// Use this for initialization
    void Start()
    {
        skeletonWrapper = GameObject.Find("KinectPrefab(Clone)").GetComponent<SkeletonWrapper>();
        kinectPointController = gameObject.GetComponent<KinectPointController>();

        kinectPointController.sw = skeletonWrapper;
    }
 public void Start()
 {
     bodySourceManager = GameObject.FindObjectOfType <BodySourceManager>();
     startPosition     = transform.position;
     rpm = this.GetComponent <RecordedPointMan>();
     kpc = GameObject.FindObjectOfType <KinectPointController>();
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     kpc = gameObject.GetComponent<KinectPointController> ();
     handRight = kpc.Hand_Right;
     handLeft = kpc.Hand_Left;
     hip = kpc.Hip_Center;
     head = kpc.Head;
 }
示例#4
0
 void Start()
 {
     kinectPointController = GameObject.Find("KinectPointMan").GetComponent <KinectPointController>();
     kinecAction           = GameObject.Find("B20_Ch_01_Avatar").GetComponent <KinecAction>();
     canHit             = GameObject.Find("PlayerTennisBat").GetComponent <TennisBat>();
     infoMessage        = GameObject.Find("InfoMessage").GetComponent <Text>();
     animator           = GameObject.Find("B20_Ch_01_Avatar").GetComponent <Animator>();
     transform          = gameObject.GetComponent <Transform>();
     rigidbody          = gameObject.GetComponent <Rigidbody>();
     drog               = this.GetComponent <Rigidbody>().drag;
     startPosition      = new Vector3(-0.84f, 1.15f, 9.62f);
     transform.position = startPosition;
     game               = GameObject.Find("MainCamera").GetComponent <Game>();
     start              = GameObject.Find("GameStart");
     news               = GameObject.Find("GameNew");
 }
示例#5
0
 void Start()
 {
     animator                = GameObject.Find("Robot").GetComponent <Animator>();
     playerHit               = GameObject.Find("PlayerTennisBats").GetComponent <TennisBat>();
     game                    = GameObject.Find("MainCamera").GetComponent <Game>();
     kinectPointController   = GameObject.Find("KinectPointMan").GetComponent <KinectPointController>();
     kinecAction             = GameObject.Find("Robot").GetComponent <KinecT>();
     rigidbody               = gameObject.GetComponent <Rigidbody>();
     transform               = this.GetComponent <Transform>();
     drog                    = this.GetComponent <Rigidbody>().drag;
     robotGame               = GameObject.Find("RobotGame").GetComponent <Text>();
     robotSet                = GameObject.Find("RobotSet").GetComponent <Text>();
     playerGame              = GameObject.Find("PlayerGame").GetComponent <Text>();
     playerSet               = GameObject.Find("PlayerSet").GetComponent <Text>();
     startPosition           = new Vector3(-0.37f, 0.56f, 9.96f);
     playerServePos          = new Vector3(0.54f, 0.92f, -7.88f);
     this.transform.position = startPosition;
 }
示例#6
0
 void Start()
 {
     projectiles = new GameObject ("Projectiles");
     controller = this.GetComponent<KinectPointController> ();
 }
示例#7
0
文件: isJumping.cs 项目: PKode/Kinect
 // Use this for initialization
 void Start()
 {
     kpc = gameObject.GetComponentInParent<KinectPointController> ();
 }
示例#8
0
    // Use this for initialization
    void Start()
    {
        controller = this.GetComponent<KinectPointController>();
        camera = GameObject.Find("CameraRight");
        GameObject guiTutorial = GameObject.Find ("GUI-Tutorial");
        if (guiTutorial != null) tutorialScript = guiTutorial.GetComponent<Tutorial> ();
        GameObject gui = Utilities.FindGameObject("GUI");
        if(gui != null) guiScript = gui.GetComponent<GUIScript>();
        hip = controller.Hip_Center;

        //KinectPointController
        startPos = this.transform.position;
        speed = 0.0f;
    }
示例#9
0
 void Start()
 {
     game   = GameObject.Find("MainCamera").GetComponent <Game>();
     kinect = GameObject.Find("KinectPointMan").GetComponent <KinectPointController>();
 }
示例#10
0
    /****************************/
    /*  Fonctions pour Unity3D  */
    /****************************/
    // ------------------------ Start ------------------------ //
    void Start()
    {
        GoBackToMenu();

        kinect = Instantiate(kinectPrefab);
        kinectPointController = Instantiate(kinectPointControllerPrefab);

        KinectManager.Instance.onPlayerMovementRightEvent += displayTextRight;
        KinectManager.Instance.onPlayerMovementLeftEvent += displayTextLeft;
        KinectManager.Instance.onPlayerMovementUpEvent += displayTextUp;

        difficultylvl = 1;
    }
示例#11
0
 public void Start()
 {
     gui = Utilities.FindGameObject("GUI");
     kinect = GameObject.Find("Player").GetComponent<KinectPointController>();
     GameObject sara = GameObject.Find("Sara");
     sara.transform.Rotate(Vector3.left, 90);
     sara.transform.position += new Vector3(0,9,0);
     camera = GameObject.Find("CameraRight");
     animator = sara.GetComponent<Animator> ();
     rightHandTrigger = Animator.StringToHash("right");
     leftHandTrigger = Animator.StringToHash("left");
     bothHandTrigger = Animator.StringToHash("both");
     turnHorizontalTrigger = Animator.StringToHash("horizontal");
     turnVerticalTrigger = Animator.StringToHash("vertical");
     idleTrigger = Animator.StringToHash("idle");
     GameObject player = GameObject.Find("Player");
     crystals = GameObject.Find ("Crystals");
     listOfCrystals = GameObject.FindGameObjectsWithTag ("Crystal");
     crystals.SetActive (false);
     shootScript = player.GetComponent<ShootScript> ();
     flightScript = player.GetComponent<FlightScript> ();
     //shootScript.Shoot += new ShootEventHandler(HasShot);
     flightScript.Flown += new FlightEventHandler(HasFlown);
     //GameObject.Find("CameraRight").camera.backgroundColor = Color.white;
     text = welcomeText;
     playSound(welcomeAudio);
 }