void OnTriggerEnter(Collider collider) { if (_timeCount < .04f) { return; } Killable killable = collider.GetComponent <Killable> (); if (killable != null) { // If friendly fire, ignore if (!FactionRelationshipManager.IsHostile(_Owner._faction, killable._faction)) { return; } //Create a hit spark particle and activate it HitSparks hs = ObjectPool.instance.GetHitSpark(); if (hs != null) { hs.transform.position = t.position; hs.Live(); //Rotate spark hs.transform.LookAt(_initPos); } //Cause damage killable.OnHit(_damage, _Owner); Destroy(); } }
private void OnTriggerEnter(Collider collision) { if (timeCount < 1f) { return; } ExplosionObject explosion = ObjectPool.instance.GetExplosionObject(); explosion.transform.position = transform.position; explosion.Live(); Killable killable = Target.GetComponent <Killable> (); if (killable != null) { //Cause damage killable.OnHit(500, _Owner); } Destroy(gameObject); }