// Use this for initialization
    void Start()
    {
        audio = GetComponent <AudioSource> ();
        anim  = GetComponent <Animator> ();
        kw    = GetComponent <KirbyWalk> ();

        //Application.targetFrameRate = 60;
    }
示例#2
0
    // mats[0] = normal face
    // mats[1] = puffed face
    // mats[2] = angry face
    // mats[3] = happy face
    // mats[4] = :o face

    // Use this for initialization
    void Start()
    {
        anim   = GetComponent <Animator> ();
        mesh   = sphere.GetComponent <SkinnedMeshRenderer> ();
        script = GetComponent <KirbyWalk> ();
    }