public override void beginAction(LChatacterInterface character, LChatacterInformationInterface information) { curTime = 0f; beginPositon = baseGroundPos = character.GetCurPosition(); beginLocalRot = character.GetCurLocalRot(); beginLocalScale = character.GetCurLoaclScale(); lastTime = 0f; /*for (int i = 0, c0 = objList.Length; i < c0; i++) * { * var o0 = objList[i]; * if (o0.type == 1 ) * { * if (null != o0.baseGameObject) * { * Debug.LogError("bg "+o0.baseGameObject + " g "+o0.gameobject ); * } * } * }*/ //Debug.Log("begin skill"); }