void SetLRPath(Transform tfDot, GameObject LRObj) { LRPathCtrlFromVts lrpthCtrl = LRObj.GetComponent <LRPathCtrlFromVts> (); List <Transform> tfs = new List <Transform> (); tfs.Add(tfDot); tfs.Add(transform); lrpthCtrl.SetVTTFs(tfs); }
void SetLRPath(MiroV1BlackDotBase bdot, GameObject LRObj) { LRPathCtrlFromVts lrpthCtrl = LRObj.GetComponent <LRPathCtrlFromVts> (); List <Transform> tfs = new List <Transform> (); tfs.Add(bdot.transform); tfs.Add(transform); lrpthCtrl.SetVTTFs(tfs); }