public override void HandleOnResetEvent() { base.HandleOnResetEvent(); body.Translation = this.initialPosition; body.Rotation = this.initialRotation; body.Call("reload"); }
public override void Act() { if (!done && agent.GetActionName() == actionName) { float value = 0; float[] f = agent.GetActionArgAsFloatArray(); if (f[0] >= 0) { body.Set("left_strength", f[0]); value -= f[0]; } if (f[1] >= 0) { body.Set("right_strength", f[1]); value -= f[1]; } if (f[2] >= 0) { body.Set("down_strength", f[2]); value -= f[2]; } if (f[3] >= 0) { body.Set("up_strength", f[3]); value -= f[3]; } if (f[4] > 0) { body.Set("jump", true); } if (f[5] >= 0) { body.Set("jumpSpeed", f[5]); if (f[4] > 0) { value -= f[5]; } } ActionValue = value; } body.Call("process_commands", agent.DeltaTime); body.Call("update_physics", agent.DeltaTime); }