protected void ClampPosition() { Vector3 pos = transform.position; pos.x = LC_Math.Clamp(pos.x, MinPosition.x, MaxPosition.x); pos.y = LC_Math.Clamp(pos.y, MinPosition.y, MaxPosition.y); pos.z = LC_Math.Clamp(pos.z, MinPosition.z, MaxPosition.z); transform.position = pos; }