public static void Initialize() { KonsoleCommands.Register("Restart", new KonsoleCommandEventHandler(Restart_OnCommand)); KonsoleCommands.Register("R", new KonsoleCommandEventHandler(Restart_OnCommand)); KonsoleCommands.Register("SaveRestart", new KonsoleCommandEventHandler(SaveRestart_OnCommand)); KonsoleCommands.Register("SR", new KonsoleCommandEventHandler(SaveRestart_OnCommand)); }
public static void Initialize() { KonsoleCommands.Register("Save", new KonsoleCommandEventHandler(Save_OnCommand)); KonsoleCommands.Register("S", new KonsoleCommandEventHandler(Save_OnCommand)); // A BeforeSave() save event would have been nice to ensure Save() // is not called a second time before completeing or enforce this check in the World.Save() if it is not already World.onSave += new World.OnSaveDelegate(On_Save); }
public static void Initialize() { KonsoleCommands.Register("Test", new KonsoleCommandEventHandler(Test_OnCommand)); KonsoleCommands.Register("tt", new KonsoleCommandEventHandler(Test_OnCommand)); }
public static void Initialize() { KonsoleCommands.Register("Help", new KonsoleCommandEventHandler(Help_OnCommand)); KonsoleCommands.Register("?", new KonsoleCommandEventHandler(Help_OnCommand)); }
public static void Initialize() { KonsoleCommands.Register("Broadcast", new KonsoleCommandEventHandler(Broadcast_OnCommand)); KonsoleCommands.Register("B", new KonsoleCommandEventHandler(Broadcast_OnCommand)); }
public static void Initialize() { KonsoleCommands.Register("SaveShutdown", new KonsoleCommandEventHandler(SaveShutdown_OnCommand)); KonsoleCommands.Register("SSD", new KonsoleCommandEventHandler(SaveShutdown_OnCommand)); }
private void listener_BeginRead(object sender, TCPEventArgs e) { try { TCPClient client = ((TCPListener)sender).TCPClients[e.SocketID]; string data = GetData(e.Data); string commandValue = string.Empty; //Check for quit if (data.ToUpper() == "QUIT") { Console.WriteLine("Goodbye"); client.DisconnectSocket(); return; } //Process the command if (!client.Authenticated) { client.LoginAttempt++; string[] vals = data.Split(' '); if (vals == null || vals.Length < 2) { client.WriteLine("Send <USER> <PASS> for authentication"); } else { Account acc = Konsole.Commands.HelperTools.GetAccByName(vals[0]); if (acc != null && acc.Password.ToUpper() == vals[1].ToUpper()) { if (acc.AccessLevel >= TelnetConfig.MinimumAccessLevel) { client.Authenticated = true; client.Account = acc; client.WriteLine(string.Concat("Welcome ", acc.Username, ", you have been authenticated")); Console.WriteLine("Telnet client authenticated: {0}", acc.Username); } else { client.WriteLine("Your access level is too low to use the telnet interface"); Console.WriteLine("Inadequite accesslevel on slot: {0} Account: {1} IP:{2}", e.SocketID, acc.Username, e.Endpoint.ToString()); client.DisconnectSocket(); return; } } else { if (client.LoginAttempt == 3) { client.WriteLine("Login attempts exceeded. 3 strikes, you're out!"); client.DisconnectSocket(); Console.WriteLine("Telnet authentication attempts exceeded on IP: {0}", e.Endpoint.ToString()); return; } else { client.WriteLine("Bad credentials, try again\r\nSend <USER> <PASS> for authentication"); } } } } else { KonsoleCommands.ProcessKonsoleInput(data); Console.WriteLine("[WowwoW <? for help>]"); } } catch (Exception ex) { SocketHelper.ShowError(this, ex); } }
public static void Initialize() { KonsoleCommands.Register("SetPLevel", new KonsoleCommandEventHandler(SetPLevel_OnCommand)); KonsoleCommands.Register("SPL", new KonsoleCommandEventHandler(SetPLevel_OnCommand)); }
public static void Initialize() { KonsoleCommands.Register("CreateAccount", new KonsoleCommandEventHandler(CreateAccount_OnCommand)); KonsoleCommands.Register("CA", new KonsoleCommandEventHandler(CreateAccount_OnCommand)); }
public static void Initialize() { KonsoleCommands.Register("Jail", new KonsoleCommandEventHandler(Jail_OnCommand)); KonsoleCommands.Register("J", new KonsoleCommandEventHandler(Jail_OnCommand)); }
public static void Initialize() { KonsoleCommands.Register("Info", new KonsoleCommandEventHandler(Info_OnCommand)); KonsoleCommands.Register("I", new KonsoleCommandEventHandler(Info_OnCommand)); }
public static void Initialize() { KonsoleCommands.Register("Status", new KonsoleCommandEventHandler(Status_OnCommand)); KonsoleCommands.Register("ST", new KonsoleCommandEventHandler(Status_OnCommand)); }
public static void Initialize() { KonsoleCommands.Register("AccountList", new KonsoleCommandEventHandler(AccountList_OnCommand)); KonsoleCommands.Register("AL", new KonsoleCommandEventHandler(AccountList_OnCommand)); }