cellsSize = new Vector2(100, 100); gridView.cellTemplate.node = Resources.Load("Prefabs/grid_cell") as GameObject; gridView.cols = 4; gridView.cellsCount = 100; gridView.onDataSourceAdapterHandler = (LGridViewCell cell, int idx) => { if (cell == null) { cell = new LGridViewCell(); cell.node = (GameObject)Instantiate(gridView.cellTemplate.node); } cell.node.GetComponent <Text>().text = idx.ToString(); return(cell); }; gridView.reloadData(); }