protected virtual void ResetAllRigidBodyValues() { Rigidbody2D[] v_allRigidInScene = KiltUtils.FindAllComponentsOfType <Rigidbody2D>(false); foreach (Rigidbody2D v_body in v_allRigidInScene) { KiltUtils.ClearRigidBody2D(v_body); } }
private void AttachAllRopesToNewObject(GameObject p_newObject) { if (p_newObject != null && p_newObject.GetComponent <Rigidbody2D>() != null && this.GetComponent <Rigidbody2D>() != null) { if (Application.isPlaying) { RopesAttached v_attachedComponent = GetComponent <RopesAttached>(); if (v_attachedComponent != null) { foreach (Rope2D v_rope in v_attachedComponent.PluggedRopes) { if (v_rope.GetRigidBody2DFromObject(v_rope.ObjectA) == this.GetComponent <Rigidbody2D>()) { v_rope.ObjectA = p_newObject; } if (v_rope.GetRigidBody2DFromObject(v_rope.ObjectB) == this.GetComponent <Rigidbody2D>()) { v_rope.ObjectB = p_newObject; } } } } else { Rope2D[] v_arrayOfRopes = KiltUtils.FindAllComponentsOfType <Rope2D>(true); foreach (Rope2D v_rope in v_arrayOfRopes) { bool v_changed = false; if (v_rope.GetRigidBody2DFromObject(v_rope.ObjectA) == this.GetComponent <Rigidbody2D>()) { v_changed = true; v_rope.ObjectA = p_newObject; } if (v_rope.GetRigidBody2DFromObject(v_rope.ObjectB) == this.GetComponent <Rigidbody2D>()) { v_changed = true; v_rope.ObjectB = p_newObject; } if (v_changed) { ApplyModificationsInEditMode(v_rope); } } } } }
public static void RecreateAllBlockSelectors() { BlockSelector[] v_selectorsInScene = KiltUtils.FindAllComponentsOfType <BlockSelector>(); foreach (BlockSelector v_selector in v_selectorsInScene) { if (v_selector != null) { v_selector.CorrectSelectedPrefabIndex(); if (v_selector.SelectedObject != null) { v_selector.InstantiateObjectByPrefab(v_selector.SelectedObject, true, true, true); } else { Debug.Log("Fail Update Object with name \'" + v_selector.name + "\'. Select this object and update by yourself."); } } } }