public void AddKillToFeed(string killer, string victim, Sprite weaponIcon, Sprite headshotIcon, bool isHeadshot) { KillFeedListing listing = listings.Dequeue(); if (!weaponIcon) { weaponIcon = defaultWeaponIconInFeed; } if (!headshotIcon) { headshotIcon = defaultHeadshotIconInFeed; } listing.SetKill(killer, victim, weaponIcon, headshotIcon, isHeadshot); listings.Enqueue(listing); }