private void CleanUp() { Leo.SetStereo(false); LGL.DeleteContext(context); OpenTK.Graphics.Glu.DeleteQuadric(sphere); OpenTK.Graphics.Glu.DeleteQuadric(cylinder); }
protected override void OnRenderFrame(FrameEventArgs e) { // Retrieve current bird state this.UpdateLeoInfo(); // Get the number of views to render uint rc = LGL.GetRenderCount(context); // Iterate through the views for (uint i = 0; i < rc; ++i) { // Start render the ith view double[] projmat = new double[16]; LGL.StartRender(context, i, projmat); // Set the projection matrix associated with the current view GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(projmat); // Render the scene GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); this.DrawBird(); } // Indicate that all rendering is finished LGL.FinishRender(context); }
private bool InitializeLeoSystem() { // Initialize and connect the application to Leonar3Do System Software if (!Leo.Initialize()) { return(false); } // Initialize LGL LGL.Initialize(); // Create an LGL context (with the currently active OpenGL rendering context and its device) this.context = LGL.CreateContext(); if (LGL.GetLastLGLError() != LGLErrors.NoError) { return(false); } return(true); }