private void SetUp() { shopItems = new List <KnifeItem>(); for (int i = 0; i < knifeArray.Length; i++) { KnifeItem item = Instantiate(itemPrefab, shopContainer.transform); item.SetUp(i, this); shopItems.Add(item); } shopItems[GameManager.Instance.SelectedKnife].OnClick(); }
public KnifeItem(KnifeItem other) : base(other) { }