public void scare(bool successful, int direction) { state = successful ? KogasaScareKogasaBehaviour.State.Victory : KogasaScareKogasaBehaviour.State.Loss; rigAnimator.SetTrigger("scare"); rigAnimator.SetInteger("state", (int)state); rigAnimator.SetInteger("direction", direction); SendMessage("onScare", successful, SendMessageOptions.DontRequireReceiver); }
// Use this for initialization void Start() { state = KogasaScareKogasaBehaviour.State.Default; }