示例#1
0
    void Blast()
    {
        LAudio.clip = Lblast;
        LAudio.Play();
        GameObject cylobj = Instantiate(cyl2, transform.position + transform.forward * 50, transform.rotation * Quaternion.Euler(90f, 0f, 0f)) as GameObject;

        cylobj.transform.parent = transform;
        Invoke("off", 1f);
    }
示例#2
0
    void LShoot()
    {
        Ltimer      = 10f;
        LAudio.clip = Lcharge;
        LAudio.Play();
        Invoke("Blast", 1f);
        GameObject cylobj = Instantiate(cyl1, transform.position + transform.forward * 50, transform.rotation * Quaternion.Euler(90f, 0f, 0f)) as GameObject;

        cylobj.transform.parent = transform;
        LLight.enabled          = true;
    }