public void changeGameScene_8()//if you need loading sence { Debug.Log(SceneToLoad_8); //SceneManager.LoadScene(SceneToLoad_4); LOADING.changeGameScene(SceneToLoad_8); }
// Update is called once per frame void Update() { if (nextScript == 1004) { LOADING.changeGameScene("MainScene"); } if (nextScript == 1003) { isPlayerTalk = false; NPCTalkPanel.transform.GetChild(2).gameObject.SetActive(false); StartCoroutine("ShowNextTalk"); } NPCTalkPanel.transform.GetChild(2).gameObject.SetActive(false); if (nextScript == 1002 && !isTalking) { if (isWait) { StartCoroutine("ShowNextTalk"); } } if (nextScript == 1002) { if (!BGM.isPlaying && !heroNeverdie) { BGM.clip = Resources.Load("talkScript/mercy") as AudioClip; BGM.Play(); heroNeverdie = true; } if (stringIndex == 5) { thirdBackGround.gameObject.SetActive(true); firstBackground.gameObject.SetActive(false); } if (stringIndex % 2 == 1) { isPlayerTalk = true; NPCTalkPanel.transform.GetChild(2).gameObject.SetActive(false); } else { isPlayerTalk = false; NPCTalkPanel.transform.GetChild(2).gameObject.SetActive(true); } } if (nextScript != 1001) { NPCTalkPanel.transform.GetChild(1).gameObject.SetActive(false); } if (nextScript == 1001 && stringIndex % 2 == 0) { isPlayerTalk = true; } else if (nextScript == 1001 && stringIndex % 2 == 1) { NPCTalkPanel.transform.GetChild(1).gameObject.SetActive(true); isPlayerTalk = false; } if (Input.GetMouseButtonUp(0)) { if (!isAfterDone && isTalking) { stringIndex++; } else { if (!isTalking) { after1000Year.gameObject.SetActive(false); isTalking = true; gameObject.GetComponent <talkManager>().firstBackground.gameObject.SetActive(false); gameObject.GetComponent <talkManager>().secondBackground.gameObject.SetActive(true); } else { stringIndex++; } } } if (stringIndex >= talkData[nextScript].Length) { NPCTalkPanel.SetActive(false); playerTalkPanel.SetActive(false); nextScript++; if (nextScript == 1002) { BGM.clip = Resources.Load("talkScript/Punch") as AudioClip; BGM.Play(); firstBackground.gameObject.SetActive(true); secondBackground.gameObject.SetActive(false); StartCoroutine(timeWait(1.0f)); } StopCoroutine("ShowNextTalk"); isTalking = false; stringIndex = 0; if (nextScript == 1001 && !isAfterDone) { isTalking = false; after1000Year.gameObject.SetActive(true); StopCoroutine("ShowNextTalk"); StartCoroutine(FadeInText(0.1f)); } } }