public bool SendFirstPacket(LLClientView client) { // this means we don't have if (Data == null) { client.SendImageNotFound(m_requestedUUID); m_log.WarnFormat("[TEXTURE]: Got null Data element on a asset {0}.. and the missing image Data property is al", m_requestedUUID); return(true); } // Do we have less then 1 packet's worth of data? else if (m_asset.Data.Length <= cFirstPacketSize) { // Send only 1 packet client.SendImageFirstPart(1, m_requestedUUID, (uint)m_asset.Data.Length, m_asset.Data, 2); m_stopPacket = 0; return(true); } else { byte[] firstImageData = new byte[cFirstPacketSize]; try { Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)cFirstPacketSize); client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_asset.Data.Length, firstImageData, 2); } catch (Exception) { m_log.Error("Texture block copy failed. Possibly out of memory?"); return(true); } } return(false); }
private bool SendFirstPacket(LLClientView client) { if (client == null) { return(false); } if (m_asset == null) { MainConsole.Instance.Warn("[J2KIMAGE]: Sending ImageNotInDatabase for texture " + TextureID); client.SendImageNotFound(TextureID); return(true); } if (m_asset.Length <= FIRST_PACKET_SIZE) { // We have less then one packet's worth of data client.SendImageFirstPart(1, TextureID, (uint)m_asset.Length, m_asset, 2); m_stopPacket = 0; return(true); } // This is going to be a multi-packet texture download byte[] firstImageData = new byte[FIRST_PACKET_SIZE]; try { Buffer.BlockCopy(m_asset, 0, firstImageData, 0, FIRST_PACKET_SIZE); } catch (Exception) { MainConsole.Instance.ErrorFormat( "[J2KIMAGE]: Texture block copy for the first packet failed. textureid={0}, assetlength={1}", TextureID, m_asset.Length); return(true); } client.SendImageFirstPart(TexturePacketCount(), TextureID, (uint)m_asset.Length, firstImageData, (byte)ImageCodec.J2C); return(false); }
private bool SendFirstPacket(LLClientView client) { if (client == null) return false; if (m_asset == null) { MainConsole.Instance.Warn("[J2KIMAGE]: Sending ImageNotInDatabase for texture " + TextureID); client.SendImageNotFound(TextureID); return true; } if (m_asset.Length <= FIRST_PACKET_SIZE) { // We have less then one packet's worth of data client.SendImageFirstPart(1, TextureID, (uint) m_asset.Length, m_asset, 2); m_stopPacket = 0; return true; } // This is going to be a multi-packet texture download byte[] firstImageData = new byte[FIRST_PACKET_SIZE]; try { Buffer.BlockCopy(m_asset, 0, firstImageData, 0, FIRST_PACKET_SIZE); } catch (Exception) { MainConsole.Instance.ErrorFormat( "[J2KIMAGE]: Texture block copy for the first packet failed. textureid={0}, assetlength={1}", TextureID, m_asset.Length); return true; } client.SendImageFirstPart(TexturePacketCount(), TextureID, (uint) m_asset.Length, firstImageData, (byte) ImageCodec.J2C); return false; }
public bool SendFirstPacket(LLClientView client) { // this means we don't have if (Data == null) { client.SendImageNotFound(m_requestedUUID); m_log.WarnFormat("[TEXTURE]: Got null Data element on a asset {0}.. and the missing image Data property is al", m_requestedUUID); return true; } // Do we have less then 1 packet's worth of data? else if (m_asset.Data.Length <= cFirstPacketSize) { // Send only 1 packet client.SendImageFirstPart(1, m_requestedUUID, (uint)m_asset.Data.Length, m_asset.Data, 2); m_stopPacket = 0; return true; } else { byte[] firstImageData = new byte[cFirstPacketSize]; try { Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)cFirstPacketSize); client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_asset.Data.Length, firstImageData, 2); } catch (Exception) { m_log.Error("Texture block copy failed. Possibly out of memory?"); return true; } } return false; }