void Awake() { int hr = 0; try { hr = KinectWrapper.NuiInitialize(KinectWrapper.NuiInitializeFlags.UsesSkeleton | KinectWrapper.NuiInitializeFlags.UsesDepthAndPlayerIndex | (ComputeColorMap ? KinectWrapper.NuiInitializeFlags.UsesColor : 0)); if (hr != 0) { throw new Exception("NuiInitialize Failed"); } hr = KinectWrapper.NuiSkeletonTrackingEnable(IntPtr.Zero, 8); // 0, 12,8 if (hr != 0) { throw new Exception("Cannot initialize Skeleton Data"); } depthStreamHandle = IntPtr.Zero; if (ComputeUserMap) { hr = KinectWrapper.NuiImageStreamOpen (KinectWrapper.NuiImageType.DepthAndPlayerIndex, KinectWrapper.Constants.DepthImageResolution, 0, 2, IntPtr.Zero, ref depthStreamHandle); if (hr != 0) { throw new Exception("Cannot open depth stream"); } } colorStreamHandle = IntPtr.Zero; if (ComputeColorMap) { hr = KinectWrapper.NuiImageStreamOpen (KinectWrapper.NuiImageType.Color, KinectWrapper.Constants.ColorImageResolution, 0, 2, IntPtr.Zero, ref colorStreamHandle); if (hr != 0) { throw new Exception("Cannot open color stream"); } } // set kinect elevation angle KinectWrapper.NuiCameraElevationSetAngle(SensorAngle); // init skeleton structures skeletonFrame = new KinectWrapper.NuiSkeletonFrame() { SkeletonData = new KinectWrapper.NuiSkeletonData [KinectWrapper.Constants.NuiSkeletonCount] }; // values used to pass to smoothing function smoothParameters = new KinectWrapper.NuiTransformSmoothParameters(); switch (smoothing) { case Smoothing.Default: smoothParameters.fSmoothing = 0.5f; smoothParameters.fCorrection = 0.5f; smoothParameters.fPrediction = 0.5f; smoothParameters.fJitterRadius = 0.05f; smoothParameters.fMaxDeviationRadius = 0.04f; break; case Smoothing.Medium: smoothParameters.fSmoothing = 0.5f; smoothParameters.fCorrection = 0.1f; smoothParameters.fPrediction = 0.5f; smoothParameters.fJitterRadius = 0.1f; smoothParameters.fMaxDeviationRadius = 0.1f; break; case Smoothing.Aggressive: smoothParameters.fSmoothing = 0.7f; smoothParameters.fCorrection = 0.3f; smoothParameters.fPrediction = 1.0f; smoothParameters.fJitterRadius = 1.0f; smoothParameters.fMaxDeviationRadius = 1.0f; break; } // create arrays for joint positions and joint orientations int skeletonJointsCount = (int) KinectWrapper.NuiSkeletonPositionIndex.Count; playerJointsTracked = new bool[skeletonJointsCount]; playerPrevTracked = new bool[skeletonJointsCount]; playerJointsPos = new Vector3[skeletonJointsCount]; //create the transform matrix that converts from kinect-space to world-space Quaternion quatTiltAngle = new Quaternion(); quatTiltAngle.eulerAngles = new Vector3(-SensorAngle, 0.0f, 0.0f); //float heightAboveHips = SensorHeight - 1.0f; // transform matrix - kinect to world //kinectToWorld.SetTRS(new Vector3(0.0f, heightAboveHips, 0.0f), quatTiltAngle, Vector3.one); kinectToWorld.SetTRS(new Vector3(0.0f, SensorHeight, 0.0f), quatTiltAngle, Vector3.one); flipMatrix = Matrix4x4.identity; flipMatrix[2, 2] = -1; instance = this; } catch (DllNotFoundException e) { string message = "Please check the Kinect SDK installation."; Debug.LogError(message); Debug.LogError(e.ToString()); return; } catch (Exception e) { string message = e.Message + " - " + KinectWrapper.GetNuiErrorString(hr); Debug.LogError(message); Debug.LogError(e.ToString()); return; } if (ComputeUserMap) { // Initialize depth & label map related stuff usersMapSize = KinectWrapper.GetDepthWidth() * KinectWrapper.GetDepthHeight(); usersLblTex = new Texture2D(KinectWrapper.GetDepthWidth(), KinectWrapper.GetDepthHeight()); usersMapColors = new Color32[usersMapSize]; usersPrevState = new ushort[usersMapSize]; usersDepthMap = new ushort[usersMapSize]; usersHistogramMap = new float[8192]; } if (ComputeColorMap) { // Initialize color map related stuff usersClrTex = new Texture2D(KinectWrapper.GetColorWidth(), KinectWrapper.GetColorHeight()); colorImage = new Color32[KinectWrapper.GetColorWidth() * KinectWrapper.GetColorHeight()]; usersColorMap = new byte[colorImage.Length << 2]; } // Initialize user list to contain ALL users. allUsers = new List <uint>(); KinectInitialized = true; }
//----------------------------------- end of public functions --------------------------------------// void Start() { //CalibrationText = GameObject.Find("CalibrationText"); int hr = 0; try { hr = KinectWrapper.NuiInitialize(KinectWrapper.NuiInitializeFlags.UsesSkeleton | KinectWrapper.NuiInitializeFlags.UsesDepthAndPlayerIndex | (ComputeColorMap ? KinectWrapper.NuiInitializeFlags.UsesColor : 0)); if (hr != 0) { throw new Exception("NuiInitialize Failed"); } hr = KinectWrapper.NuiSkeletonTrackingEnable(IntPtr.Zero, 8); // 0, 12,8 if (hr != 0) { throw new Exception("Cannot initialize Skeleton Data"); } _depthStreamHandle = IntPtr.Zero; if (ComputeUserMap) { hr = KinectWrapper.NuiImageStreamOpen(KinectWrapper.NuiImageType.DepthAndPlayerIndex, KinectWrapper.Constants.DepthImageResolution, 0, 2, IntPtr.Zero, ref _depthStreamHandle); if (hr != 0) { throw new Exception("Cannot open depth stream"); } } _colorStreamHandle = IntPtr.Zero; if (ComputeColorMap) { hr = KinectWrapper.NuiImageStreamOpen(KinectWrapper.NuiImageType.Color, KinectWrapper.Constants.ColorImageResolution, 0, 2, IntPtr.Zero, ref _colorStreamHandle); if (hr != 0) { throw new Exception("Cannot open color stream"); } } // set kinect elevation angle KinectWrapper.NuiCameraElevationSetAngle(SensorAngle); // init skeleton structures _skeletonFrame = new KinectWrapper.NuiSkeletonFrame() { SkeletonData = new KinectWrapper.NuiSkeletonData[KinectWrapper.Constants.NuiSkeletonCount] }; // values used to pass to smoothing function _smoothParameters = new KinectWrapper.NuiTransformSmoothParameters(); switch (smoothing) { case Smoothing.Default: _smoothParameters.fSmoothing = 0.5f; _smoothParameters.fCorrection = 0.5f; _smoothParameters.fPrediction = 0.5f; _smoothParameters.fJitterRadius = 0.05f; _smoothParameters.fMaxDeviationRadius = 0.04f; break; case Smoothing.Medium: _smoothParameters.fSmoothing = 0.5f; _smoothParameters.fCorrection = 0.1f; _smoothParameters.fPrediction = 0.5f; _smoothParameters.fJitterRadius = 0.1f; _smoothParameters.fMaxDeviationRadius = 0.1f; break; case Smoothing.Aggressive: _smoothParameters.fSmoothing = 0.7f; _smoothParameters.fCorrection = 0.3f; _smoothParameters.fPrediction = 1.0f; _smoothParameters.fJitterRadius = 1.0f; _smoothParameters.fMaxDeviationRadius = 1.0f; break; } // create arrays for joint positions and joint orientations int skeletonJointsCount = (int)KinectWrapper.NuiSkeletonPositionIndex.Count; _player1JointsTracked = new bool[skeletonJointsCount]; _player2JointsTracked = new bool[skeletonJointsCount]; _player1PrevTracked = new bool[skeletonJointsCount]; _player2PrevTracked = new bool[skeletonJointsCount]; _player1JointsPos = new Vector3[skeletonJointsCount]; _player2JointsPos = new Vector3[skeletonJointsCount]; _player1JointsOri = new Matrix4x4[skeletonJointsCount]; _player2JointsOri = new Matrix4x4[skeletonJointsCount]; //create the transform matrix that converts from kinect-space to world-space Quaternion quatTiltAngle = new Quaternion(); quatTiltAngle.eulerAngles = new Vector3(-SensorAngle, 0.0f, 0.0f); // transform matrix - kinect to world _kinectToWorld.SetTRS(new Vector3(0.0f, SensorHeight, 0.0f), quatTiltAngle, Vector3.one); _flipMatrix = Matrix4x4.identity; _flipMatrix[2, 2] = -1; Instance = this; DontDestroyOnLoad(gameObject); } catch (DllNotFoundException e) { string message = "Please check the Kinect SDK installation."; Debug.LogError(message); Debug.LogError(e.ToString()); return; } catch (Exception e) { string message = e.Message + " - " + KinectWrapper.GetNuiErrorString(hr); Debug.LogError(message); Debug.LogError(e.ToString()); return; } // get the main camera rectangle Rect cameraRect = Camera.main.pixelRect; if (ComputeUserMap) { var displayMapsWidthPercent = DisplayMapsWidthPercent / 100f; var displayMapsHeightPercent = displayMapsWidthPercent * KinectWrapper.GetDepthHeight() / KinectWrapper.GetDepthWidth(); var displayWidth = cameraRect.width * displayMapsWidthPercent; var displayHeight = cameraRect.width * displayMapsHeightPercent; // Initialize depth & label map related stuff _usersMapSize = KinectWrapper.GetDepthWidth() * KinectWrapper.GetDepthHeight(); _usersLblTex = new Texture2D(KinectWrapper.GetDepthWidth(), KinectWrapper.GetDepthHeight()); _usersMapColors = new Color32[_usersMapSize]; _usersPrevState = new ushort[_usersMapSize]; _usersMapRect = new Rect(cameraRect.width - displayWidth, cameraRect.height, displayWidth, -displayHeight); _usersDepthMap = new ushort[_usersMapSize]; _usersHistogramMap = new float[8192]; } if (ComputeColorMap) { var displayMapsWidthPercent = DisplayMapsWidthPercent / 100f; var displayMapsHeightPercent = displayMapsWidthPercent * KinectWrapper.GetColorHeight() / KinectWrapper.GetColorWidth(); var displayWidth = cameraRect.width * displayMapsWidthPercent; var displayHeight = cameraRect.width * displayMapsHeightPercent; // Initialize color map related stuff _usersClrTex = new Texture2D(KinectWrapper.GetColorWidth(), KinectWrapper.GetColorHeight()); _usersClrRect = new Rect(cameraRect.width - displayWidth, cameraRect.height, displayWidth, -displayHeight); _colorImage = new Color32[KinectWrapper.GetColorWidth() * KinectWrapper.GetColorHeight()]; _usersColorMap = new byte[_colorImage.Length << 2]; } // Initialize user list to contain ALL users. _allUsers = new List <uint>(); Debug.Log("Waiting for users."); _kinectInitialized = true; }