示例#1
0
    private void Start()
    {
        keyUI.enabled = false;
        Keyobj        = GameObject.Find("Key");
        keys          = Keyobj.GetComponent <Keyh>();

        player = GameObject.Find("Player");
        pl     = player.GetComponent <PlayerController>();
    }
示例#2
0
    void Start()
    {
        fead      = GameObject.FindWithTag("fead");
        anim      = fead.GetComponent <Animator>();
        Key       = GameObject.Find("Key");
        k         = Key.GetComponent <Keyh>();
        sceneName = SceneManager.GetActiveScene().name;
        GameObject effectobj = Instantiate(effect, this.transform.position, Quaternion.identity);

        effect.name = "goaleffect";
    }