/// <summary> /// Execute specific event depending of the gesture that user made /// </summary> /// <param name="keyboardListener">Keyboard's listener to perform the events</param> public override void ExecuteGesture(KeyboardListener keyboardListener) { if (this.SelectedHand.PalmVelocity.y > 0) { keyboardListener.DoVolumeUp(); } else { keyboardListener.DoVolumeDown(); } _currentProgression = 0; }