public static int GetCurrentLOD(this LODGroup lodGroup, Camera camera = null)
        {
            LOD[] lods           = lodGroup.GetLODs();
            float relativeHeight = lodGroup.GetRelativeHeight(camera ?? Camera.current);

            int lodIndex = GetCurrentLOD(lods, lodGroup.GetMaxLOD(), relativeHeight, camera);

            return(lodIndex);
        }
示例#2
0
        void OnGUI_CurrentObj()
        {
            var obj = Selection.activeGameObject;

            if (obj == null)
            {
                return;
            }
            LODGroup group = obj.GetComponent <LODGroup> ();

            if (group == null)
            {
                return;
            }
            if (cam == null)
            {
                return;
            }

            ShowTitle("当前物体");
            var sceneDis      = Vector3.Distance(group.transform.TransformPoint(group.localReferencePoint), sceneCam.transform.position);
            var sceneReHeight = group.GetRelativeHeight(sceneCam);

            GUILayout.BeginHorizontal();
            GUILayout.Label("Scene", GUILayout.Width(columnWidth));
            GUILayout.Label(string.Format("占屏比:{0}", sceneReHeight.ToString("f2")), GUILayout.Width(columnWidth));
            GUILayout.Label(string.Format("距离:{0}", sceneDis.ToString("f2")), GUILayout.Width(columnWidth));
            GUILayout.EndHorizontal();

            var lods = group.GetLODs();

            for (int i = 0; i < lods.Length; i++)
            {
                var lod = lods [i];
                var dis = LODGroupExtensions.RelativeHeightToDistance(cam, lod.screenRelativeTransitionHeight, group);
                dis *= Bias;

                GUILayout.BeginHorizontal();
                GUILayout.Label(string.Format("LOD {0}", i), GUILayout.Width(columnWidth));
                GUILayout.Label(string.Format("占屏比:{0}", lod.screenRelativeTransitionHeight.ToString("f2")), GUILayout.Width(columnWidth));
                GUILayout.Label(string.Format("距离:{0}", dis.ToString("f2")), GUILayout.Width(columnWidth));
                GUILayout.EndHorizontal();
            }
        }