// Start is called before the first frame update void Start() { CameraSwitcher.SetupCurrentCamera(LC_Utils.GetCurrentCamera()); FunctionUpdater.Create(LC_Debug.RuntimeDebugObjectsManager.HandleDebugObjectsFarFromCamera); }
// Start is called before the first frame update void Start() { CameraSwitcher.SetupCurrentCamera(LC_Utils.GetCurrentCamera()); FunctionUpdater.Create(LC_Debug.RuntimeDebugObjectsManager.HandleDebugObjectsFarFromCamera); }