private void ConvertKinematic(int datasize) { int iter = 0, DataSize = datasize, i = 0, j = 0, k = 0, l = 0, Gen = 0; char[] KinematicChar = Kinematic.ToCharArray(); double[,] Components = new double[DataSize, 6], KinData = new double[DataSize, 6]; while (iter < 50) { for (i = 0; i < KinematicChar.Length; i++) { if ((KinematicChar[i] == ':') || ((int)Char.GetNumericValue(KinematicChar[i]) == -1)) { KinematicChar[i] = ','; } switch (iter) { case 0: WristLX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[0, j] = WristLX[j]; j++; break; case 1: WristLY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[1, j] = WristLY[j]; j++; break; case 2: WristLZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[2, j] = WristLZ[j]; j++; break; case 3: WristRX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[3, j] = WristRX[j]; j++; break; case 4: WristRY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[4, j] = WristRY[j]; j++; break; case 5: WristRZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[5, j] = WristRZ[j]; j++; break; case 6: ElbowLX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[6, j] = ElbowLX[j]; j++; break; case 7: ElbowLY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[7, j] = ElbowLY[j]; j++; break; case 8: ElbowLZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[8, j] = ElbowLZ[j]; j++; break; case 9: ElbowRX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[9, j] = ElbowRX[j]; j++; break; case 10: ElbowRY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[10, j] = ElbowRY[j]; j++; break; case 11: ElbowRZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[11, j] = ElbowRZ[j]; j++; break; case 12: ShoulderLX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[12, j] = ShoulderLX[j]; j++; break; case 13: ShoulderLY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[13, j] = ShoulderLY[j]; j++; break; case 14: ShoulderLZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[14, j] = ShoulderLZ[j]; j++; break; case 15: ShoulderRX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[15, j] = ShoulderRX[j]; j++; break; case 16: ShoulderRY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[16, j] = ShoulderRY[j]; j++; break; case 17: ShoulderRZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[17, j] = ShoulderRZ[j]; j++; break; case 18: CenterX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[18, j] = CenterX[j]; j++; break; case 19: CenterY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[19, j] = CenterY[j]; j++; break; case 20: CenterZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[20, j] = CenterZ[j]; j++; break; case 21: NeckX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[21, j] = NeckX[j]; j++; break; case 22: NeckY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[22, j] = NeckY[j]; j++; break; case 23: NeckZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[23, j] = NeckZ[j]; j++; break; case 24: BackX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[24, j] = BackX[j]; j++; break; case 25: BackY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[25, j] = BackY[j]; j++; break; case 26: BackZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[26, j] = BackZ[j]; j++; break; case 27: PelvisX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[27, j] = PelvisX[j]; j++; break; case 28: PelvisY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[28, j] = PelvisY[j]; j++; break; case 29: PelvisZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[29, j] = PelvisZ[j]; j++; break; case 30: HipLX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[30, j] = HipLX[j]; j++; break; case 31: HipLY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[31, j] = HipLY[j]; j++; break; case 32: HipLY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[32, j] = HipLY[j]; j++; break; case 33: HipLZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[33, j] = HipLZ[j]; j++; break; case 34: HipRX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[34, j] = HipRX[j]; j++; break; case 35: HipRY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[35, j] = HipRY[j]; j++; break; case 36: HipRZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[36, j] = HipRZ[j]; j++; break; case 37: KneeLX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[37, j] = KneeLX[j]; j++; break; case 38: KneeLY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[38, j] = KneeLY[j]; j++; break; case 39: KneeLZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[39, j] = KneeLZ[j]; j++; break; case 40: KneeRX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[40, j] = KneeRX[j]; j++; break; case 41: KneeRY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[41, j] = KneeRY[j]; j++; break; case 42: KneeRY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[42, j] = KneeRY[j]; j++; break; case 43: KneeRZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[43, j] = KneeRZ[j]; j++; break; case 44: AnkleLX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[44, j] = AnkleLX[j]; j++; break; case 45: AnkleLY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[45, j] = AnkleLY[j]; j++; break; case 46: AnkleLZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[46, j] = AnkleLZ[j]; j++; break; case 47: AnkleRX[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[47, j] = AnkleRX[j]; j++; break; case 48: AnkleRY[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[48, j] = AnkleRY[j]; j++; break; case 49: AnkleRZ[j] = (int)Char.GetNumericValue(KinematicChar[i]); Components[49, j] = AnkleRZ[j]; j++; break; } if ((KinematicChar[i] == ',')) { iter++; //i++; j = 0; } if (iter == 13) { l = j; for (j = 0; j < 14; j++) { for (k = 0; Components[j, k] != 0; k++) { SortedData[0, Gen, j, k] = Components[j, k]; } } j = l; } } } }