public async Task Decline() { // 查询好友请求 LCFriendshipRequest request = await GetRequest(); // 拒绝 await LCFriendship.DeclineRequest(request); }
public void UpdateItemData(object data) { if (data is LCFriendshipRequest req) { request = req; LCUser user = request["user"] as LCUser; nameText.text = user.GetNickname(); gameObject.SetActive(true); } }
public async Task Accept() { // 查询好友请求 LCFriendshipRequest request = await GetRequest(); // 接受 await LCFriendship.AcceptRequest(request); // 查询好友 Assert.Greater((await GetFriends()).Count, 0); }
public void Hide() { gameObject.SetActive(false); request = null; }