public void LOD(float lod) { for (int i = 0; i < meshlist.Count; i++) { Mesh original = originalMeshs[meshlist[i]]; if (meshlist[i] is SkinnedMeshRenderer) { SkinnedMeshRenderer smr = meshlist[i] as SkinnedMeshRenderer; if (lod > 0f) { LODMaker.MakeLODMesh(original, smr, lod); } else { smr.sharedMesh = original; } } else { MeshFilter mf = meshlist[i] as MeshFilter; if (lod > 0f) { LODMaker.MakeLODMesh(original, mf, lod); } else { mf.sharedMesh = original; } } } }
public static Mesh MakeLODMesh(Mesh orig, float aMaxWeight, bool recalcNormals, [Optional, DefaultParameterValue(1f)] float removeSmallParts, [Optional, DefaultParameterValue(1f)] float protectNormals, [Optional, DefaultParameterValue(1f)] float protectUvs, [Optional, DefaultParameterValue(1f)] float protectSubMeshesAndSharpEdges, [Optional, DefaultParameterValue(1f)] float smallTrianglesFirst) { return(LODMaker.MakeLODMesh(orig, aMaxWeight, removeSmallParts, protectNormals, protectUvs, protectSubMeshesAndSharpEdges, smallTrianglesFirst, recalcNormals, false)); }
public static Mesh MakeLODMesh(this Mesh orig, float aMaxWeight, bool recalcNormals, float removeSmallParts = 1f, float protectNormals = 1f, float protectUvs = 1f, float protectSubMeshesAndSharpEdges = 1f, float smallTrianglesFirst = 1f) { return(LODMaker.MakeLODMesh(orig, aMaxWeight, removeSmallParts, protectNormals, protectUvs, protectSubMeshesAndSharpEdges, smallTrianglesFirst, recalcNormals)); }