public static void RefreshInventory(GameObject k, Killer.PickUpData dat) { HUD hud = k.GetComponent<HUD>(); Killer killer = k.GetComponent<Killer>(); if(dat.Type == PickUp.PickUpType.Weapon) hud.InventoryWeapon.sprite = Resources.Load<Sprite>("Sprites/postitArmes/postit" + dat.Name); if (dat.Type == PickUp.PickUpType.Signature) hud.InventorySignature.sprite = Resources.Load<Sprite>("Sprites/postitObjets/postit" + dat.Name); if (dat.Equals(null)) hud.InventorySignature.sprite = null; }