示例#1
0
    public override void ApplyPositionCorrection(float deltaTime)
    {
        if ((objA.linearVelocity - objB.linearVelocity).sqrMagnitude <= 0)
        {
            LVector2 ca = objA.GetWorldCenterOfMass();
            LVector2 ra = anchorA - ca;
            LVector2 cb = objB.GetWorldCenterOfMass();
            LVector2 rb = anchorB - cb;

            LFloat   pa  = objA.mass / (objA.mass + objB.mass);
            LVector3 dva = -(LVector3)normal * penetration * pa * ERP;
            LVector3 dvb = (LVector3)normal * penetration * (1 - pa) * ERP;
            LFloat   dwa = LVector3.Cross(ra, dva * objA.mass).z *objA.inertiaInverse *deltaTime;
            LFloat   dwb = LVector3.Cross(rb, dvb * objB.mass).z *objB.inertiaInverse *deltaTime;

            if (objA.rigidBody != null && !objA.rigidBody.isFixed)
            {
                objA.transform.position    += LParser.Parse(dva);
                objA.transform.eulerAngles += new Vector3(0, 0, (dwa * Mathf.Rad2Deg).ToFloat());
            }
            if (objB.rigidBody != null && !objB.rigidBody.isFixed)
            {
                objB.transform.position    += LParser.Parse(dvb);
                objB.transform.eulerAngles += new Vector3(0, 0, (dwb * Mathf.Rad2Deg).ToFloat());
            }
        }
    }
示例#2
0
 public LVector2 GetWorldCenterOfMass()
 {
     return(transform.TransformPoint(LParser.Parse(mCenterOfMass)));
 }
示例#3
0
 public LVector2 GetWorldCenterOfMass()
 {
     return(rigidBody != null?rigidBody.GetWorldCenterOfMass() : (LVector2)LParser.Parse(transform.position));
 }