// Use this for initialization void Start() { kmc=GetComponent<KinectModelControllerV2>(); KinectModelControllerV2.BoneMask mask= KinectModelControllerV2.BoneMask.Upper_Body; kmc.Mask=mask; }
// Use this for initialization void Start() { KinectModelControllerV2 kinectController = GetComponent <KinectModelControllerV2>(); score = 0; round = 0; Hip_Center = kinectController.Hip_Center; Spine = kinectController.Spine; Shoulder_Center = kinectController.Shoulder_Center; Head = kinectController.Head; Collar_Left = kinectController.Collar_Left; Shoulder_Left = kinectController.Shoulder_Left; Elbow_Left = kinectController.Elbow_Left; Wrist_Left = kinectController.Wrist_Left; Hand_Left = kinectController.Hand_Left; Collar_Right = kinectController.Collar_Right; Shoulder_Right = kinectController.Shoulder_Right; Elbow_Right = kinectController.Elbow_Right; Wrist_Right = kinectController.Wrist_Right; Hand_Right = kinectController.Hand_Right; Hip_Override = kinectController.Hip_Override; Hip_Left = kinectController.Hip_Left; Knee_Left = kinectController.Knee_Left; Ankle_Left = kinectController.Ankle_Left; Foot_Left = kinectController.Foot_Left; Hip_Right = kinectController.Hip_Right; Knee_Right = kinectController.Knee_Right; Ankle_Right = kinectController.Ankle_Right; Foot_Right = kinectController.Foot_Right; timeFromInit = 0; }
// Use this for initialization void Start() { //get an instance of the Kinect device kinect = devOrEmu.getKinect(); //get an instance of the Kinect mesh controller script kinectCtlr = KinectModelControllerV2.instance; }
// Use this for initialization void Start() { landingPad = landingPads[currentPad]; guiScript = Camera.main.GetComponent <HUDelements>(); KScript = gameObject.GetComponent <KinectModelControllerV2>(); HandLeft = KScript.Hand_Left; HandRight = KScript.Hand_Right; health = 100; score = 0; guiScript.curHP = health; guiScript.curScore = score; }
void Start() { DateTime now=DateTime.UtcNow; playerId="subject-"+now.ToString("yyMMddHHmm"); initialPos=transform.position; grapDetector = GetComponent<GrapDetector> (); ikControl=GetComponent<IKController>(); grapDetector.onObjectEnter+=onObjectDetectEnter; grapDetector.onObjectLeave+=onObjectDetectLeave; select=GameObject.Find("SceneLogic").GetComponent<SelectController>(); kinectModelController = GetComponent<KinectModelControllerV2> (); playerAni=GetComponent<PlayerAnimation>(); bool isKinectInited= KinectSensor.IsInitialized; monoInput=GetComponent<MonoController>(); wiiInput=GetComponent<WiiController>(); if(controlType==ControlType.mono){ monoInput.enabled=true; wiiInput.enabled=false; grapDetector.target = corsor; main.depth=10; //qr.gameObject.SetActive(false); }if(controlType==ControlType.stereo){ // if(GameObject.Find ("SceneLogic").GetComponent<ClienTest>().isServer){ // monoInput.enabled=true; // wiiInput.enabled=false; // }else // { // monoInput.enabled=true; // wiiInput.enabled=true; // } grapDetector.target = hand; main.depth=-50; } }
void Awake() { instance = this; }
// Use this for initialization void Start() { landingPad = landingPads[currentPad]; guiScript = Camera.main.GetComponent<HUDelements>(); KScript = gameObject.GetComponent<KinectModelControllerV2>(); HandLeft = KScript.Hand_Left; HandRight = KScript.Hand_Right; health = 100; score = 0; guiScript.curHP = health; guiScript.curScore = score; }
// Use this for initialization void Start() { // initialize kinect shiz theplane = GameObject.Find("ThePlane"); theparticles = GameObject.Find ("main-emitter"); theparticles2 = GameObject.Find ("main-emitter2"); controller = GetComponent<KinectModelControllerV2> (); color_controller = theplane.GetComponent<color_change> (); theparticles.particleSystem.Pause (); theparticles2.particleSystem.Pause (); Debug.Log("colorcontroller g" + color_controller.g); handdistance = 3.5f;//rightHandPos.x + leftHandPos.x; //r = 0.5f; //g = 0.46f; //b = 0.0092f; r = 0.0f; g = 0.0f; b = 0.0f; newalpha = 0.5f; // uint version = 0; FMOD.RESULT result; //Create an FMOD System object result = FMOD.Factory.System_Create(ref system); ERRCHECK(result); //Check FMOD Version result = system.getVersion(ref version); ERRCHECK(result); if (version < FMOD.VERSION.number) { Debug.Log("Error! You are using an old version of FMOD " + version.ToString("X") + ". This program requires " + FMOD.VERSION.number.ToString("X") + "."); } //Initialize the FMOD system object result = system.init(32, FMOD.INITFLAGS.NORMAL, (IntPtr)null); ERRCHECK(result); if (result == FMOD.RESULT.OK) { Debug.Log("FMOD init! " + result ); } //Create some sound references to play //rina was here //result = system.createSound("Assets/FMOD/drumloop.wav", FMOD.MODE.HARDWARE, ref sound1); result = system.createSound ("C:/Users/rina/Downloads/flowers-midi.mid", FMOD.MODE.HARDWARE, ref sound1); ERRCHECK(result); sound1.getMusicSpeed(ref musicspeed); // note to self: maybe initialize to half volume? result = sound1.setMode(FMOD.MODE.LOOP_OFF); ERRCHECK(result); //result = system.createSound("C:/Users/rina/Downloads/flowers-midi.mid", FMOD.MODE.SOFTWARE, ref sound2); result = system.createSound("Assets/FMOD/jaguar.wav", FMOD.MODE.SOFTWARE, ref sound2); ERRCHECK(result); result = system.createSound("Assets/FMOD/swish.wav", FMOD.MODE.HARDWARE, ref sound3); ERRCHECK(result); }