private EndCondition GenerateEndCondition(EndConditionName conditionName) { EndCondition condition; switch (conditionName) { case EndConditionName.HeroDeath: condition = new HeroDeathCondition(); break; case EndConditionName.KillAllEnemy: condition = new KillAllEnemyCondition(); break; case EndConditionName.ReachCheckpoint: condition = new ReachCheckpointCondition(); break; case EndConditionName.CountdownTime: condition = new CountdownTimeCondition(); break; case EndConditionName.TotalBattleTime: condition = new TotalBattleTimeCondition(); break; default: throw new Exception(string.Format( "Not recognized end condition name of '{0}'", conditionName )); } return(condition); }
protected void DrawAddGoal() { if (GUILayout.Button("Add Goal", GUILayout.Width(80))) { EndCondition condition = new KillAllEnemyCondition(); goals.Add(condition); } }