示例#1
0
    public void SendLightChangedEvent(int channelNum, float val, Color color, bool isPar64)
    {
        LJEventArgs eventData = new LJEventArgs(channelNum, val, color, isPar64);

          if (OnLightCommandSent != null)
         OnLightCommandSent(this, eventData);

          //run co-routine to send out event for game after latency elapses (so visuals in-game don't trigger early)
          if (OnLightChanged != null)
         StartCoroutine(SendDelayedUpdateEvent(GetCurLatency(), eventData));
    }
示例#2
0
    IEnumerator SendDelayedUpdateEvent(float delayTime, LJEventArgs eventData)
    {
        yield return new WaitForSeconds(delayTime);

          if (OnLightChanged != null)
         OnLightChanged(this, eventData);
    }