示例#1
0
        /// <summary>
        /// A callback function which will be called every Time a keyboard activity detected.
        /// </summary>
        /// <param name="nCode">
        /// [in] Specifies whether the hook procedure must process the message.
        /// If nCode is HC_ACTION, the hook procedure must process the message.
        /// If nCode is less than zero, the hook procedure must pass the message to the
        /// CallNextHookEx function without further processing and must return the
        /// value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies whether the message was sent by the current thread.
        /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
        /// </param>
        /// <param name="lParam">
        /// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
        /// </param>
        /// <returns>
        /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
        /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
        /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
        /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
        /// procedure does not call CallNextHookEx, the return value should be zero.
        /// </returns>
        private static int KeyboardHookProc(int nCode, int wParam, IntPtr lParam)
        {
            if (nCode < 0)
            {
                return(CallNextHookEx(keyboardHookHandle, nCode, wParam, lParam));
            }

            //Marshall the data from callback.
            var info = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));

            var extended = (info.Flags & LLKHF_EXTENDED) != 0;
            var code     = extended && info.VirtualKeyCode == VK_RETURN ? 1025 : info.VirtualKeyCode;

            switch (wParam)
            {
            case WM_KEYDOWN:
            case WM_SYSKEYDOWN:
                KeyboardState.AddPressedElement(code, PressHold);
                break;

            case WM_KEYUP:
            case WM_SYSKEYUP:
                KeyboardState.RemovePressedElement(code, PressHold);

                // Toggle the mouse trap.
                if (code == TrapToggleKeyCode)
                {
                    trapEnabled = !trapEnabled;
                }
                break;
            }

            if (KeyboardInsert?.Invoke(code) ?? false || (trapEnabled && TrapKeyboard))
            {
                return(1);
            }

            return(CallNextHookEx(keyboardHookHandle, nCode, wParam, lParam));
        }