/// <summary> /// カメラがシーンにレンダリング後に呼ばれる /// </summary> void OnRenderObject() { if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); // アプリが終了していた場合 if (!Application.isPlaying) { live2DModel.update(); live2DModel.draw(); return; } // 再生中のモーションからモデルパラメータを更新 if (motionManager != null) { motionManager.updateParam(live2DModel); } // ポーズの設定 if (pose != null) { pose.updateParam(live2DModel); } // 物理演算の設定 if (physics != null) { physics.updateParam(live2DModel); } // 頂点の更新 live2DModel.update(); // モデルの描画 live2DModel.draw(); }
void Update() { if (live2DModel == null) { load(); } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); //motionManager.updateParam (live2DModel); return; } /* * var pos = Input.mousePosition; * if (Input.GetMouseButtonDown(0)) * { * // * } * else if (Input.GetMouseButton(0)) * { * dragMgr.Set(pos.x / Screen.width * 2 - 1, pos.y / Screen.height * 2 - 1); * } * else if (Input.GetMouseButtonUp(0)) * { * dragMgr.Set(0, 0); * } */ dragMgr.update(); live2DModel.setParamFloat("PARAM_ANGLE_X", dragMgr.getX() * 30); live2DModel.setParamFloat("PARAM_ANGLE_Y", dragMgr.getY() * 30); live2DModel.setParamFloat("PARAM_BODY_ANGLE_X", dragMgr.getX() * 10); live2DModel.setParamFloat("PARAM_EYE_BALL_X", -dragMgr.getX()); live2DModel.setParamFloat("PARAM_EYE_BALL_Y", -dragMgr.getY()); double timeSec = UtSystem.getUserTimeMSec() / 1000.0; double t = timeSec * 2 * Math.PI; live2DModel.setParamFloat("PARAM_BREATH", (float)(0.5f + 0.5f * Math.Sin(t / 3.0))); eyeBlink.setParam(live2DModel); if (physics != null) { physics.updateParam(live2DModel); } if (motionManager.isFinished()) { StartCoroutine(FadeModel(0, 1)); } live2DModel.update(); motionManager.updateParam(live2DModel); }
void Update() { if (live2DModel == null) { load(); } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); return; } var pos = Input.mousePosition; //滑鼠左鍵壓下事件 if (Input.GetMouseButtonDown(0)) { // } else if (Input.GetMouseButton(0)) { dragMgr.Set(pos.x / Screen.width * 2 - 1, pos.y / Screen.height * 2 - 1); } else if (Input.GetMouseButtonUp(0)) { dragMgr.Set(0, 0); } dragMgr.update(); //臉部方向的調整 live2DModel.setParamFloat("PARAM_ANGLE_X", dragMgr.getX() * 30); live2DModel.setParamFloat("PARAM_ANGLE_Y", dragMgr.getY() * 30); //身體方向調整 live2DModel.setParamFloat("PARAM_BODY_ANGLE_X", dragMgr.getX() * 10); //眼睛看的方向調整 live2DModel.setParamFloat("PARAM_EYE_BALL_X", -dragMgr.getX()); live2DModel.setParamFloat("PARAM_EYE_BALL_Y", -dragMgr.getY()); double timeSec = UtSystem.getUserTimeMSec() / 1000.0; double t = timeSec * 2 * Math.PI; live2DModel.setParamFloat("PARAM_BREATH", (float)(0.5f + 0.5f * Math.Sin(t / 3.0))); eyeBlink.setParam(live2DModel); if (physics != null) { physics.updateParam(live2DModel); } live2DModel.update(); }
void LateUpdate() { //모션이 끝남 //모션을 1회 재생했을 때 해당 모션이 완전이 재생되고 종료되었는지는 isFinished 메소드로 체크 가능. if (l2dMotionManager.isFinished()) { if (enableAnimationForIdle) { //idle 애니메이션을 재생하길 원하는 경우 //기본 모션으로 바꿔준다. //l2dMotionManager.startMotion(motionDataManager.GetLiveMotion("IDLE")); StartIdleMotion(); //isBreath = false; } else { //모션이 끝나긴 했는데, IDLE 애니메이션을 루프재생 하길 원치 않은 경우 if (breathMotion != null) { //숨쉬기 모션이 있으면 모션이 끝났을때, 모션의 마지막 프레임 자세를 간직한체 그 위에 숨쉬는 모습을 덧칠해줌. l2dMotionManager.startMotion(breathMotion_, false); isBreath = true; } } } if (isBreath) { l2dEyeBlink.updateParam(model); } //모션 매니저들이 자신들이 가진 모션의 속성들로 모델을 갱신 l2dMotionManager.updateParam(model); l2dExpressioNMotionManager.updateParam(model); //만약 캐릭터가 말하는 중이면 입모양 움직여 주세요. 먼저 립싱크값 갱신 SetLipSync(); //그 다음에 갱신된 립싱크 값으로 입에 해당하는 속성의 값을 갱신합니다. model.setParamFloat(L2DStandardID.PARAM_MOUTH_OPEN_Y, lipSyncValue, 0.7f); l2dPhysics.updateParam(model); //포즈 업데이트 l2dPose.updateParam(model); //그리고 최종 갱신. model.update(); }
void Update() { //if (live2DModel == null) load(); if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); return; } double timeSec = UtSystem.getUserTimeMSec() / 1000.0; double t = timeSec * 2 * Math.PI; live2DModel.setParamFloat("PARAM_BREATH", (float)(0.5f + 0.5f * Math.Sin(t / 3.0))); // live2DModel.setParamFloat("PARAM_ANGLE_X", PARAM_ANGLE.x); live2DModel.setParamFloat("PARAM_ANGLE_Y", PARAM_ANGLE.y); live2DModel.setParamFloat("PARAM_ANGLE_Z", PARAM_ANGLE.z); live2DModel.setParamFloat("PARAM_EYE_L_OPEN", PARAM_EYE_L_OPEN); live2DModel.setParamFloat("PARAM_EYE_R_OPEN", PARAM_EYE_R_OPEN); live2DModel.setParamFloat("PARAM_EYE_BALL_X", PARAM_EYE_BALL_X); live2DModel.setParamFloat("PARAM_EYE_BALL_Y", PARAM_EYE_BALL_Y); live2DModel.setParamFloat("PARAM_BROW_L_Y", PARAM_BROW_L_Y); live2DModel.setParamFloat("PARAM_BROW_R_Y", PARAM_BROW_R_Y); live2DModel.setParamFloat("PARAM_MOUTH_OPEN_Y", PARAM_MOUTH_OPEN_Y); live2DModel.setParamFloat("PARAM_MOUTH_SIZE", PARAM_MOUTH_SIZE); live2DModel.setParamFloat("PARAM_MOUTH_FORM", 0.0f); // if (physics != null) { physics.updateParam(live2DModel); } if (pose != null) { pose.updateParam(live2DModel); } live2DModel.update(); }
void OnRenderObject() { if (live2DModel == null) { load(); } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); live2DModel.draw(); return; } dragMgr.update(); live2DModel.setParamFloat("PARAM_ANGLE_X", dragMgr.getX() * 30); live2DModel.setParamFloat("PARAM_ANGLE_Y", dragMgr.getY() * 30); live2DModel.setParamFloat("PARAM_BODY_ANGLE_X", dragMgr.getX() * 10); live2DModel.setParamFloat("PARAM_EYE_BALL_X", -dragMgr.getX()); live2DModel.setParamFloat("PARAM_EYE_BALL_Y", -dragMgr.getY()); double timeSec = UtSystem.getUserTimeMSec() / 1000.0; double t = timeSec * 2 * Math.PI; live2DModel.setParamFloat("PARAM_BREATH", (float)(0.5f + 0.5f * Math.Sin(t / 3.0))); eyeBlink.setParam(live2DModel); if (physics != null) { physics.updateParam(live2DModel); } live2DModel.update(); live2DModel.draw(); }
// 렌더링할 때 호출된다 void OnRenderObject() { // Live2D 모델이 없으면 읽어들인다 if (m_live2DModel == null) { load(); } m_live2DModel.setMatrix(transform.localToWorldMatrix * m_live2DCanvasPos); // 만일 애플리케이션이 동작 중이 아니라면 모델을 업데이트하여 렌더링하고 돌아온다 if (!Application.isPlaying) { m_live2DModel.update(); m_live2DModel.draw(); return; } Idle(); // 아래에 있는 Idle() 함수 내용을 실행하고 여기로 돌아온다 Drag(); // 아래에 있는 Drag() 함수 내용을 실행하고 여기로 돌아온다 ※이것은 Idle()을 실행한 수에 실행해야 한다 // 눈깜박임 처리 m_eyeBlink.setParam(m_live2DModel); // 물리 연산 업데이트 if (m_physics != null) { m_physics.updateParam(m_live2DModel); } // 모델 업데이트 m_live2DModel.update(); // 모델 렌더링 m_live2DModel.draw(); }
// Update is called once per frame void Update() { int motionIndex = 0; // 根据返回的情感指数,在对应情感动作中随机选取 if (ChatWithTuling.flag == true) { rate = ChatWithTuling.rate; // 积极动作 if (rate > 0.5) { motionIndex = optimisticIndex[getRandomIndex(optimisticIndex.Length)]; } // 消极动作 else if (rate < 0) { motionIndex = pessimisticIndex[getRandomIndex(pessimisticIndex.Length)]; } // 中立动作 else { motionIndex = neutralIndex[getRandomIndex(neutralIndex.Length)]; } print("rate: " + rate + ", motionIndex: " + motionIndex); ChatWithTuling.flag = false; } //为模型设置用于显示的画布,后面是2个矩阵相乘 live2DModel.setMatrix(transform.localToWorldMatrix * live2DCancasPos); //设置物理过程,更新模型的参数 physics.updateParam(live2DModel); //设置眨眼动作,设置模型的参数 eyeBlinkMotion.setParam(live2DModel); //按M键切换动作并播放声音 if (motionManager.isFinished()) //动作完成,切换到默认的动作 { motionManager.startMotionPrio(motions[0], 1); //默认的动作的优先级为1,数值较高,优先级较大 } // 展示特定情绪的动作 else if (motionIndex != 0) { motionManager.startMotionPrio(motions[motionIndex], 2); //新动作的优先级为2 } ////按M键切换动作并播放声音 //if (motionManager.isFinished()) //动作完成,切换到默认的动作 //{ // motionManager.startMotionPrio(motions[0], 1); //默认的动作的优先级为1,数值较高,优先级较大 //} //else if (Input.GetKeyDown(KeyCode.M)) //{ // motionManager.startMotionPrio(motions[motionIndex], 2); //新动作的优先级为2 // //motionIndex++; // print("motion index: " + motionIndex + "\n"); // if (motionIndex >= motions.Length) // { // motionIndex = 0; // } // //播放声音 // audioSource.clip = audioClips[audioIndex]; // audioSource.Play(); // audioIndex++; // if (audioIndex >= audioClips.Length) // { // audioIndex = 0; // } //} motionManager.updateParam(live2DModel); //设置了动作后,更新模型的参数 //表情的动作是一直保持的 if (Input.GetKeyDown(KeyCode.E)) { expressionManager.startMotion(expressions[expressionIndex]); print("expression index: " + expressionIndex + "\n"); expressionIndex++; if (expressionIndex >= expressionFiles.Length) { expressionIndex = 0; } } expressionManager.updateParam(live2DModel); Vector3 mousePos = Input.mousePosition; //获得鼠标的坐标 //更新模型参数,使模型随着鼠标运动 l2DTargetPoint.Set(mousePos.x / Screen.width * 2 - 1, mousePos.y / Screen.height * 2 - 1); //将鼠标坐标缩放到[-1, 1],然后存储到l2DTargetPoint中 l2DTargetPoint.update(); //从l2DTargetPoint中取出坐标,用于更新模型的参数 live2DModel.setParamFloat("PARAM_ANGLE_X", l2DTargetPoint.getX() * 30); live2DModel.setParamFloat("PARAM_ANGLE_Y", l2DTargetPoint.getY() * 30); live2DModel.setParamFloat("PARAM_BODY_ANGLE_X", l2DTargetPoint.getX() * 10); //live2DModel.setParamFloat("PARAM_BODY_ANGLE_Y", l2DTargetPoint.getY() * 10); live2DModel.setParamFloat("PARAM_EYE_BALL_X", l2DTargetPoint.getX()); live2DModel.setParamFloat("PARAM_EYE_BALL_Y", l2DTargetPoint.getY()); //更新模型的参数,放在Updat()函数后面 live2DModel.update(); }
void Update() { if (live2DModel == null) { load(); } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); return; } while (client.Count() > 0) { meanindex = (meanindex + 1) % mean_size; string jsonLine = client.Receive().Split('\n')[0]; var json = MiniJSON.Json.Deserialize(jsonLine) as Dictionary <string, object>; Debug.Log(jsonLine); if (json == null) { continue; } Debug.Log(json["AcX"].GetType() + "type of json"); Debug.Log(json["AcX"]); acX = (Int64)json["AcX"] / AccRatio; acY = (Int64)json["AcY"] / AccRatio; acZ = (Int64)json["AcZ"] / AccRatio; _lastGyX[meanindex] = ((Int64)json["GyX"]); _lastGyY[meanindex] = ((Int64)json["GyY"]); _lastGyZ[meanindex] = ((Int64)json["GyZ"]); gyX = gyY = gyZ = 0.0f; for (var i = 0; i < mean_size; i++) { gyX += _lastGyX[i]; gyY += _lastGyY[i]; gyY += _lastGyY[i]; } gyX = gyX / GyroRatio; gyY = gyY / GyroRatio; gyZ = gyZ / GyroRatio; Debug.LogFormat("{0} {1} {2} {3} {4} {5}", acX, acY, acZ, gyX, gyY, gyZ); break; } live2DModel.setParamFloat("PARAM_ANGLE_X", acX); // head panning : value range -30.0 to 30.0 (degree) live2DModel.setParamFloat("PARAM_ANGLE_Y", acY); // head banking back and forth : -30 to 30 live2DModel.setParamFloat("PARAM_BODY_ANGLE_X", acZ); // body angle sideway : -30.0 to 30.0 live2DModel.setParamFloat("PARAM_EYE_L_OPEN", gyX + 0.5f); // 0 to 1 live2DModel.setParamFloat("PARAM_EYE_R_OPEN", gyX + 0.5f); // live2DModel.setParamFloat("PARAM_BROW_L_Y", gyX); // -1.0 to 1.0 live2DModel.setParamFloat("PARAM_BROW_R_Y", gyX); // live2DModel.setParamFloat("PARAM_MOUTH_OPEN_Y", gyY + 0.5f); // 0 to 1.0 live2DModel.setParamFloat("PARAM_MOUTH_FORM", gyZ); // -1.0 to 1.0 live2DModel.setParamFloat("PARAM_BREATH", 1); eyeBlink.setParam(live2DModel); if (physics != null) { physics.updateParam(live2DModel); } live2DModel.update(); }
void Update() { // timer += Time.deltaTime; if (live2DModel == null) { load(); } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); return; } // LookPlayer(); var pos = Input.mousePosition; if (Input.GetMouseButtonDown(0)) { // } else if (Input.GetMouseButton(0)) { dragMgr.Set(pos.x / Screen.width * 2 - 1, pos.y / Screen.height * 2 - 1); } else if (Input.GetMouseButtonUp(0)) { dragMgr.Set(0, 0); } dragMgr.update(); live2DModel.setParamFloat("PARAM_ANGLE_X", dragMgr.getX() * 30); live2DModel.setParamFloat("PARAM_ANGLE_Y", dragMgr.getY() * 30); //live2DModel.setParamFloat("PARAM_BODY_ANGLE_X", dragMgr.getX() * 10); //live2DModel.setParamFloat("PARAM_EYE_BALL_X", -dragMgr.getX()); //live2DModel.setParamFloat("PARAM_EYE_BALL_Y", -dragMgr.getY()); //笑い値を入れる live2DModel.setParamFloat("PARAM_SMILE", humanLaught.laught); // live2DModel.setParamFloat("PARAM_SMILE", Mathf.Abs(Mathf.Sin(timer))); //live2DModel.setParamFloat("PARAM_CRY", Mathf.Abs(Mathf.Sin(timer))); double timeSec = UtSystem.getUserTimeMSec() / 1000.0; double t = timeSec * 2 * Math.PI; //live2DModel.setParamFloat("PARAM_BREATH", (float)(0.5f + 0.5f * Math.Sin(t / 3.0))); eyeBlink.setParam(live2DModel); if (physics != null) { physics.updateParam(live2DModel); } live2DModel.update(); }
void Update() { //Debug.Log(DateTime.Now); Festival(); Timer(); //base Behavior & Motion Ctrl if (live2DModel == null) { load(); } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); //live2DModel.draw(); return; } //if (ВерныйAS.isPlaying) //{ // audioPlayerAS.volume = 0.1f; // //audioPlayerAS.mute = true; //} //else //{ // audioPlayerAS.volume = 1.0f; // //audioPlayerAS.mute = false; //} //每隔一段时间随机播放动画 //playTime += Time.deltaTime; //if (playTime >= playRate) //{ //if (motionMgr.isFinished()) //{ // motionMgr.startMotion(Live2DMotion.loadMotion(motionFile[UnityEngine.Random.Range(0, 4)].bytes)); // playTime = 0; //} //} var pos = Input.mousePosition; if (playTime < playRate) //计时器逻辑 { playTime += Time.deltaTime; } if (Input.GetMouseButtonDown(0))//点击随机播放动画和对应语音 { if (playTime >= playRate) { if (motionMgr.isFinished()) { audioClipID = UnityEngine.Random.Range(0, ВерныйAudioClipRandomIdle.Length); ВерныйAS.clip = ВерныйAudioClipRandomIdle[audioClipID]; ВерныйAS.Play(); cuAudioClipID = audioClipID; //获取当前随机到的声音ID //Debug.Log(cuAudioClipID); motionMgr.startMotion(Live2DMotion.loadMotion(idleMotionFile[cuAudioClipID].bytes)); //播放对应的动画 playTime -= playRate; } } } //else if (Input.GetMouseButtonDown(1)) //{ // if (motionMgr.isFinished()) // { // motionMgr.startMotion(motionBattle); // } //} else if (Input.GetMouseButton(0)) { dragMgr.Set(pos.x / Screen.width * 2 - 1, pos.y / Screen.height * 2 - 1); } else if (Input.GetMouseButtonUp(0)) { dragMgr.Set(0, 0); } dragMgr.update(); live2DModel.setParamFloat("PARAM_ANGLE_X", dragMgr.getX() * 20); live2DModel.setParamFloat("PARAM_ANGLE_Y", dragMgr.getY() * 20); live2DModel.setParamFloat("PARAM_BODY_ANGLE_X", dragMgr.getX() * 10); live2DModel.setParamFloat("PARAM_EYE_BALL_X", dragMgr.getX() * 20); live2DModel.setParamFloat("PARAM_EYE_BALL_Y", dragMgr.getY() * 20); live2DModel.setParamFloat("PARAM_ikari", dragMgr.getX()); live2DModel.setParamFloat("PARAM_ikari", dragMgr.getY()); live2DModel.setParamFloat("PARAM_HAIR_FRONT", dragMgr.getX()); live2DModel.setParamFloat("PARAM_HAIR_SIDE", dragMgr.getX()); live2DModel.setParamFloat("PARAM_HAIR_BACK", dragMgr.getX()); double timeSec = UtSystem.getUserTimeMSec() / 1000.0; double t = timeSec * 2 * Math.PI; live2DModel.setParamFloat("PARAM_BREATH", (float)(0.5f + 0.5f * Math.Sin(t / 3.0))); eyeBlink.setParam(live2DModel); if (physics != null) { physics.updateParam(live2DModel); } live2DModel.update(); if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); return; } motionMgr.updateParam(live2DModel); live2DModel.update(); OnRenderObject(); }
void Update() { if (live2DModel == null) { load(); } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); return; } if (motionMgr.isFinished()) { motionMgr.startMotion(Live2DMotion.loadMotion(motionFiles.bytes)); } motionMgr.updateParam(live2DModel); var pos = Input.mousePosition; if (Input.GetMouseButtonDown(0)) { // } else if (Input.GetMouseButton(0)) { dragMgr.Set(pos.x / Screen.width * 2 - 1, pos.y / Screen.height * 2 - 1); } else if (Input.GetMouseButtonUp(0)) { dragMgr.Set(0, 0); } dragMgr.update(); //Debug.Log(dragMgr.getX()+"-"+dragMgr.getY()); live2DModel.setParamFloat("PARAM_ANGLE_X", dragMgr.getX() * 30); live2DModel.setParamFloat("PARAM_ANGLE_Y", dragMgr.getY() * 30); live2DModel.setParamFloat("PARAM_BODY_ANGLE_X", dragMgr.getX() * 10); live2DModel.setParamFloat("PARAM_BODY_ANGLE_Y", dragMgr.getY() * 5); live2DModel.setParamFloat("PARAM_EYE_BALL_X", dragMgr.getX()); live2DModel.setParamFloat("PARAM_EYE_BALL_Y", dragMgr.getY()); double timeSec = UtSystem.getUserTimeMSec() / 1000.0; double t = timeSec * 2 * Math.PI; live2DModel.setParamFloat("PARAM_BREATH", (float)(0.1f + 0.9f * Math.Sin(t / 3.0))); eyeBlink.setParam(live2DModel); if (physics != null) { physics.updateParam(live2DModel); } live2DModel.update(); }