//Функция загружает настройки, согласно снаряжению рыцаря private void LoadEquipment(SwordData currentWeapon, int currentArmor, CharmData[] charms) { gameManager.currentRecord = bestScore; gameManager.blackInk = blackInk; gameManager.pauseMenu = this.pauseMenu; gameManager.UpdateEquipment(scoreForPointModifier, musicVolume); gameManager.StartManager(); attackMenu.enemiesPosition = this.enemiesPosition; attackMenu.startRunningDelta = this.startRunningDelta; foreach (var charm in charms) { charm.ExecuteEffect(); } knightHealth += currentArmor; attackMenu.StartAttackMenu(currentWeapon, DataHolder.combometer_size); _knightBehaviour.SetKnightBehaviour(knightHealth, currentWeapon, attackMenu.combometerNeededPoints); attackMenu.knightCombometer = _knightBehaviour.GetCombometer(); }