public void Init(int id, Vector2 position, Vector2 goal) { this.id = id; k = 1.5f; ksi = 0.91f; m = 2.4f; t0 = 4.47f; neighborDist = 11.6f; radius = 0.25f; prefSpeed = Random.Range(1.3f, 1.6f); this.position = position; this.goal = goal; // Add to the database proximityToken = Engine.Instance.GetSpatialDatabase.AllocateToken(this); // Notify proximity database that our position has changed proximityToken.UpdateForNewPosition(ExtensionMethods.Vector2ToVector3(position)); }
public void AddToDB() { // Add to the database proximityToken = Engine.Instance.GetSpatialDatabase.AllocateToken(this); UpdateDB(); }