// Functions private void Start() { // Default the scene & the HoloToolkit objects to the camera Vector3 sceneOrigin = CameraCache.Main.transform.position; Parent_Scene.transform.position = sceneOrigin; MappingObserver.SetObserverOrigin(sceneOrigin); InputManager.Instance.AddGlobalListener(gameObject); var keywordsToActions = new Dictionary <string, Action> { { "Toggle Scanned Mesh", ToggleScannedMesh }, { "Toggle Processed Mesh", ToggleProcessedMesh }, }; keywordRecognizer = new KeywordRecognizer(keywordsToActions.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += args => keywordsToActions[args.text].Invoke(); keywordRecognizer.Start(); GameObject newMenuBit = Instantiate(lookAroundPrefab, DebugDisplay.transform.position, DebugDisplay.transform.rotation); newMenuBit.transform.SetParent(DebugDisplay.transform); newMenuBit.transform.position = DebugDisplay.transform.position; //DebugDisplay.transform.localScale = new Vector3 (0.01f, 0.01f, 0.01f); DebugDisplay.fontSize = 0; DebugSubDisplay.fontSize = 0; }
/// <summary> /// Set default visual states on Start /// </summary> protected virtual void Start() { if (Keyword != "") { mKeywordArray = new string[1] { Keyword }; if (Keyword.IndexOf(',') > -1) { mKeywordArray = Keyword.Split(','); mKeywordDictionary = new Dictionary <string, int>(); for (int i = 0; i < mKeywordArray.Length; ++i) { mKeywordDictionary.Add(mKeywordArray[i], i); } } if (!KeywordRequiresGaze) { mKeywordRecognizer = new KeywordRecognizer(mKeywordArray); mKeywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; mKeywordRecognizer.Start(); } } mCheckEnabled = IsEnabled; mCheckSelected = IsSelected; UpdateEffects(); }
protected override void Start() { base.Start(); int keywordCount = Keywords.Length; if (keywordCount > 0) { string[] keywords = new string[keywordCount]; for (int index = 0; index < keywordCount; index++) { keywords[index] = Keywords[index].Keyword; } keywordRecognizer = new KeywordRecognizer(keywords); keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; if (RecognizerStart == RecognizerStartBehavior.AutoStart) { keywordRecognizer.Start(); } } else { Debug.LogError("Must have at least one keyword specified in the Inspector on " + gameObject.name + "."); } }
private void Start() { keywords.Add("Begin Simulation", () => { this.BroadcastMessage("OnBeginSimulation"); }); keywords.Add("Begin Orbit", () => { GameObject focusObject = GazeGestureManager.Instance.FocusedObject; if (focusObject != null) { focusObject.SendMessage("OnBeginOrbit", SendMessageOptions.DontRequireReceiver); } }); keywords.Add("Stop All Orbits", () => { this.BroadcastMessage("OnStopOrbit"); }); keywords.Add("Slow Down Time", () => { this.BroadcastMessage("OnReduceTime"); }); keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; keywordRecognizer.Start(); }
/// <summary> /// Make sure the keyword recognizer is off, then start it. /// Otherwise, leave it alone because it's already in the desired state. /// </summary> public void StartKeywordRecognizer() { if (keywordRecognizer != null && !keywordRecognizer.IsRunning) { keywordRecognizer.Start(); } }
// Use this for initialization void Start() { string[][] words = { new string[] { "Add one", "Cube1" }, new string[] { "Add two", "Cube2" }, new string[] { "Add three", "Cube3" } }; foreach (var w in words) { keywords.Add(w[0], () => { var direction = Camera.main.transform.forward; var origin = Camera.main.transform.position; var position = origin + direction * 2.0f; Instantiate(Resources.Load(w[1]), position, Quaternion.identity); }); } // Tell the KeywordRecognizer about our keywords. keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); // Register a callback for the KeywordRecognizer and start recognizing! keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; keywordRecognizer.Start(); }
private void Start() { keywords.Add("connect", () => { #if !UNITY_EDITOR Debug.Log("connecting"); this.Connect(); #endif }); keywords.Add("calibrate", () => { #if !UNITY_EDITOR Debug.Log("starting calibration"); this.StartCalibration(); #endif }); calibrationPoint.SetActive(false); // Tell the KeywordRecognizer about our keywords. string[] keyArray = new string[keywords.Keys.Count]; keywords.Keys.CopyTo(keyArray, 0); for (var i = 0; i < keyArray.Length; i++) { Debug.Log(keyArray[i]); } keywordRecognizer = new KeywordRecognizer(keyArray); // Register a callback for the KeywordRecognizer and start recognizing! keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; keywordRecognizer.Start(); }
private void SetKeywordListener(bool listen) { if (listen) { if (KeywordRequiresGaze && mKeywordArray != null) { if (mKeywordRecognizer == null) { mKeywordRecognizer = new KeywordRecognizer(mKeywordArray); mKeywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; mKeywordRecognizer.Start(); } else { if (!mKeywordRecognizer.IsRunning) { mKeywordRecognizer.Start(); } } } } else { if (mKeywordRecognizer != null && KeywordRequiresGaze) { if (mKeywordRecognizer.IsRunning) { mKeywordRecognizer.Stop(); mKeywordRecognizer.OnPhraseRecognized -= KeywordRecognizer_OnPhraseRecognized; mKeywordRecognizer.Dispose(); mKeywordRecognizer = null; } } } }
// Use this for initialization void Start() { speechText.text = ""; //---SPAWNERS---\\ keywords.Add("Spawn Cube", () => { InvokeRepeating("spawnCube", spawnDelay, spawnTime); }); keywords.Add("Spawn Sphere", () => { InvokeRepeating("spawnSphere", spawnDelay, spawnTime); }); keywords.Add("Spawn Capsule", () => { InvokeRepeating("spawnCapsule", spawnDelay, spawnTime); }); //Create the keyword recognizer and tell it what to recognize: keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); //Register for the OnPhraseRecognized event keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; //Start recognize keywordRecognizer.Start(); }
private void Start() { Advertise("VoicePub", "/hololens/audio/user_transcript", 1, out pub); voicebox = gameObject.GetComponent <TextToSpeech>(); // Activation phrase for dictation Keywords.Add("Hello", () => { ros.std_msgs.String msg = new ros.std_msgs.String("Hello!"); if (pub != null) { pub.SendMessage(msg); } voicebox.StartSpeaking("Hello"); }); Keywords.Add("hello there", () => { PhraseRecognitionSystem.Shutdown(); StartBeep.Play(); dictationRecognizer.Start(); }); dictationRecognizer = new DictationRecognizer(); dictationRecognizer.DictationComplete += DictationComplete; dictationRecognizer.DictationError += DictationError; dictationRecognizer.DictationHypothesis += DictationHypothesis; dictationRecognizer.DictationResult += DictationResult; keywordRecognizer = new KeywordRecognizer(Keywords.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; keywordRecognizer.Start(); }
// Use this for initialization void Start() { keywords.Add("Reset world", () => { // Call the OnReset method on every descendant object. this.BroadcastMessage("OnReset"); }); keywords.Add("Drop", () => { var focusObject = GazeGestureManager.Instance.FocusedObject; if (focusObject != null) { // Call the OnDrop method on just the focused object. focusObject.SendMessage("OnDrop"); } }); // Tell the KeywordRecognizer about our keywords. keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); // Register a callback for the KeywordRecognizer and start recognizing! keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; keywordRecognizer.Start(); }
private void Start() { keywords.Add("Fire", () => CheckIfAnyAsteroidsshouldBeDestroyed(true)); _keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); _keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; _keywordRecognizer.Start(); }
#pragma warning restore 414, 649 #endregion private void OnEnable() { #if UNITY_EDITOR || WINDOWS_UWP // Setup hand interaction events InteractionManager.InteractionSourceLost += SourceLost; InteractionManager.InteractionSourcePressed += SourcePressed; InteractionManager.InteractionSourceReleased += SourceReleased; InteractionManager.InteractionSourceUpdated += SourceUpdated; // Setup voice control events keywordRecognizer = new KeywordRecognizer(new string[] { "circle", "ball", "cube", "reset", "clear", "enable", "disable", "add", "up", "down", "white up", "white down", "save" }); keywordRecognizer.OnPhraseRecognized += HeardKeyword; keywordRecognizer.Start(); #endif // Setup scene objects spheres.SetActive(false); shaderBalls.SetActive(true); cubes.SetActive(false); targetPos = transform.position; // Hook up resources lightCapture = FindObjectOfType <LightCapture>(); // No hard dependence on the MRTK, just reflect into the parts we want to use Type textToSpeechType = Type.GetType("HoloToolkit.Unity.TextToSpeech"); if (textToSpeechType != null) { tts = (Component)FindObjectOfType(textToSpeechType); speakMethod = textToSpeechType.GetMethod("StartSpeaking"); } }
void Start() { //Default direction moveVector = new Vector3(0, 0, speed); //Set text to null speechText.text = ""; //Move snake every 300ms InvokeRepeating("Move", 0.3f, 0.3f); //---COMMANDS---\\ keywords.Add("Up", () => { Debug.Log("U"); speechText.text = "Command recognized: Up"; //rb.AddForce(Vector3.forward * speed * Time.deltaTime); moveVector = new Vector3(0, 0, speed); }); keywords.Add("Down", () => { Debug.Log("D"); speechText.text = "Command recognized: Down"; moveVector = new Vector3(0, 0, -speed); }); keywords.Add("Left", () => { Debug.Log("L"); speechText.text = "Command recognized: Left"; moveVector = new Vector3(-speed, 0, 0); }); keywords.Add("Right", () => { Debug.Log("R"); speechText.text = "Command recognized: Right"; moveVector = new Vector3(speed, 0, 0); }); keywords.Add("Stop", () => { Debug.Log("S"); speechText.text = "Command recognized: Stop"; moveVector = new Vector3(0, 0, 0); }); //Create the keyword recognizer and tell it what to recognize: keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); //Register for the OnPhraseRecognized event keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; //Start recognize keywordRecognizer.Start(); }
// Start is called before the first frame update void Start() { //Create keywords for keyword recognizer keywords.Add("open geology", () => { TriggerInstructions(); /* calls the DisplayNextSentence method */ }); keywords.Add("next page", () => { DisplayNextSentence(); /* calls the DisplayNextSentence method */ }); keywords.Add("previous page", () => { DisplayPreviousSentence(); /* calls the DisplayPreviousSentence method */ }); keywords.Add("start over", () => { pageOne(); /* calls the page 1 method */ }); keywords.Add("go to page 2", () => { pageTwo(); /* calls the page two method */ }); keywords.Add("go to page 3", () => { pageThree(); /* calls the page three method */ }); keywords.Add("go to page 4", () => { pageFour(); /* calls the page four method */ }); keywords.Add("go to page 5", () => { pageFive(); /* calls the page five method */ }); keywords.Add("go to page 6", () => { pageSix(); /* calls the page six method */ }); keywords.Add("go to page 7", () => { pageSeven(); /* calls the pageseven method */ }); keywords.Add("go to page 8", () => { pageEight(); /* calls the pageeight method */ }); keywords.Add("last page", () => { lastPage(); /* calls the lastpage method */ }); keywords.Add("begin note taking", () => { noteTaking(); /* calls the note taking method */ }); keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; Debug.Log("Initiliazed keyword recognizer"); // Start keyword rcognizer // Note: keyword recognizer needs to be called immediately after setting up keyword parameters keywordRecognizer.Start(); Debug.Log("Keyword recognizer started"); // Start an array of unknown size instructions = new ArrayList(); Debug.Log("Geology running is " + geologyRunning); // geologyRunning = false; }
// Use this for initialization void Start() { //when you say "reset" then reset the light to off keywords.Add("Reset", () => { // Call the OnReset method on every descendant object. this.BroadcastMessage("OnReset"); }); //when you say "Turn off" then turn sphere white keywords.Add("Turn off", () => { var focusObject = GazeGestureManager.Instance.FocusedObject; if (focusObject != null) { focusObject.SendMessage("OnReset", SendMessageOptions.DontRequireReceiver); } }); //when you say "Red" then turn sphere red keywords.Add("Red", () => { var focusObject = GazeGestureManager.Instance.FocusedObject; if (focusObject != null) { focusObject.SendMessage("OnRed", SendMessageOptions.DontRequireReceiver); } }); //when you say "blue" then turn sphere blue keywords.Add("Blue", () => { var focusObject = GazeGestureManager.Instance.FocusedObject; if (focusObject != null) { focusObject.SendMessage("OnBlue", SendMessageOptions.DontRequireReceiver); } }); //when you say "Turn on" then turn sphere yellow keywords.Add("Turn on", () => { var focusObject = GazeGestureManager.Instance.FocusedObject; if (focusObject != null) { focusObject.SendMessage("OnTurnOn", SendMessageOptions.DontRequireReceiver); } }); //when you say "Yellow" then turn sphere Yellow keywords.Add("Yellow", () => { var focusObject = GazeGestureManager.Instance.FocusedObject; if (focusObject != null) { focusObject.SendMessage("OnTurnOn", SendMessageOptions.DontRequireReceiver); } }); // Add new keywords to KeywordRecognizer and try make it recognize the phrases keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; keywordRecognizer.Start(); }
private void Start() { var asd = Enum.GetNames(typeof(ShotMode)).Union(new string[] { "object" }).ToArray(); recog = new KeywordRecognizer(asd); recog.OnPhraseRecognized += OnSpeechKeywordRecognized; recog.Start(); }
// Start is called before the first frame update void Start() { KeywordRecognizerObj = new KeywordRecognizer(Keywords_array); KeywordRecognizerObj.OnPhraseRecognized += OnKeywordsRecognized; KeywordRecognizerObj.Start(); anim = GetComponent <Animator>(); }
private void Awake() { myLogs.LogMessage(LoggingLevels.Verbose, "SpeechProcessing Awake Called", Module: "SpeechProcessing.Awake", Version: "ALPHA"); m_Recognizer = new KeywordRecognizer(m_Keywords); m_Recognizer.OnPhraseRecognized += OnPhraseRecognized; m_Recognizer.Start(); }
void Start() { keywordCollection = new Dictionary <string, KeywordAction>(); keywordCollection.Add("Take Picture", TakePicture); keywordRecognizer = new KeywordRecognizer(keywordCollection.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; keywordRecognizer.Start(); }
// Use this for initialization void Start() { keywordActions.Add("hola", Fun1); keywordActions.Add("adiós", Fun2); keywordRecognizer = new KeywordRecognizer(keywordActions.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += OnKeywordsRecognized; keywordRecognizer.Start(); }
void Start() { keywords.Add("Ürf", Cast); keywords.Add("attack", Cast2); keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += onKeywordsRecognized; keywordRecognizer.Start(); }
// Start is called before the first frame update void Start() { actions.Add("quit", Quit); keywordRecognizer = new KeywordRecognizer(actions.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += RecognizedSpeech; keywordRecognizer.Start(); }
private void Start() { _keywords.Add("Menu", ToggleVisibility); _keywordRecognizer = new KeywordRecognizer(_keywords.Keys.ToArray()); _keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; _keywordRecognizer.Start(); }
void Start() { actions.Add("help", Help); keywordRecognizer = new KeywordRecognizer(actions.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += SpeechRecognised; keywordRecognizer.Start(); }
void Start() { actions.Add("system call enhance armament", Enhance); keywordRecognizer = new KeywordRecognizer(actions.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += RecognizedSpeech; keywordRecognizer.Start(); }
// Use this for initialization void Start() { keywordRecognizer = new KeywordRecognizer(new[] { resetCommand }); keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; keywordRecognizer.Start(); _navMeshAgent = this.GetComponent <NavMeshAgent>(); }
void Start() { keywords = new string[1]; keywords[0] = "Noah"; recognizer = new KeywordRecognizer(keywords); recognizer.OnPhraseRecognized += OnPhraseRecognized; recognizer.Start(); }
//starts to listen for player voice input void ListenToPlayer(GameObject player) { // instantiate keyword recognizer, pass keyword array in the constructor keywordRecognizer = new KeywordRecognizer(Keywords_array); keywordRecognizer.OnPhraseRecognized += OnKeywordsRecognized; // start keyword recognizer keywordRecognizer.Start(); }
public void resetKeywordRecognizer() { _keywordRecognizer.Stop(); _keywordRecognizer.Dispose(); _keywordRecognizer = new KeywordRecognizer(_keywords.Keys.ToArray()); _keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; _keywordRecognizer.Start(); }
/* Setup */ private void Start() { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); gameManager = GetComponentInParent <GameManager>(); Debug.Log("Start speechcontroller"); }
void Start() { if (KeywordsAndResponses.Length > 0) { // Convert the struct array into a dictionary, with the keywords and the keys and the methods as the values. // This helps easily link the keyword recognized to the UnityEvent to be invoked. responses = KeywordsAndResponses.ToDictionary(keywordAndResponse => keywordAndResponse.Keyword, keywordAndResponse => keywordAndResponse.Response); keywordRecognizer = new KeywordRecognizer(responses.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; if (RecognizerStart == RecognizerStartBehavior.AutoStart) { keywordRecognizer.Start(); } } else { Debug.LogError("Must have at least one keyword specified in the Inspector on " + gameObject.name + "."); } }
void Update() { if (pristine) { // Checks to see if machine can use the speech recognition if (PhraseRecognitionSystem.isSupported) { CreateRecognizedCommands(); m_Recognizer = new KeywordRecognizer(m_Keywords.ToArray()); m_Recognizer.OnPhraseRecognized += OnPhraseRecognized; m_Recognizer.Start(); } // If not, make the speech toggle (in panel) non-interactable. else { PanelController.DeactivateSpeechToggle(); isSpeech = false; } pristine = false; } }