示例#1
0
        private void ProcessNewGame(CreateGamePacket cgp, NetPeer p)
        {
            LCRLobby g = new LCRLobby(cgp.Id, cgp.Playernum);

            GameList.Add(g);
            cgp.Success = true;
            Console.WriteLine($"{ServerSignature} game created! ID:{cgp.Id} Players:{cgp.Playernum}");
            _netPacketProcessor.SendNetSerializable(p, cgp, DeliveryMethod.ReliableOrdered);
        }
示例#2
0
 private void ProcessNewGame(CreateGamePacket arg1, NetPeer arg2)
 {
     if (arg1.Success)
     {
         Console.WriteLine($"{ClientSignature} game created! ID:{arg1.Id} Players:{arg1.Playernum}");
         theGame = new LCRLobby(arg1.Id, arg1.Playernum);
     }
     else
     {
         Console.WriteLine($"{ClientSignature} game failed! ID:{arg1.Id} Players:{arg1.Playernum}");
     }
 }