示例#1
0
        public static bool IsKomabukuro(Komahaiyaku185 haiyaku)
        {
            bool result = false;

            switch (haiyaku)
            {
            case Komahaiyaku185.n172_駒袋歩:
            case Komahaiyaku185.n173_駒袋香:
            case Komahaiyaku185.n174_駒袋桂:
            case Komahaiyaku185.n175_駒袋銀:
            case Komahaiyaku185.n176_駒袋金:
            case Komahaiyaku185.n177_駒袋王:
            case Komahaiyaku185.n178_駒袋飛:
            case Komahaiyaku185.n179_駒袋角:
            case Komahaiyaku185.n180_駒袋竜:
            case Komahaiyaku185.n181_駒袋馬:
            case Komahaiyaku185.n182_駒袋と金:
            case Komahaiyaku185.n183_駒袋杏:
            case Komahaiyaku185.n184_駒袋圭:
            case Komahaiyaku185.n185_駒袋全:
                result = true;
                break;
            }

            return(result);
        }
示例#2
0
 public RO_Star(Playerside pside, SyElement masu, Komahaiyaku185 haiyaku)
 {
     this.startype   = BoardItem.Koma;
     this.pside      = pside;
     this.masu       = masu;
     this.komasyurui = Util_Komahaiyaku184.Syurui(haiyaku);
 }
示例#3
0
        private void PaintText(Graphics g, RO_Star komaKs, Point location)
        {
            if (null == komaKs)
            {
                goto gt_EndMethod;
            }

            Komahaiyaku185 haiyaku = komaKs.Haiyaku;

            if (haiyaku == Komahaiyaku185.n000_未設定)
            {
                // 配役未設定時は、普通に駒を描画します。
                g.DrawString(komaKs.Text_Label, new Font(FontFamily.GenericSerif, 20.0f), Brushes.Black, location);
            }
            else
            {
                // 配役設定時は、絵修飾字を描画します。

                string text = Util_Komahaiyaku184.Name2[(int)haiyaku];
                string text1;
                string text2;
                string text3;

                if (4 < text.Length)
                {
                    text1 = text.Substring(0, 2);
                    text2 = text.Substring(2, 2);
                    text3 = text.Substring(4, text.Length - 4);
                }
                else if (2 < text.Length)
                {
                    text1 = text.Substring(0, 2);
                    text2 = text.Substring(2, text.Length - 2);
                    text3 = "";
                }
                else
                {
                    text1 = text;
                    text2 = "";
                    text3 = "";
                }

                // 1行目
                g.DrawString(text1, new Font(FontFamily.GenericSerif, 10.0f), Brushes.Black, location);

                // 2行目
                g.DrawString(text2, new Font(FontFamily.GenericSerif, 10.0f), Brushes.Black, new Point(location.X, location.Y + 11));

                // 3行目
                g.DrawString(text3, new Font(FontFamily.GenericSerif, 10.0f), Brushes.Black, new Point(location.X, location.Y + 22));
            }

gt_EndMethod:
            ;
        }
示例#4
0
        public static bool IsKomadai(Komahaiyaku185 haiyaku)
        {
            bool result = false;

            switch (haiyaku)
            {
            case Komahaiyaku185.n164_歩打:
            case Komahaiyaku185.n165_香打:
            case Komahaiyaku185.n166_桂打:
            case Komahaiyaku185.n167_銀打:
            case Komahaiyaku185.n168_金打:
            case Komahaiyaku185.n169_王打:
            case Komahaiyaku185.n170_飛打:
            case Komahaiyaku185.n171_角打:
                result = true;
                break;
            }

            return(result);
        }
示例#5
0
        /// <summary>
        ///
        /// </summary>
        /// <returns>マス番号</returns>
        public static int Move_RandomChoice(Komahaiyaku185 haiyaku)
        {
            int result;

            if (Util_Komahaiyaku184.KukanMasus[haiyaku].Count <= 0)
            {
                result = -1;
                goto gt_EndMethod;
            }

            SySet <SyElement> michi187 = Util_Komahaiyaku184.KukanMasus[haiyaku][KwRandom.Random.Next(Util_Komahaiyaku184.KukanMasus[haiyaku].Count)];

            List <int> elements = new List <int>();

            foreach (New_Basho element in michi187.Elements)
            {
                elements.Add(element.MasuNumber);
            }

            result = elements[KwRandom.Random.Next(elements.Count)];

gt_EndMethod:
            return(result);
        }
示例#6
0
 /// <summary>
 /// 種類。
 /// </summary>
 public static PieceType Syurui(Komahaiyaku185 haiyaku)
 {
     return(Util_Komahaiyaku184.syurui[(int)haiyaku]);
 }
示例#7
0
        /// <summary>
        /// ロードした内容を確認するときに使います。
        /// </summary>
        /// <returns></returns>
        public static string LogHtml()
        {
            StringBuilder sb = new StringBuilder();

            sb.AppendLine("<html>");
            sb.AppendLine("<head>");
            sb.AppendLine("    <title>強制転成表</title>");
            sb.AppendLine("    <style type=\"text/css\">");
            sb.AppendLine("            /* 将棋盤 */");
            sb.AppendLine("            table{");
            sb.AppendLine("                border-collapse:collapse;");
            sb.AppendLine("                border:2px #2b2b2b solid;");
            sb.AppendLine("            }");
            sb.AppendLine("            td{");
            sb.AppendLine("                border:1px #2b2b2b solid;");
            sb.AppendLine("                background-color:#ffcc55;");
            sb.AppendLine("                width:48px; height:48px;");
            sb.AppendLine("            }");
            sb.AppendLine("    </style>");
            sb.AppendLine("</head>");
            sb.AppendLine("<body>");

            foreach (KeyValuePair <Komahaiyaku185, Dictionary <int, Komahaiyaku185> > entry1 in Array_ForcePromotion.HaiyakuMap)
            {
                sb.Append("<h1>");
                sb.Append(entry1.Key);
                sb.AppendLine("</h1>");


                sb.Append("<table>");
                // 9一~1一、9二~1二、…9九~1九の順だぜ☆
                for (int dan = 1; dan <= 9; dan++)
                {
                    sb.AppendLine("<tr>");

                    sb.Append("    ");
                    for (int suji = 9; suji >= 1; suji--)
                    {
                        SyElement masu = Util_Masu10.OkibaSujiDanToMasu(Okiba.ShogiBan, suji, dan);

                        sb.Append("<td>");

                        if (entry1.Value.ContainsKey(Conv_SyElement.ToMasuNumber(masu)))
                        {
                            // 強制転成が起こるマスなら、画像を出します。


                            Komahaiyaku185 kh184         = entry1.Value[Conv_SyElement.ToMasuNumber(masu)];
                            int            haiyakuHandle = (int)kh184;


                            sb.Append("<img src=\"../Data/img/train");


                            if (haiyakuHandle < 10)
                            {
                                sb.Append("00");
                            }
                            else if (haiyakuHandle < 100)
                            {
                                sb.Append("0");
                            }
                            sb.Append(haiyakuHandle);
                            sb.Append(".png\" />");
                        }

                        sb.Append("</td>");
                    }
                    sb.AppendLine();
                    sb.AppendLine("</tr>");
                }
                sb.AppendLine("</table>");
            }


            sb.AppendLine("</body>");
            sb.AppendLine("</html>");
            return(sb.ToString());
        }
示例#8
0
        /// <summary>
        /// 配役と、升から、次の強制転成配役を求めます。
        ///
        ///
        /// </summary>
        /// <param name="currentHaiyaku"></param>
        /// <param name="masuHandle"></param>
        /// <returns>転生しないなら 未設定 を返します。</returns>
        public static Komahaiyaku185 MasuHandleTo_ForcePromotionHaiyaku(IEngineConf engineConf, Komahaiyaku185 currentHaiyaku, int masuHandle, string hint)
        {
            Komahaiyaku185 result;

            Dictionary <int, Komahaiyaku185> map2 = Array_ForcePromotion.HaiyakuMap[currentHaiyaku];

            if (
                null == map2
                ||
                !map2.ContainsKey(masuHandle)
                )
            {
                result = Komahaiyaku185.n000_未設定;
                goto gt_EndMethod;
            }

            result = map2[masuHandle];//null非許容型


            {
                var logFilePath = engineConf.GetResourceFullPath("N20DebugForcePromotionLog");

                StringBuilder sbLog = new StringBuilder();

                if (File.Exists(logFilePath))
                {
                    sbLog.Append(File.ReadAllText(logFilePath));
                }

                sbLog.AppendLine();
                sbLog.AppendLine(hint);
                sbLog.AppendLine($" 現在の配役=[{currentHaiyaku}]");
                sbLog.AppendLine($" masuHandle=[{masuHandle}]");
                sbLog.AppendLine($" 強制転成後の配役=[{result}]");
                File.WriteAllText(logFilePath, sbLog.ToString());
            }


gt_EndMethod:
            return(result);
        }
示例#9
0
        public static List <List <string> > Load(string path, Encoding encoding)
        {
            StringBuilder sbLog = new StringBuilder();

            List <List <string> > rows = new List <List <string> >();

            foreach (string line in File.ReadAllLines(path, encoding))
            {
                rows.Add(CsvLineParserImpl.UnescapeLineToFieldList(line, ','));
            }


            // 最初の2行は削除。
            rows.RemoveRange(0, 2);

            // 各行の先頭3列は削除。
            foreach (List <string> row in rows)
            {
                row.RemoveRange(0, 3);
            }


            //------------------------------
            // データ部だけが残っています。
            //------------------------------


            // コメント行、データ行が交互に出てきます。
            // コメント行を削除します。
            List <List <string> > rows2;

            {
                rows2 = new List <List <string> >();

                int rowCount1 = 0;
                foreach (List <string> row in rows)
                {
                    // 奇数行がデータです。
                    if (rowCount1 % 2 == 1)
                    {
                        rows2.Add(row);
                    }

                    rowCount1++;
                }
            }

#if DEBUG
            // デバッグ出力
            {
                StringBuilder sb = new StringBuilder();

                foreach (List <string> row2 in rows2)
                {
                    foreach (string field in row2)
                    {
                        sb.Append(field);
                        sb.Append(",");
                    }
                    sb.AppendLine();
                }

                string filepath_HaiyakuLoad1 = EngineConf.GetResourceFullPath("OutputSyuruiToHaiyaku01DataRowOnly");
                File.WriteAllText(filepath_HaiyakuLoad1, sb.ToString());
            }
#endif



            Data_KomahaiyakuTransition.map = new Dictionary <PieceType, Komahaiyaku185[]>();


            int rowCount2            = 0;
            Komahaiyaku185[] table81 = null;
            foreach (List <string> row2 in rows2)
            {
                if (rowCount2 % 9 == 0)
                {
                    table81 = new Komahaiyaku185[81];

                    int syuruiNumber = rowCount2 / 9 + 1;
                    if (15 <= syuruiNumber)
                    {
                        goto gt_EndMethod;
                    }
                    Data_KomahaiyakuTransition.map.Add(Array_Komasyurui.Items_AllElements[syuruiNumber], table81);
                }


                //----------
                // テーブル作り
                //----------

                int columnCount = 0;
                foreach (string column in row2)
                {
                    // 空っぽの列は無視します。
                    if ("" == column)
                    {
                        goto gt_NextColumn;
                    }

                    // 空っぽでない列の値を覚えます。

                    // 数値型のはずです。
                    int cellValue;
                    if (!int.TryParse(column, out cellValue))
                    {
                        throw new Exception($@"エラー。
path=[{path}]
「配役転換表」に、int型数値でないものが指定されていました。
rowCount=[{rowCount2}]
columnCount=[{columnCount}");
                    }

                    int masuHandle = (8 - columnCount) * 9 + (rowCount2 % 9);//0~80

                    sbLog.AppendLine($"({rowCount2},{columnCount})[{masuHandle}]{cellValue}");

                    table81[masuHandle] = Array_Komahaiyaku185.Items[cellValue];

gt_NextColumn:
                    columnCount++;
                }

                rowCount2++;
            }

gt_EndMethod:

#if DEBUG
            {
                string filepath_HaiyakuLoad2 = EngineConf.GetResourceFullPath("OutputSyuruiToHaiyaku02Load");
                File.WriteAllText(filepath_HaiyakuLoad2, sbLog.ToString());
            }
#endif

            return(rows);
        }
示例#10
0
        public static void Assert_Honshogi(SkyConst src_Sky)
        {
            Debug.Assert(src_Sky.Count == 40, $"siteiSky.Starlights.Count=[{src_Sky.Count}]");//将棋の駒の数

            ////デバッグ
            //{
            //    StringBuilder sb = new StringBuilder();

            //    for (int i = 0; i < 40; i++)
            //    {
            //        sb.Append("駒{i}.種類=[{((RO_Star_KomaKs)siteiSky.StarlightIndexOf(i).Now).Syurui}]\n");
            //    }

            //    MessageBox.Show(sb.ToString());
            //}


            // 王
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(0).Now).Komasyurui == PieceType.K, $"駒0.種類=[{((RO_Star)src_Sky.StarlightIndexOf(0).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(1).Now).Komasyurui == PieceType.K, $"駒1.種類=[{((RO_Star)src_Sky.StarlightIndexOf(1).Now).Komasyurui}]");

            // 飛車
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(2).Now).Komasyurui == PieceType.R || ((RO_Star)src_Sky.StarlightIndexOf(2).Now).Komasyurui == PieceType.PR, $"駒2.種類=[{((RO_Star)src_Sky.StarlightIndexOf(2).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(3).Now).Komasyurui == PieceType.R || ((RO_Star)src_Sky.StarlightIndexOf(3).Now).Komasyurui == PieceType.PR, $"駒3.種類=[{((RO_Star)src_Sky.StarlightIndexOf(3).Now).Komasyurui}]");

            // 角
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(4).Now).Komasyurui == PieceType.B || ((RO_Star)src_Sky.StarlightIndexOf(4).Now).Komasyurui == PieceType.PB, $"駒4.種類=[{((RO_Star)src_Sky.StarlightIndexOf(4).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(5).Now).Komasyurui == PieceType.B || ((RO_Star)src_Sky.StarlightIndexOf(5).Now).Komasyurui == PieceType.PB, $"駒5.種類=[{((RO_Star)src_Sky.StarlightIndexOf(5).Now).Komasyurui}]");

            // 金
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(6).Now).Komasyurui == PieceType.G, $"駒6.種類=[{((RO_Star)src_Sky.StarlightIndexOf(6).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(7).Now).Komasyurui == PieceType.G, $"駒7.種類=[{((RO_Star)src_Sky.StarlightIndexOf(7).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(8).Now).Komasyurui == PieceType.G, $"駒8.種類=[{((RO_Star)src_Sky.StarlightIndexOf(8).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(9).Now).Komasyurui == PieceType.G, $"駒9.種類=[{((RO_Star)src_Sky.StarlightIndexOf(9).Now).Komasyurui}]");

            // 銀
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(10).Now).Komasyurui == PieceType.S || ((RO_Star)src_Sky.StarlightIndexOf(10).Now).Komasyurui == PieceType.PS, $"駒10.種類=[{((RO_Star)src_Sky.StarlightIndexOf(10).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(11).Now).Komasyurui == PieceType.S || ((RO_Star)src_Sky.StarlightIndexOf(11).Now).Komasyurui == PieceType.PS, $"駒11.種類=[{((RO_Star)src_Sky.StarlightIndexOf(11).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(12).Now).Komasyurui == PieceType.S || ((RO_Star)src_Sky.StarlightIndexOf(12).Now).Komasyurui == PieceType.PS, $"駒12.種類=[{((RO_Star)src_Sky.StarlightIndexOf(12).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(13).Now).Komasyurui == PieceType.S || ((RO_Star)src_Sky.StarlightIndexOf(13).Now).Komasyurui == PieceType.PS, $"駒13.種類=[{((RO_Star)src_Sky.StarlightIndexOf(13).Now).Komasyurui}]");

            // 桂
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(14).Now).Komasyurui == PieceType.N || ((RO_Star)src_Sky.StarlightIndexOf(14).Now).Komasyurui == PieceType.PN, $"駒14.種類=[{((RO_Star)src_Sky.StarlightIndexOf(14).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(15).Now).Komasyurui == PieceType.N || ((RO_Star)src_Sky.StarlightIndexOf(15).Now).Komasyurui == PieceType.PN, $"駒15.種類=[{((RO_Star)src_Sky.StarlightIndexOf(15).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(16).Now).Komasyurui == PieceType.N || ((RO_Star)src_Sky.StarlightIndexOf(16).Now).Komasyurui == PieceType.PN, $"駒16.種類=[{((RO_Star)src_Sky.StarlightIndexOf(16).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(17).Now).Komasyurui == PieceType.N || ((RO_Star)src_Sky.StarlightIndexOf(17).Now).Komasyurui == PieceType.PN, $"駒17.種類=[{((RO_Star)src_Sky.StarlightIndexOf(17).Now).Komasyurui}]");

            // 香
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(18).Now).Komasyurui == PieceType.L || ((RO_Star)src_Sky.StarlightIndexOf(18).Now).Komasyurui == PieceType.PL, $"駒18.種類=[{((RO_Star)src_Sky.StarlightIndexOf(18).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(19).Now).Komasyurui == PieceType.L || ((RO_Star)src_Sky.StarlightIndexOf(19).Now).Komasyurui == PieceType.PL, $"駒19.種類=[{((RO_Star)src_Sky.StarlightIndexOf(19).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(20).Now).Komasyurui == PieceType.L || ((RO_Star)src_Sky.StarlightIndexOf(20).Now).Komasyurui == PieceType.PL, $"駒20.種類=[{((RO_Star)src_Sky.StarlightIndexOf(20).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(21).Now).Komasyurui == PieceType.L || ((RO_Star)src_Sky.StarlightIndexOf(21).Now).Komasyurui == PieceType.PL, $"駒21.種類=[{((RO_Star)src_Sky.StarlightIndexOf(21).Now).Komasyurui}]");

            // 歩
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(22).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(22).Now).Komasyurui == PieceType.PP, "駒22.種類=[{((RO_Star)src_Sky.StarlightIndexOf(22).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(23).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(23).Now).Komasyurui == PieceType.PP, "駒23.種類=[{((RO_Star)src_Sky.StarlightIndexOf(23).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(24).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(24).Now).Komasyurui == PieceType.PP, "駒24.種類=[{((RO_Star)src_Sky.StarlightIndexOf(24).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(25).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(25).Now).Komasyurui == PieceType.PP, "駒25.種類=[{((RO_Star)src_Sky.StarlightIndexOf(25).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(26).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(26).Now).Komasyurui == PieceType.PP, "駒26.種類=[{((RO_Star)src_Sky.StarlightIndexOf(26).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(27).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(27).Now).Komasyurui == PieceType.PP, "駒27.種類=[{((RO_Star)src_Sky.StarlightIndexOf(27).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(28).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(28).Now).Komasyurui == PieceType.PP, "駒28.種類=[{((RO_Star)src_Sky.StarlightIndexOf(28).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(29).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(29).Now).Komasyurui == PieceType.PP, "駒29.種類=[{((RO_Star)src_Sky.StarlightIndexOf(29).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(30).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(30).Now).Komasyurui == PieceType.PP, "駒30.種類=[{((RO_Star)src_Sky.StarlightIndexOf(30).Now).Komasyurui}]");

            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(31).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(31).Now).Komasyurui == PieceType.PP, "駒31.種類=[{((RO_Star)src_Sky.StarlightIndexOf(31).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(32).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(32).Now).Komasyurui == PieceType.PP, "駒32.種類=[{((RO_Star)src_Sky.StarlightIndexOf(32).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(33).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(33).Now).Komasyurui == PieceType.PP, "駒33.種類=[{((RO_Star)src_Sky.StarlightIndexOf(33).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(34).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(34).Now).Komasyurui == PieceType.PP, "駒34.種類=[{((RO_Star)src_Sky.StarlightIndexOf(34).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(35).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(35).Now).Komasyurui == PieceType.PP, "駒35.種類=[{((RO_Star)src_Sky.StarlightIndexOf(35).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(36).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(36).Now).Komasyurui == PieceType.PP, "駒36.種類=[{((RO_Star)src_Sky.StarlightIndexOf(36).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(37).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(37).Now).Komasyurui == PieceType.PP, "駒37.種類=[{((RO_Star)src_Sky.StarlightIndexOf(37).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(38).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(38).Now).Komasyurui == PieceType.PP, "駒38.種類=[{((RO_Star)src_Sky.StarlightIndexOf(38).Now).Komasyurui}]");
            Debug.Assert(((RO_Star)src_Sky.StarlightIndexOf(39).Now).Komasyurui == PieceType.P || ((RO_Star)src_Sky.StarlightIndexOf(39).Now).Komasyurui == PieceType.PP, "駒39.種類=[{((RO_Star)src_Sky.StarlightIndexOf(39).Now).Komasyurui}]");



            for (int i = 0; i < 40; i++)
            {
                RO_Star        koma    = (RO_Star)src_Sky.StarlightIndexOf(0).Now;
                Komahaiyaku185 haiyaku = koma.Haiyaku;

                if (Okiba.ShogiBan == Conv_SyElement.ToOkiba(koma.Masu))
                {
                    Debug.Assert(!Util_KomahaiyakuEx184.IsKomabukuro(haiyaku), "将棋盤の上に、配役:駒袋 があるのはおかしい。");
                }


                //if(
                //    haiyaku==Kh185.n164_歩打
                //    )
                //{
                //}
                //koma.Syurui
                //Debug.Assert((.Syurui == Ks14.H06_Oh, $"駒0.種類=[{((RO_Star_Koma)siteiSky.StarlightIndexOf(0).Now).Syurui}]");
                //sb.Append($"駒{i}.種類=[{((RO_Star_KomaKs)siteiSky.StarlightIndexOf(i).Now).Syurui}]\n");
            }
        }