private void Start() { keyUI.enabled = false; Keyobj = GameObject.Find("Key"); keys = Keyobj.GetComponent <Keyh>(); player = GameObject.Find("Player"); pl = player.GetComponent <PlayerController>(); }
void Start() { fead = GameObject.FindWithTag("fead"); anim = fead.GetComponent <Animator>(); Key = GameObject.Find("Key"); k = Key.GetComponent <Keyh>(); sceneName = SceneManager.GetActiveScene().name; GameObject effectobj = Instantiate(effect, this.transform.position, Quaternion.identity); effect.name = "goaleffect"; }