public async void Start() { Config.Config config = ServiceProvider.GetService <Config.Config>(); await config.Initialise(); await ServiceProvider.GetService <PreReqValidation>().Initialise(); CharTemplateTable.Initialize(); // TODO: refactor NetworkBlock NetworkBlock.Instance.Initialize(); GameTime.Initialize(); await ServiceProvider.GetService <IdFactory>().Initialise(); L2World.Initialize(); MapRegionTable.Initialize(); ZoneTable.Initialize(); await ServiceProvider.GetService <ItemTable>().Initialise(); ItemHandler.Initialize(); NpcTable.Initialize(); Capsule.Initialize(); AttackStanceManager.Initialize(); BlowFishKeygen.GenerateKeys(); await ServiceProvider.GetService <IAdminCommandHandler>().Initialise(); await ServiceProvider.GetService <AnnouncementManager>().Initialise(); StaticObjTable.Initialize(); await ServiceProvider.GetService <SpawnTable>().Initialise(); await ServiceProvider.GetService <HtmCache>().Initialise(); // TODO: review plugin system //PluginManager.Instance.Initialize(this); ServiceProvider.GetService <AuthThread>().Initialise(); _listener = new TcpListener(IPAddress.Any, config.ServerConfig.Port); try { _listener.Start(); } catch (SocketException ex) { Log.Halt($"Socket Error: '{ex.SocketErrorCode}'. Message: '{ex.Message}' (Error Code: '{ex.NativeErrorCode}')"); } Log.Info($"Listening Gameservers on port {config.ServerConfig.Port}"); Task.Factory.StartNew(WaitForClients); }