private void OnKilled(BasePlayer attacker, BasePlayer victim, HitInfo hitInfo, int dist)
 {
     if (_config.EnableChatFeed)
     {
         if (!_data.DisabledUsers.Contains(attacker.userID))
         {
             Player.Message(attacker, _("MsgAttacker", attacker), null, _config.IconId, victim.displayName, dist, hitInfo.boneArea);
         }
         if (!_data.DisabledUsers.Contains(victim.userID))
         {
             Player.Message(victim, _("MsgVictim", victim), null, _config.IconId, attacker.displayName, dist, GetCustomWeaponName(hitInfo), hitInfo.boneArea);
         }
     }
     _killQueue.OnDeath(victim, attacker, string.Format(_("MsgFeedKill"), SanitizeName(attacker.displayName), SanitizeName(victim.displayName), GetCustomWeaponName(hitInfo), hitInfo.boneArea, GetDistanceColor(dist), dist));
 }
示例#2
0
        private void OnKilled(BasePlayer attacker, BasePlayer victim, HitInfo hitInfo, int dist)
        {
            if (attacker.IsNpc)
            {
                if (!_config.EnableNpcFeed)
                {
                    return;
                }
                var npc = attacker;
                _killQueue.OnDeath(victim, null, string.Format(_("MsgFeedKillNpc"), CustomNpcName(npc), SanitizeName(GetClan(victim) + victim.displayName), GetDistanceColor(dist), dist));
                return;
            }

            if (victim.IsNpc)
            {
                if (!_config.EnableNpcFeed)
                {
                    return;
                }
                var npc = victim;
                _killQueue.OnDeath(attacker, null, string.Format(_("MsgFeedKill"), SanitizeName(GetClan(attacker) + attacker.displayName), CustomNpcName(npc), GetCustomWeaponName(hitInfo), hitInfo.boneArea, GetDistanceColor(dist), dist));
                return;
            }
            if (_config.EnableChatFeed)
            {
                if (!_data.DisabledUsers.Contains(attacker.userID))
                {
                    Player.Message(attacker, _("MsgAttacker", attacker), null, _config.IconId, GetClan(victim) + victim.displayName, dist, hitInfo.boneArea);
                }
                if (!_data.DisabledUsers.Contains(victim.userID))
                {
                    Player.Message(victim, _("MsgVictim", victim), null, _config.IconId, GetClan(attacker) + attacker.displayName, dist, GetCustomWeaponName(hitInfo), hitInfo.boneArea);
                }
            }
            _killQueue.OnDeath(victim, attacker, string.Format(_("MsgFeedKill"), SanitizeName(GetClan(attacker) + attacker.displayName), SanitizeName(GetClan(victim) + victim.displayName), GetCustomWeaponName(hitInfo), hitInfo.boneArea, GetDistanceColor(dist), dist));

            if (!_config.EnableLogging)
            {
                return;
            }
            var sfkLog = new StringBuilder($"{DateTime.Now}: ({attacker.UserIDString}){attacker.displayName} killed ({victim.UserIDString}){victim.displayName} from {dist}m in {hitInfo.boneArea}");

            LogToFile("SimpleKillFeed", sfkLog.ToString(), this);
        }