private static void AddSurfaces(MarbleMachine surfaces, KinematicsEngine engine)
        {
            var surfaceForce = new SurfaceForce(engine);

            foreach (var surface in surfaces.Surfaces)
            {
                surfaceForce.AddSurface(surface);
            }
            engine.AddForce(surfaceForce);
        }
        static private void AddParticleStructure(ParticleStructure ps, KinematicsEngine engine)
        {
            // Add projectiles
            foreach (var projectile in ps.Projectiles)
            {
                engine.AddProjectile(projectile);
            }

            // Add connectors
            foreach (var connector in ps.Connectors)
            {
                // Remember to connect it both ways
                engine.AddForce(new FiniteElementConnectorForce(connector.Projectile1, connector.Projectile2, connector.SpringConstant, connector.UnstretchedLength));
                engine.AddForce(new FiniteElementConnectorForce(connector.Projectile2, connector.Projectile1, connector.SpringConstant, connector.UnstretchedLength));
            }
        }
        static internal void RunFiniteElement()
        {
            var engine = new KinematicsEngine();

            engine.AddForce(new ConstantGravitationForce(engine, new Vector(0, 0, -9.8)));
            engine.AddForce(new GroundForce(engine));
            var ps = new YourParticleStructure();

            AddParticleStructure(ps, engine);

            var adapter = new EngineAdapter(engine);

            Sphere3D.NSegments = 40;
            var visualization = new KinematicsVisualization(adapter);

            visualization.Ground = true;

            visualization.ConnectorRadiusScale = .1;
            ProjectileAdapter.VisualSize       = .1;

            AddConnectorsToVisualizer(ps, visualization);

            Timeline.MaximumPoints = 3000;

            var fullViz = new MotionVisualizer(visualization);

            //fullViz.BackgroundFile = "stars.jpg";

            //fullViz.Add3DGraph("Position", () => engine.Time, () => ConvertToVector3D(engine.Projectiles[0].Position), "Time (s)", "Position (m)");
            //fullViz.Add3DGraph("Velocity", () => engine.Time, () => ConvertToVector3D(engine.Projectiles[0].Velocity), "Time (s)", "Velocity (m/s)");
            //fullViz.Add3DGraph("Acceleration", () => engine.Time, () => ConvertToVector3D(engine.Projectiles[0].Acceleration), "Time (s)", "Acceleration (m/s^2)");
            //fullViz.Add3DGraph("Center of Mass", () => engine.Time, () => ConvertToVector3D(ps.CalcCOM()), "Time (s)", "Center of Mass (m)");
            //fullViz.Add3DGraph("Rotation", () => ps.ProjectileList[0].Position.Polar, () => ConvertToVector3D(ps.ProjectileList[0].Position), "Y Position (m)", "Position");

            //fullViz.AddSingleGraph("Rotation Motion", Colors.Teal, () => ps.ProjectileList[0].Position.Y, (() => ps.ProjectileList[0].Position.Z)
            //    , "Y Position", "Z Position");

            fullViz.Show();
        }
        static internal void RunMarbleMadness()
        {
            var engine = new KinematicsEngine();

            engine.AddForce(new ConstantGravitationForce(engine, new Vector(0, 0, -9.8)));
            var ps       = new YourParticleStructure();
            var surfaces = new JayDongMarbleMachine();

            AddParticleStructure(ps, engine);
            AddSurfaces(surfaces, engine);

            var adapter = new EngineAdapter(engine);

            Sphere3D.NSegments = 40;
            var visualization = new KinematicsVisualization(adapter);

            visualization.Box = true;

            visualization.ConnectorRadiusScale = .1;
            ProjectileAdapter.VisualSize       = .01;

            AddConnectorsToVisualizer(ps, visualization);
            AddSurfacesToVisualizer(surfaces, visualization);

            Timeline.MaximumPoints = 3000;

            var fullViz = new MotionVisualizer(visualization);

            //fullViz.BackgroundFile = "stars.jpg";

            fullViz.Add3DGraph("Position", () => engine.Time, () => ConvertToVector3D(engine.Projectiles[0].Position), "Time (s)", "Position (m)");
            fullViz.Add3DGraph("Velocity", () => engine.Time, () => ConvertToVector3D(engine.Projectiles[0].Velocity), "Time (s)", "Velocity (m/s)");
            fullViz.Add3DGraph("Acceleration", () => engine.Time, () => ConvertToVector3D(engine.Projectiles[0].Acceleration), "Time (s)", "Acceleration (m/s^2)");

            //fullViz.AddSingleGraph("Speed", Colors.Teal, () => engine.Time, (() => engine.Projectiles[0].Velocity.Magnitude),
            //     "Time (s)", "Speed (m/s)");

            fullViz.Show();
        }
示例#5
0
 public GroundForce(KinematicsEngine engine) :
     base(engine)
 {
     this.engine = engine;
 }
示例#6
0
 public SurfaceForce(KinematicsEngine engine) :
     base(engine)
 {
     this.engine = engine;
 }
示例#7
0
 public EngineAdapter(KinematicsEngine engine)
 {
     this.engine = engine;
 }