private void sendMessage() { if (KiiUser.CurrentUser == null) { this.message = "#####KiiUser is not logged in!"; return; } KiiPushMessageData data = new KiiPushMessageData(); data.Put("payload", this.payload); data.Put("msg", "this message is sent from unity!!"); KiiPushMessage message = pushSetting.GetKiiPushMessage(data, apnsSetting, gcmSetting); KiiTopic topic = KiiUser.CurrentUser.Topic(TOPIC_NAME); topic.SendMessage(message, (KiiPushMessage target, Exception e) => { if (e != null) { Debug.Log("#####" + e.Message); Debug.Log("#####" + e.StackTrace); this.ShowException("Failed to send message", e); return; } this.message = "#####sending message is successful!!"; }); }
private void sendMessage() { if (KiiUser.CurrentUser == null) { this.message = "#####KiiUser is not logged in!"; return; } KiiPushMessageData data = new KiiPushMessageData (); data.Put ("payload", this.payload); data.Put ("msg", "unity!!"); KiiPushMessage message = pushSetting.GetKiiPushMessage (data, apnsSetting, gcmSetting); KiiTopic topic = KiiUser.CurrentUser.Topic (TOPIC_NAME); topic.SendMessage (message, (KiiPushMessage target, Exception e) => { if (e != null) { Debug.Log ("#####" + e.Message); Debug.Log ("#####" + e.StackTrace); this.ShowException ("Failed to send message", e); return; } this.message = "#####sending message is successful!!"; }); }