void OnTriggerEnter2D(Collider2D other) { KyoukoEchoNoise noise = other.GetComponent <KyoukoEchoNoise>(); if (noise && noise.CanEcho()) { kyouko.Miss(); } }
void OnTriggerEnter2D(Collider2D other) { KyoukoEchoNoise noise = other.GetComponent <KyoukoEchoNoise>(); if (noise && noise.CanEcho() && kyouko.WillEcho) { noise.Echo(CalculateBodyHitLocationY(noise.transform.position.y)); kyouko.Hit(name); } }