public void InputSureButton() { KongmingLatern kongmingLatern = GameObject.FindObjectOfType <KongmingLatern>(); if (kongmingLatern != null) { kongmingLatern.FlyGameObject(); } WriteManager.Instance.ShowInputPanel(false); ShowEffectPanel(true); SetIntroductionText("", false); ShowButtonPanel(true); #if UNITY_IOS || UNITY_IPHONE GroundPlaneUI.Instance.ShouZujiBtn(true); #elif UNITY_ANDROID if (SceneManager.GetActiveScene().name == "yiyou") { GroundPlaneUI.Instance.ShouZujiBtn(true); } else { WikiSLAMUIController.Instance.ShouZujiBtn(true); } #endif FirstUseTipManager.Instance.ShowNextTip(TipType.ShotTip); }
public void InputSureButton() { KongmingLatern kongmingLatern = GameObject.FindObjectOfType <KongmingLatern>(); if (kongmingLatern != null) { kongmingLatern.FlyGameObject(); } WriteManager.Instance.ShowInputPanel(false); EffectPanelGo.gameObject.SetActive(true); ShowEffectPanel(); SetIntroductionText("", false); ShowButtonPanel(); ShouZujiBtn(true); FirstUseTipManager.Instance.ShowNextTip(TipType.ShotTip); }