public static string AttemptSpawn(Vector3D startCoords, List <string> eligibleNames = null) { if (Settings.General.UseMaxNpcGrids == true) { var totalNPCs = NPCWatcher.ActiveNPCs.Count; if (totalNPCs >= Settings.General.MaxGlobalNpcGrids) { return("Spawning Aborted. Max Global NPCs Limit Reached."); } } if (NPCWatcher.ActiveNpcTypeLimitReachedForArea("PlanetaryCargoShip", startCoords, Settings.PlanetaryCargoShips.MaxShipsPerArea, Settings.PlanetaryCargoShips.AreaSize) == true) { return("Too Many Planetary Cargo Ship Grids in Player Area"); } MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); if (SpawnResources.GetDistanceFromSurface(startCoords, planet) > Settings.PlanetaryCargoShips.PlayerSurfaceAltitude) { return("Player Is Too Far From Planet Surface."); } KnownPlayerLocationManager.CleanExpiredLocations(); var validFactions = new Dictionary <string, List <string> >(); var spawnGroupList = GetPlanetaryCargoShips(startCoords, eligibleNames, out validFactions); if (Settings.General.UseModIdSelectionForSpawning == true) { spawnGroupList = SpawnResources.SelectSpawnGroupSublist(SpawnGroupSublists, EligibleSpawnsByModId); } if (spawnGroupList.Count == 0) { return("No Eligible Spawn Groups Could Be Found To Spawn Near Player."); } var spawnGroup = spawnGroupList[SpawnResources.rnd.Next(0, spawnGroupList.Count)]; Vector3D startPathCoords = Vector3D.Zero; Vector3D endPathCoords = Vector3D.Zero; MatrixD startMatrix = MatrixD.CreateWorld(Vector3D.Zero, Vector3D.Forward, Vector3D.Up); bool successfulPath = CalculateAtmoTravelPath(spawnGroup, startCoords, planet, out startPathCoords, out endPathCoords, out startMatrix); if (successfulPath == false) { return("Could Not Generate Safe Travel Path For SpawnGroup."); } //Get Directions var spawnForwardDir = startMatrix.Forward; var spawnUpDir = startMatrix.Up; var spawnMatrix = startMatrix; long gridOwner = 0; var randFactionTag = spawnGroup.FactionOwner; if (validFactions.ContainsKey(spawnGroup.SpawnGroupName)) { randFactionTag = validFactions[spawnGroup.SpawnGroupName][SpawnResources.rnd.Next(0, validFactions[spawnGroup.SpawnGroupName].Count)]; } if (NPCWatcher.NPCFactionTagToFounder.ContainsKey(randFactionTag) == true) { gridOwner = NPCWatcher.NPCFactionTagToFounder[randFactionTag]; } else { Logger.AddMsg("Could Not Find Faction Founder For: " + randFactionTag); } foreach (var prefab in spawnGroup.SpawnGroup.Prefabs) { if (spawnGroup.UseKnownPlayerLocations) { KnownPlayerLocationManager.IncreaseSpawnCountOfLocations(startCoords, randFactionTag); } var options = SpawnGroupManager.CreateSpawningOptions(spawnGroup, prefab); var spawnPosition = Vector3D.Transform((Vector3D)prefab.Position, spawnMatrix); var speedL = prefab.Speed; var speedA = Vector3.Zero; var gridList = new List <IMyCubeGrid>(); //Speed Management if (Settings.PlanetaryCargoShips.UseMinimumSpeed == true && prefab.Speed < Settings.PlanetaryCargoShips.MinimumSpeed) { speedL = Settings.PlanetaryCargoShips.MinimumSpeed; } if (Settings.PlanetaryCargoShips.UseSpeedOverride == true) { speedL = Settings.PlanetaryCargoShips.SpeedOverride; } /*//Character Injection - Start * MyPrefabDefinition prefabDefB = null; * * if(SpawnGroupManager.prefabBackupList.ContainsKey(prefab.SubtypeId) == true){ * * prefabDefB = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId); * * if(SpawnGroupManager.prefabBackupList[prefab.SubtypeId].Count == prefabDefB.CubeGrids.Length){ * * for(int i = 0; i < SpawnGroupManager.prefabBackupList[prefab.SubtypeId].Count; i++){ * * var clonedGridOb = SpawnGroupManager.prefabBackupList[prefab.SubtypeId][i].Clone(); * prefabDefB.CubeGrids[i] = clonedGridOb as MyObjectBuilder_CubeGrid; * * } * * } * * SpawnGroupManager.prefabBackupList.Remove(prefab.SubtypeId); * * } * * var injectedCharacters = false; * if(spawnGroup.FillSeatsWithNpcCrew == true){ * * injectedCharacters = true; * * if(prefabDefB == null){ * * prefabDefB = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId); * * } * * var backupGridList = new List<MyObjectBuilder_CubeGrid>(); * * for(int i = 0; i < prefabDefB.CubeGrids.Length; i++){ * * var clonedGridOb = prefabDefB.CubeGrids[i].Clone(); * backupGridList.Add(clonedGridOb as MyObjectBuilder_CubeGrid); * GridUtilities.CreateAndAttachCrew(prefabDefB.CubeGrids[i], spawnGroup, gridOwner); * * } * * if(SpawnGroupManager.prefabBackupList.ContainsKey(prefab.SubtypeId) == false){ * * SpawnGroupManager.prefabBackupList.Add(prefab.SubtypeId, backupGridList); * * } * * } * //Character Injection - End*/ //Grid Manipulation GridBuilderManipulation.ProcessPrefabForManipulation(prefab.SubtypeId, spawnGroup, "PlanetaryCargoShip", prefab.Behaviour); try{ MyAPIGateway.PrefabManager.SpawnPrefab(gridList, prefab.SubtypeId, spawnPosition, spawnForwardDir, spawnUpDir, Vector3.Zero, Vector3.Zero, !string.IsNullOrWhiteSpace(prefab.BeaconText) ? prefab.BeaconText : null, options, gridOwner); }catch (Exception exc) { } var pendingNPC = new ActiveNPC(); pendingNPC.SpawnGroup = spawnGroup; pendingNPC.SpawnGroupName = spawnGroup.SpawnGroupName; pendingNPC.InitialFaction = randFactionTag; pendingNPC.faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(pendingNPC.InitialFaction); pendingNPC.Name = prefab.SubtypeId; pendingNPC.GridName = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId).CubeGrids[0].DisplayName; pendingNPC.StartCoords = startPathCoords; pendingNPC.CurrentCoords = startPathCoords; pendingNPC.EndCoords = endPathCoords; pendingNPC.AutoPilotSpeed = speedL; pendingNPC.Planet = planet; pendingNPC.SpawnType = "PlanetaryCargoShip"; pendingNPC.CleanupIgnore = spawnGroup.IgnoreCleanupRules; pendingNPC.ForceStaticGrid = spawnGroup.ForceStaticGrid; pendingNPC.KeenAiName = prefab.Behaviour; pendingNPC.KeenAiTriggerDistance = prefab.BehaviourActivationDistance; if (spawnGroup.RandomizeWeapons == true) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if ((MES_SessionCore.NPCWeaponUpgradesModDetected == true || Settings.General.EnableGlobalNPCWeaponRandomizer == true) && spawnGroup.IgnoreWeaponRandomizerMod == false) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if (spawnGroup.ReplenishSystems == true) { pendingNPC.ReplenishedSystems = false; } NPCWatcher.PendingNPCs.Add(pendingNPC); } Logger.SkipNextMessage = false; return("Spawning Group - " + spawnGroup.SpawnGroup.Id.SubtypeName); }
public static bool CustomSpawnRequest(List <string> spawnGroups, MatrixD spawningMatrix, Vector3 velocity, bool ignoreSafetyCheck, string factionOverride, string spawnProfileId) { Logger.AddMsg("Custom Spawn Request Received by ID: " + spawnProfileId); if (Settings.General.UseMaxNpcGrids == true) { var totalNPCs = NPCWatcher.ActiveNPCs.Count; if (totalNPCs >= Settings.General.MaxGlobalNpcGrids) { Logger.AddMsg("Custom Spawn Request Aborted: Too Many NPC Grids In World"); return(false); } } KnownPlayerLocationManager.CleanExpiredLocations(); var validFactions = new Dictionary <string, List <string> >(); var spawnGroupList = GetSpawnGroups(spawnGroups, spawningMatrix.Translation, factionOverride, out validFactions); if (spawnGroupList.Count == 0) { Logger.AddMsg("Custom Spawn Request Aborted: No Eligible Spawngroups"); return(false); //return "No Eligible Spawn Groups Could Be Found To Spawn Near Player."; } var spawnGroup = spawnGroupList[SpawnResources.rnd.Next(0, spawnGroupList.Count)]; bool badSpawnArea = false; if (ignoreSafetyCheck == false) { } if (badSpawnArea) { return(false); } var startPathCoords = Vector3D.Zero; var endPathCoords = Vector3D.Zero; //Get Directions var spawnForwardDir = spawningMatrix.Forward; var spawnUpDir = spawningMatrix.Up; var spawnMatrix = spawningMatrix; long gridOwner = 0; var randFactionTag = spawnGroup.FactionOwner; if (validFactions.ContainsKey(spawnGroup.SpawnGroupName)) { randFactionTag = validFactions[spawnGroup.SpawnGroupName][SpawnResources.rnd.Next(0, validFactions[spawnGroup.SpawnGroupName].Count)]; } if (NPCWatcher.NPCFactionTagToFounder.ContainsKey(randFactionTag) == true) { gridOwner = NPCWatcher.NPCFactionTagToFounder[randFactionTag]; } else { Logger.AddMsg("Could Not Find Faction Founder For: " + randFactionTag); } foreach (var prefab in spawnGroup.SpawnGroup.Prefabs) { if (spawnGroup.UseKnownPlayerLocations) { KnownPlayerLocationManager.IncreaseSpawnCountOfLocations(spawnMatrix.Translation, randFactionTag); } var options = SpawnGroupManager.CreateSpawningOptions(spawnGroup, prefab); var spawnPosition = Vector3D.Transform((Vector3D)prefab.Position, spawningMatrix); var speedL = velocity; var speedA = Vector3.Zero; var gridList = new List <IMyCubeGrid>(); //Grid Manipulation GridBuilderManipulation.ProcessPrefabForManipulation(prefab.SubtypeId, spawnGroup, "SpaceCargoShip", prefab.Behaviour); try{ MyAPIGateway.PrefabManager.SpawnPrefab(gridList, prefab.SubtypeId, spawnPosition, spawnForwardDir, spawnUpDir, speedL, speedA, !string.IsNullOrWhiteSpace(prefab.BeaconText) ? prefab.BeaconText : null, options, gridOwner); }catch (Exception exc) { Logger.AddMsg("Something Went Wrong With Prefab Spawn Manager.", true); } var pendingNPC = new ActiveNPC(); pendingNPC.SpawnGroupName = spawnGroup.SpawnGroupName; pendingNPC.SpawnGroup = spawnGroup; pendingNPC.InitialFaction = randFactionTag; pendingNPC.faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(pendingNPC.InitialFaction); pendingNPC.Name = prefab.SubtypeId; pendingNPC.GridName = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId).CubeGrids[0].DisplayName; pendingNPC.StartCoords = startPathCoords; pendingNPC.CurrentCoords = startPathCoords; pendingNPC.EndCoords = endPathCoords; pendingNPC.SpawnType = "Other"; pendingNPC.AutoPilotSpeed = speedL.Length(); pendingNPC.CleanupIgnore = spawnGroup.IgnoreCleanupRules; pendingNPC.ForceStaticGrid = spawnGroup.ForceStaticGrid; pendingNPC.KeenAiName = prefab.Behaviour; pendingNPC.KeenAiTriggerDistance = prefab.BehaviourActivationDistance; if (string.IsNullOrEmpty(pendingNPC.KeenAiName) == false) { Logger.AddMsg("AI Detected In Prefab: " + prefab.SubtypeId + " in SpawnGroup: " + spawnGroup.SpawnGroup.Id.SubtypeName); } if (spawnGroup.RandomizeWeapons == true) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if ((MES_SessionCore.NPCWeaponUpgradesModDetected == true || Settings.General.EnableGlobalNPCWeaponRandomizer == true) && spawnGroup.IgnoreWeaponRandomizerMod == false) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if (spawnGroup.ReplenishSystems == true) { pendingNPC.ReplenishedSystems = false; } NPCWatcher.PendingNPCs.Add(pendingNPC); } Logger.SkipNextMessage = false; //return "Spawning Group - " + spawnGroup.SpawnGroup.Id.SubtypeName; return(true); }
public static string AttemptSpawn(Vector3D startCoords, IMyPlayer player, List <string> eligibleNames = null) { if (Settings.General.UseMaxNpcGrids == true) { var totalNPCs = NPCWatcher.ActiveNPCs.Count; if (totalNPCs >= Settings.General.MaxGlobalNpcGrids) { return("Spawning Aborted. Max Global NPCs Limit Reached."); } } if (NPCWatcher.ActiveNpcTypeLimitReachedForArea("PlanetaryInstallation", startCoords, Settings.PlanetaryInstallations.MaxShipsPerArea, Settings.PlanetaryInstallations.AreaSize) == true) { return("Too Many Planetary Installation Grids in Player Area"); } MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); if (planet == null) { return("No Planets In Game World Found."); } else { if (SpawnResources.GetDistanceFromSurface(startCoords, planet) > Settings.PlanetaryInstallations.PlayerMaximumDistanceFromSurface || SpawnResources.IsPositionInGravity(startCoords, planet) == false) { return("Player Not In Planet Gravity Or Too Far From Surface."); } } var planetEntity = planet as IMyEntity; if (player != null) { if (MES_SessionCore.playerWatchList.ContainsKey(player) == true) { var playerSurface = SpawnResources.GetNearestSurfacePoint(player.GetPosition(), planet); if (MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck == Vector3D.Zero) { MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck = playerSurface; return("New Player Detected. Storing Position On Planet."); } if (Vector3D.Distance(MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck, playerSurface) < Settings.PlanetaryInstallations.PlayerDistanceSpawnTrigger) { Logger.AddMsg("Player Travelled: " + Vector3D.Distance(MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck, playerSurface) + " Distance From Last Saved Position."); return("Player Hasn't Traveled Far Enough Yet."); } MES_SessionCore.playerWatchList[player].InstallationDistanceCoordCheck = playerSurface; } else { return("Player Not In Watcher List... Although They Probably Should Be If The Script Got Here."); } } KnownPlayerLocationManager.CleanExpiredLocations(); var smallStations = new List <ImprovedSpawnGroup>(); var mediumStations = new List <ImprovedSpawnGroup>(); var largeStations = new List <ImprovedSpawnGroup>(); var validFactions = new Dictionary <string, List <string> >(); var spawnGroupList = GetPlanetaryInstallations(startCoords, eligibleNames, out smallStations, out mediumStations, out largeStations, out validFactions); if (Settings.General.UseModIdSelectionForSpawning == true) { spawnGroupList = SpawnResources.SelectSpawnGroupSublist(SpawnGroupSublists, EligibleSpawnsByModId); smallStations = SpawnResources.SelectSpawnGroupSublist(SmallSpawnGroupSublists, EligibleSmallSpawnsByModId); mediumStations = SpawnResources.SelectSpawnGroupSublist(MediumSpawnGroupSublists, EligibleMediumSpawnsByModId); largeStations = SpawnResources.SelectSpawnGroupSublist(LargeSpawnGroupSublists, EligibleLargeSpawnsByModId); } if (spawnGroupList.Count == 0) { return("No Eligible Spawn Groups Could Be Found To Spawn Near Player."); } Logger.AddMsg("Found " + (spawnGroupList.Count / 10).ToString() + " Potential Spawn Groups. Small: " + (smallStations.Count / 10).ToString() + " // Medium: " + (mediumStations.Count / 10).ToString() + " // Large: " + (largeStations.Count / 10).ToString(), true); string stationSize = "Small"; spawnGroupList = smallStations; bool skippedAbsentSmall = false; bool skippedAbsentMedium = false; bool skippedAbsentLarge = false; //Start With Small Station Always, Try Chance For Medium. if (stationSize == "Small" && smallStations.Count == 0) { //No Small Stations Available For This Area, So Try Medium. skippedAbsentSmall = true; stationSize = "Medium"; spawnGroupList = mediumStations; } else if (stationSize == "Small" && smallStations.Count != 0) { int mediumChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Medium"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out mediumChance) == false) { mediumChance = Settings.PlanetaryInstallations.MediumSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, mediumChance); } if (SpawnResources.rnd.Next(0, 100) < mediumChance) { stationSize = "Medium"; spawnGroupList = mediumStations; } } if (stationSize == "Medium" && mediumStations.Count == 0) { //No Medium Stations Available For This Area, So Try Large. skippedAbsentMedium = true; stationSize = "Large"; spawnGroupList = largeStations; } else if (stationSize == "Medium" && mediumStations.Count != 0) { int largeChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Large"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out largeChance) == false) { largeChance = Settings.PlanetaryInstallations.LargeSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, largeChance); } if (SpawnResources.rnd.Next(0, 100) < largeChance) { stationSize = "Large"; spawnGroupList = largeStations; } } if (stationSize == "Large" && largeStations.Count == 0) { skippedAbsentLarge = true; stationSize = "Medium"; spawnGroupList = mediumStations; if (mediumStations.Count == 0) { skippedAbsentMedium = true; stationSize = "Small"; spawnGroupList = smallStations; } } if (spawnGroupList.Count == 0) { return("Could Not Find Station Of Suitable Size For This Spawn Instance."); } var spawnGroup = spawnGroupList[SpawnResources.rnd.Next(0, spawnGroupList.Count)]; Vector3D spawnCoords = Vector3D.Zero; Logger.StartTimer(); if (GetSpawnCoords(spawnGroup, startCoords, out spawnCoords) == false) { Logger.AddMsg("Planetary Installation Spawn Coord Calculation Time: " + Logger.StopTimer(), true); return("Could Not Find Safe Position To Spawn " + stationSize + " Installation."); } Logger.AddMsg("Planetary Installation Spawn Coord Calculation Time: " + Logger.StopTimer(), true); //Get Directions var upDir = Vector3D.Normalize(spawnCoords - planetEntity.GetPosition()); var forwardDir = Vector3D.CalculatePerpendicularVector(upDir); var spawnMatrix = MatrixD.CreateWorld(spawnCoords, forwardDir, upDir); var successfulVoxelSpawn = false; foreach (var voxel in spawnGroup.SpawnGroup.Voxels) { var voxelSpawningPosition = Vector3D.Transform((Vector3D)voxel.Offset, spawnMatrix); try{ var voxelSpawn = MyAPIGateway.Session.VoxelMaps.CreateVoxelMapFromStorageName(voxel.StorageName, voxel.StorageName, voxelSpawningPosition); if (Settings.PlanetaryInstallations.RemoveVoxelsIfGridRemoved == true && spawnGroup.RemoveVoxelsIfGridRemoved == true) { NPCWatcher.SpawnedVoxels.Add(voxelSpawn.EntityId.ToString(), voxelSpawn as IMyEntity); } successfulVoxelSpawn = true; }catch (Exception exc) { Logger.AddMsg("Voxel Spawning For " + voxel.StorageName + " Failed"); } } if (successfulVoxelSpawn == true) { var voxelIdList = new List <string>(NPCWatcher.SpawnedVoxels.Keys.ToList()); string[] voxelIdArray = voxelIdList.ToArray(); MyAPIGateway.Utilities.SetVariable <string[]>("MES-SpawnedVoxels", voxelIdArray); } long gridOwner = 0; var randFactionTag = spawnGroup.FactionOwner; if (validFactions.ContainsKey(spawnGroup.SpawnGroupName)) { randFactionTag = validFactions[spawnGroup.SpawnGroupName][SpawnResources.rnd.Next(0, validFactions[spawnGroup.SpawnGroupName].Count)]; } if (NPCWatcher.NPCFactionTagToFounder.ContainsKey(randFactionTag) == true) { gridOwner = NPCWatcher.NPCFactionTagToFounder[randFactionTag]; } else { Logger.AddMsg("Could Not Find Faction Founder For: " + randFactionTag); } for (int i = 0; i < spawnGroup.SpawnGroup.Prefabs.Count; i++) { if (spawnGroup.UseKnownPlayerLocations) { KnownPlayerLocationManager.IncreaseSpawnCountOfLocations(startCoords, randFactionTag); } var prefab = spawnGroup.SpawnGroup.Prefabs[i]; var options = SpawnGroupManager.CreateSpawningOptions(spawnGroup, prefab); var spawnPosition = Vector3D.Transform((Vector3D)prefab.Position, spawnMatrix); //Realign to Terrain var offsetSurfaceCoords = SpawnResources.GetNearestSurfacePoint(spawnPosition, planet); var offsetSurfaceMatrix = MatrixD.CreateWorld(offsetSurfaceCoords, forwardDir, upDir); var finalCoords = Vector3D.Transform(new Vector3D(0, (double)prefab.Position.Y, 0), offsetSurfaceMatrix); var newForward = offsetSurfaceMatrix.Forward; var newUp = offsetSurfaceMatrix.Up; GetReversedForwardDirections(spawnGroup, i, ref newForward); GetDerelictDirections(spawnGroup, i, finalCoords, ref newForward, ref newUp); var speedL = Vector3.Zero; var speedA = Vector3.Zero; var gridList = new List <IMyCubeGrid>(); //Grid Manipulation GridBuilderManipulation.ProcessPrefabForManipulation(prefab.SubtypeId, spawnGroup, "PlanetaryInstallation", prefab.Behaviour); try{ MyAPIGateway.PrefabManager.SpawnPrefab(gridList, prefab.SubtypeId, finalCoords, newForward, newUp, speedL, speedA, !string.IsNullOrWhiteSpace(prefab.BeaconText) ? prefab.BeaconText : null, options, gridOwner); }catch (Exception exc) { } Logger.AddMsg("Installation Forward Vector: " + newForward.ToString(), true); var pendingNPC = new ActiveNPC(); pendingNPC.SpawnGroup = spawnGroup; pendingNPC.SpawnGroupName = spawnGroup.SpawnGroupName; pendingNPC.InitialFaction = randFactionTag; pendingNPC.faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(pendingNPC.InitialFaction); pendingNPC.Name = prefab.SubtypeId; pendingNPC.GridName = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId).CubeGrids[0].DisplayName; pendingNPC.StartCoords = finalCoords; pendingNPC.CurrentCoords = finalCoords; pendingNPC.EndCoords = finalCoords; pendingNPC.SpawnType = "PlanetaryInstallation"; pendingNPC.CleanupIgnore = spawnGroup.IgnoreCleanupRules; pendingNPC.ForceStaticGrid = spawnGroup.ForceStaticGrid; pendingNPC.KeenAiName = prefab.Behaviour; pendingNPC.KeenAiTriggerDistance = prefab.BehaviourActivationDistance; if (spawnGroup.RandomizeWeapons == true) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if ((MES_SessionCore.NPCWeaponUpgradesModDetected == true || Settings.General.EnableGlobalNPCWeaponRandomizer == true) && spawnGroup.IgnoreWeaponRandomizerMod == false) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if (spawnGroup.ReplenishSystems == true) { pendingNPC.ReplenishedSystems = false; } NPCWatcher.PendingNPCs.Add(pendingNPC); } if (spawnGroup.PlanetaryInstallationType == "Small") { int mediumChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Medium"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out mediumChance) == true) { mediumChance += Settings.PlanetaryInstallations.MediumSpawnChanceIncrement; MyAPIGateway.Utilities.SetVariable <int>(varName, mediumChance); } Logger.AddMsg("Medium Installation Spawning Chance Now Set To: " + mediumChance.ToString() + " / 100", true); } if (spawnGroup.PlanetaryInstallationType == "Medium" || skippedAbsentMedium == true) { int mediumChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Medium"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out mediumChance) == true) { mediumChance = Settings.PlanetaryInstallations.MediumSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, mediumChance); } Logger.AddMsg("Medium Installation Spawning Chance Now Set To: " + mediumChance.ToString() + " / 100", true); int largeChance = 0; varName = "MES-" + planetEntity.EntityId.ToString() + "-Large"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out largeChance) == true) { largeChance += Settings.PlanetaryInstallations.LargeSpawnChanceIncrement; MyAPIGateway.Utilities.SetVariable <int>(varName, largeChance); } Logger.AddMsg("Large Installation Spawning Chance Now Set To: " + largeChance.ToString() + " / 100", true); } if (spawnGroup.PlanetaryInstallationType == "Large" || skippedAbsentLarge == true) { int largeChance = 0; string varName = "MES-" + planetEntity.EntityId.ToString() + "-Large"; if (MyAPIGateway.Utilities.GetVariable <int>(varName, out largeChance) == true) { largeChance = Settings.PlanetaryInstallations.LargeSpawnChanceBaseValue; MyAPIGateway.Utilities.SetVariable <int>(varName, largeChance); } Logger.AddMsg("Large Installation Spawning Chance Now Set To: " + largeChance.ToString() + " / 100", true); } if (spawnGroup.UniqueEncounter == true) { SpawnGroupManager.UniqueGroupsSpawned.Add(spawnGroup.SpawnGroup.Id.SubtypeName); string[] uniqueSpawnedArray = SpawnGroupManager.UniqueGroupsSpawned.ToArray(); MyAPIGateway.Utilities.SetVariable <string[]>("MES-UniqueGroupsSpawned", uniqueSpawnedArray); } Logger.SkipNextMessage = false; return("Spawning Group - " + spawnGroup.SpawnGroup.Id.SubtypeName); }
public static string AttemptSpawn(Vector3D startCoords, List <string> eligibleNames = null) { if (Settings.General.UseMaxNpcGrids == true) { var totalNPCs = NPCWatcher.ActiveNPCs.Count; if (totalNPCs >= Settings.General.MaxGlobalNpcGrids) { return("Spawning Aborted. Max Global NPCs Limit Reached."); } } if (NPCWatcher.ActiveNpcTypeLimitReachedForArea("RandomEncounter", startCoords, Settings.RandomEncounters.MaxShipsPerArea, Settings.RandomEncounters.AreaSize) == true) { return("Too Many Random Encounter Grids in Player Area"); } KnownPlayerLocationManager.CleanExpiredLocations(); var validFactions = new Dictionary <string, List <string> >(); var spawnGroupList = GetRandomEncounters(startCoords, eligibleNames, out validFactions); if (Settings.General.UseModIdSelectionForSpawning == true) { spawnGroupList = SpawnResources.SelectSpawnGroupSublist(SpawnGroupSublists, EligibleSpawnsByModId); } if (spawnGroupList.Count == 0) { return("No Eligible Spawn Groups Could Be Found To Spawn Near Player."); } var spawnGroup = spawnGroupList[SpawnResources.rnd.Next(0, spawnGroupList.Count)]; Vector3D spawnCoords = Vector3D.Zero; if (GetSpawnCoords(spawnGroup, startCoords, out spawnCoords) == false) { return("Could Not Find Safe Position To Spawn Encounter"); } //Get Directions var spawnMatrix = MatrixD.CreateWorld(spawnCoords); var successfulVoxelSpawn = false; var centerVoxelOffset = false; foreach (var voxel in spawnGroup.SpawnGroup.Voxels) { spawnGroup.RotateFirstCockpitToForward = false; var voxelSpawningPosition = Vector3D.Transform((Vector3D)voxel.Offset, spawnMatrix); try { var voxelSpawn = MyAPIGateway.Session.VoxelMaps.CreateVoxelMapFromStorageName(voxel.StorageName, voxel.StorageName, voxelSpawningPosition); if (Settings.RandomEncounters.RemoveVoxelsIfGridRemoved == true && spawnGroup.RemoveVoxelsIfGridRemoved == true) { NPCWatcher.SpawnedVoxels.Add(voxelSpawn.EntityId.ToString(), voxelSpawn as IMyEntity); } successfulVoxelSpawn = true; } catch (Exception exc) { Logger.AddMsg("Voxel Spawning For " + voxel.StorageName + " Failed"); } } if (successfulVoxelSpawn == true) { var voxelIdList = new List <string>(NPCWatcher.SpawnedVoxels.Keys.ToList()); string[] voxelIdArray = voxelIdList.ToArray(); MyAPIGateway.Utilities.SetVariable <string[]>("MES-SpawnedVoxels", voxelIdArray); } long gridOwner = 0; var randFactionTag = spawnGroup.FactionOwner; if (validFactions.ContainsKey(spawnGroup.SpawnGroupName)) { randFactionTag = validFactions[spawnGroup.SpawnGroupName][SpawnResources.rnd.Next(0, validFactions[spawnGroup.SpawnGroupName].Count)]; } if (NPCWatcher.NPCFactionTagToFounder.ContainsKey(randFactionTag) == true) { gridOwner = NPCWatcher.NPCFactionTagToFounder[randFactionTag]; } else { Logger.AddMsg("Could Not Find Faction Founder For: " + randFactionTag); } foreach (var prefab in spawnGroup.SpawnGroup.Prefabs) { if (spawnGroup.UseKnownPlayerLocations) { KnownPlayerLocationManager.IncreaseSpawnCountOfLocations(startCoords, randFactionTag); } var options = SpawnGroupManager.CreateSpawningOptions(spawnGroup, prefab); var spawnPosition = Vector3D.Transform((Vector3D)prefab.Position * (centerVoxelOffset ? 1 : 1), spawnMatrix); Logger.CreateDebugGPS("Prefab Spawn Coords", spawnPosition); var speedL = Vector3.Zero; var speedA = Vector3.Zero; var gridList = new List <IMyCubeGrid>(); //Grid Manipulation GridBuilderManipulation.ProcessPrefabForManipulation(prefab.SubtypeId, spawnGroup, "RandomEncounter", prefab.Behaviour); try{ MyAPIGateway.PrefabManager.SpawnPrefab(gridList, prefab.SubtypeId, spawnPosition, spawnMatrix.Forward, spawnMatrix.Up, speedL, speedA, !string.IsNullOrWhiteSpace(prefab.BeaconText) ? prefab.BeaconText : null, options, gridOwner); }catch (Exception exc) { } var pendingNPC = new ActiveNPC(); pendingNPC.SpawnGroupName = spawnGroup.SpawnGroupName; pendingNPC.SpawnGroup = spawnGroup; pendingNPC.InitialFaction = randFactionTag; pendingNPC.faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(pendingNPC.InitialFaction); pendingNPC.Name = prefab.SubtypeId; pendingNPC.GridName = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId).CubeGrids[0].DisplayName; pendingNPC.StartCoords = spawnCoords; pendingNPC.CurrentCoords = spawnCoords; pendingNPC.EndCoords = spawnCoords; pendingNPC.SpawnType = "RandomEncounter"; pendingNPC.CleanupIgnore = spawnGroup.IgnoreCleanupRules; pendingNPC.ForceStaticGrid = spawnGroup.ForceStaticGrid; pendingNPC.KeenAiName = prefab.Behaviour; pendingNPC.KeenAiTriggerDistance = prefab.BehaviourActivationDistance; if (spawnGroup.RandomizeWeapons == true) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if ((MES_SessionCore.NPCWeaponUpgradesModDetected == true || Settings.General.EnableGlobalNPCWeaponRandomizer == true) && spawnGroup.IgnoreWeaponRandomizerMod == false) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if (spawnGroup.ReplenishSystems == true) { pendingNPC.ReplenishedSystems = false; } NPCWatcher.PendingNPCs.Add(pendingNPC); } Logger.SkipNextMessage = false; return("Spawning Group - " + spawnGroup.SpawnGroup.Id.SubtypeName); }
public static bool SpawnBossEncounter(BossEncounter encounter) { MyPlanet planet = SpawnResources.GetNearestPlanet(encounter.Position); var inGravity = SpawnResources.IsPositionInGravity(encounter.Position, planet); for (int i = 0; i < Settings.BossEncounters.PathCalculationAttempts; i++) { bool gotMatrix = false; var tempMatrix = MatrixD.CreateWorld(Vector3D.Zero, Vector3D.Forward, Vector3D.Up); if (inGravity == false) { var randDir = Vector3D.Normalize(MyUtils.GetRandomVector3D()); var randDist = (double)SpawnResources.rnd.Next((int)Settings.BossEncounters.MinSpawnDistFromCoords, (int)Settings.BossEncounters.MaxSpawnDistFromCoords); var spawnCoords = randDir * randDist + encounter.Position; if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { randDir *= -1; spawnCoords = randDir * randDist + encounter.Position; if (SpawnResources.IsPositionInGravity(spawnCoords, planet) == true) { continue; } } var forwardDir = Vector3D.Normalize(encounter.Position - spawnCoords); var upDir = Vector3D.CalculatePerpendicularVector(forwardDir); tempMatrix = MatrixD.CreateWorld(spawnCoords, forwardDir, upDir); gotMatrix = true; } else { var planetEntity = planet as IMyEntity; var upDir = Vector3D.Normalize(encounter.Position - planetEntity.GetPosition()); var randDir = SpawnResources.GetRandomCompassDirection(encounter.Position, planet); var randDist = (double)SpawnResources.rnd.Next((int)Settings.BossEncounters.MinSpawnDistFromCoords, (int)Settings.BossEncounters.MaxSpawnDistFromCoords); var roughCoords = randDir * randDist + encounter.Position; var surfaceCoords = SpawnResources.GetNearestSurfacePoint(roughCoords, planet); var spawnCoords = upDir * Settings.BossEncounters.MinPlanetAltitude + surfaceCoords; tempMatrix = MatrixD.CreateWorld(spawnCoords, randDir * -1, upDir); gotMatrix = true; } if (gotMatrix == false) { continue; } bool badCoords = false; foreach (var prefab in encounter.SpawnGroup.SpawnGroup.Prefabs) { var offsetCoords = Vector3D.Transform((Vector3D)prefab.Position, tempMatrix); foreach (var entity in SpawnResources.EntityList) { if (Vector3D.Distance(offsetCoords, entity.GetPosition()) < Settings.BossEncounters.MinSignalDistFromOtherEntities) { badCoords = true; break; } } if (badCoords == false) { if (SpawnResources.IsPositionInSafeZone(offsetCoords) == true) { badCoords = true; break; } } if (SpawnResources.IsPositionInGravity(offsetCoords, planet) == true) { if (SpawnResources.GetDistanceFromSurface(offsetCoords, planet) < Settings.BossEncounters.MinPlanetAltitude / 4) { badCoords = true; break; } } } if (badCoords == true) { continue; } //Spawn the things! Logger.SkipNextMessage = false; Logger.AddMsg("Boss Encounter SpawnGroup " + encounter.SpawnGroup.SpawnGroup.Id.SubtypeName + " Now Spawning."); foreach (var prefab in encounter.SpawnGroup.SpawnGroup.Prefabs) { var options = SpawnGroupManager.CreateSpawningOptions(encounter.SpawnGroup, prefab); var spawnPosition = Vector3D.Transform((Vector3D)prefab.Position, tempMatrix); var speedL = prefab.Speed * (Vector3)tempMatrix.Forward; var speedA = Vector3.Zero; var gridList = new List <IMyCubeGrid>(); long gridOwner = 0; //Speed Management if (Settings.SpaceCargoShips.UseMinimumSpeed == true && prefab.Speed < Settings.SpaceCargoShips.MinimumSpeed) { speedL = Settings.SpaceCargoShips.MinimumSpeed * (Vector3)tempMatrix.Forward; } if (Settings.SpaceCargoShips.UseSpeedOverride == true) { speedL = Settings.SpaceCargoShips.SpeedOverride * (Vector3)tempMatrix.Forward; } if (NPCWatcher.NPCFactionTagToFounder.ContainsKey(encounter.SpawnGroup.FactionOwner) == true) { gridOwner = NPCWatcher.NPCFactionTagToFounder[encounter.SpawnGroup.FactionOwner]; } else { Logger.AddMsg("Could Not Find Faction Founder For: " + encounter.SpawnGroup.FactionOwner); } if (encounter.SpawnGroup.UseKnownPlayerLocations) { KnownPlayerLocationManager.IncreaseSpawnCountOfLocations(encounter.Position, gridOwner != 0 ? encounter.SpawnGroup.FactionOwner : null); } //Grid Manipulation GridBuilderManipulation.ProcessPrefabForManipulation(prefab.SubtypeId, encounter.SpawnGroup, "BossEncounter", prefab.Behaviour); try{ MyAPIGateway.PrefabManager.SpawnPrefab(gridList, prefab.SubtypeId, spawnPosition, tempMatrix.Forward, tempMatrix.Up, speedL, speedA, !string.IsNullOrWhiteSpace(prefab.BeaconText) ? prefab.BeaconText : null, options, gridOwner); }catch (Exception exc) { } var pendingNPC = new ActiveNPC(); pendingNPC.SpawnGroup = encounter.SpawnGroup; pendingNPC.SpawnGroupName = encounter.SpawnGroup.SpawnGroupName; pendingNPC.InitialFaction = encounter.SpawnGroup.FactionOwner; pendingNPC.faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(pendingNPC.InitialFaction); pendingNPC.Name = prefab.SubtypeId; pendingNPC.GridName = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId).CubeGrids[0].DisplayName; pendingNPC.StartCoords = spawnPosition; pendingNPC.CurrentCoords = spawnPosition; pendingNPC.EndCoords = spawnPosition; pendingNPC.SpawnType = "BossEncounter"; pendingNPC.CleanupIgnore = encounter.SpawnGroup.IgnoreCleanupRules; pendingNPC.ForceStaticGrid = encounter.SpawnGroup.ForceStaticGrid; pendingNPC.KeenAiName = prefab.Behaviour; pendingNPC.KeenAiTriggerDistance = prefab.BehaviourActivationDistance; if (encounter.SpawnGroup.RandomizeWeapons == true) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if ((MES_SessionCore.NPCWeaponUpgradesModDetected == true || Settings.General.EnableGlobalNPCWeaponRandomizer == true) && encounter.SpawnGroup.IgnoreWeaponRandomizerMod == false) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if (encounter.SpawnGroup.ReplenishSystems == true) { pendingNPC.ReplenishedSystems = false; } if (inGravity == true) { pendingNPC.Planet = planet; } NPCWatcher.PendingNPCs.Add(pendingNPC); } if (!string.IsNullOrWhiteSpace(encounter.SpawnGroup.BossMusicId)) { MyVisualScriptLogicProvider.MusicPlayMusicCue(encounter.SpawnGroup.BossMusicId); } return(true); } Logger.AddMsg("Could Not Find Safe Area To Spawn Boss Encounter"); return(false); }
public static string AttemptSpawn(Vector3D startCoords, List <string> eligibleNames = null) { if (Settings.General.UseMaxNpcGrids == true) { var totalNPCs = NPCWatcher.ActiveNPCs.Count; if (totalNPCs >= Settings.General.MaxGlobalNpcGrids) { return("Spawning Aborted. Max Global NPCs Limit Reached."); } } if (NPCWatcher.ActiveNpcTypeLimitReachedForArea("SpaceCargoShip", startCoords, Settings.SpaceCargoShips.MaxShipsPerArea, Settings.SpaceCargoShips.AreaSize) == true) { return("Too Many Space Cargo Ship Grids in Player Area"); } KnownPlayerLocationManager.CleanExpiredLocations(); var validFactions = new Dictionary <string, List <string> >(); var spawnGroupList = GetSpaceCargoShips(startCoords, eligibleNames, out validFactions); if (Settings.General.UseModIdSelectionForSpawning == true) { spawnGroupList = SpawnResources.SelectSpawnGroupSublist(SpawnGroupSublists, EligibleSpawnsByModId); } if (spawnGroupList.Count == 0) { return("No Eligible Spawn Groups Could Be Found To Spawn Near Player."); } var spawnGroup = spawnGroupList[SpawnResources.rnd.Next(0, spawnGroupList.Count)]; var startPathCoords = Vector3D.Zero; var endPathCoords = Vector3D.Zero; bool successfulPath = false; MyPlanet planet = SpawnResources.GetNearestPlanet(startCoords); if (SpawnResources.LunarSpawnEligible(startCoords) == false) { successfulPath = CalculateRegularTravelPath(spawnGroup.SpawnGroup, startCoords, out startPathCoords, out endPathCoords); } else { successfulPath = CalculateLunarTravelPath(spawnGroup.SpawnGroup, startCoords, out startPathCoords, out endPathCoords); } if (successfulPath == false) { return("Could Not Generate Safe Travel Path For SpawnGroup."); } //Get Directions var spawnForwardDir = Vector3D.Normalize(endPathCoords - startPathCoords); var spawnUpDir = Vector3D.CalculatePerpendicularVector(spawnForwardDir); var spawnMatrix = MatrixD.CreateWorld(startPathCoords, spawnForwardDir, spawnUpDir); long gridOwner = 0; var randFactionTag = spawnGroup.FactionOwner; if (validFactions.ContainsKey(spawnGroup.SpawnGroupName)) { randFactionTag = validFactions[spawnGroup.SpawnGroupName][SpawnResources.rnd.Next(0, validFactions[spawnGroup.SpawnGroupName].Count)]; } if (NPCWatcher.NPCFactionTagToFounder.ContainsKey(randFactionTag) == true) { gridOwner = NPCWatcher.NPCFactionTagToFounder[randFactionTag]; } else { Logger.AddMsg("Could Not Find Faction Founder For: " + randFactionTag); } foreach (var prefab in spawnGroup.SpawnGroup.Prefabs) { if (spawnGroup.UseKnownPlayerLocations) { KnownPlayerLocationManager.IncreaseSpawnCountOfLocations(startCoords, randFactionTag); } var options = SpawnGroupManager.CreateSpawningOptions(spawnGroup, prefab); var spawnPosition = Vector3D.Transform((Vector3D)prefab.Position, spawnMatrix); var speedL = prefab.Speed * (Vector3)spawnForwardDir; var speedA = Vector3.Zero; var gridList = new List <IMyCubeGrid>(); //Speed Management if (Settings.SpaceCargoShips.UseMinimumSpeed == true && prefab.Speed < Settings.SpaceCargoShips.MinimumSpeed) { speedL = Settings.SpaceCargoShips.MinimumSpeed * (Vector3)spawnForwardDir; } if (Settings.SpaceCargoShips.UseSpeedOverride == true) { speedL = Settings.SpaceCargoShips.SpeedOverride * (Vector3)spawnForwardDir; } //Grid Manipulation GridBuilderManipulation.ProcessPrefabForManipulation(prefab.SubtypeId, spawnGroup, "SpaceCargoShip", prefab.Behaviour); try{ MyAPIGateway.PrefabManager.SpawnPrefab(gridList, prefab.SubtypeId, spawnPosition, spawnForwardDir, spawnUpDir, speedL, speedA, !string.IsNullOrWhiteSpace(prefab.BeaconText) ? prefab.BeaconText : null, options, gridOwner); }catch (Exception exc) { Logger.AddMsg("Something Went Wrong With Prefab Spawn Manager.", true); } var pendingNPC = new ActiveNPC(); pendingNPC.SpawnGroupName = spawnGroup.SpawnGroupName; pendingNPC.SpawnGroup = spawnGroup; pendingNPC.InitialFaction = randFactionTag; pendingNPC.faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(pendingNPC.InitialFaction); pendingNPC.Name = prefab.SubtypeId; pendingNPC.GridName = MyDefinitionManager.Static.GetPrefabDefinition(prefab.SubtypeId).CubeGrids[0].DisplayName; pendingNPC.StartCoords = startPathCoords; pendingNPC.CurrentCoords = startPathCoords; pendingNPC.EndCoords = endPathCoords; pendingNPC.SpawnType = "SpaceCargoShip"; pendingNPC.AutoPilotSpeed = speedL.Length(); pendingNPC.CleanupIgnore = spawnGroup.IgnoreCleanupRules; pendingNPC.ForceStaticGrid = spawnGroup.ForceStaticGrid; pendingNPC.KeenAiName = prefab.Behaviour; pendingNPC.KeenAiTriggerDistance = prefab.BehaviourActivationDistance; if (string.IsNullOrEmpty(pendingNPC.KeenAiName) == false) { Logger.AddMsg("Stock AI Detected In Prefab: " + prefab.SubtypeId + " in SpawnGroup: " + spawnGroup.SpawnGroup.Id.SubtypeName); } if (spawnGroup.RandomizeWeapons == true) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if ((MES_SessionCore.NPCWeaponUpgradesModDetected == true || Settings.General.EnableGlobalNPCWeaponRandomizer == true) && spawnGroup.IgnoreWeaponRandomizerMod == false) { pendingNPC.ReplenishedSystems = false; pendingNPC.ReplacedWeapons = true; } else if (spawnGroup.ReplenishSystems == true) { pendingNPC.ReplenishedSystems = false; } NPCWatcher.PendingNPCs.Add(pendingNPC); } Logger.SkipNextMessage = false; return("Spawning Group - " + spawnGroup.SpawnGroup.Id.SubtypeName); }