private void SwitchTarget() { if (!(KeyboardInputManager.IsPressed(Keyboard.Key.Space)) && (KeyboardInputManager.Downward(Keyboard.Key.Num2)) && redbot) { controllid = 1; } else if (!(KeyboardInputManager.IsPressed(Keyboard.Key.Space)) && (KeyboardInputManager.Downward(Keyboard.Key.Num4)) && bluebot) { controllid = 2; } else if (!(KeyboardInputManager.IsPressed(Keyboard.Key.Space)) && (KeyboardInputManager.Downward(Keyboard.Key.Num3)) && greenbot) { controllid = 3; } else { if ((!(KeyboardInputManager.IsPressed(Keyboard.Key.Space)) && (KeyboardInputManager.Downward(Keyboard.Key.Num1)))) { controllid = 0; } } }
public void update(float deltaTime) { float speed = deltaTime; Vector2 inputMovement = new Vector2(0F, 0F); inputMovement.Y += KeyboardInputManager.IsPressed(Keyboard.Key.Down) ? speed : 0F; inputMovement.Y += KeyboardInputManager.IsPressed(Keyboard.Key.Up) ? -speed : 0F; inputMovement.X += KeyboardInputManager.IsPressed(Keyboard.Key.Left) ? -speed : 0F; inputMovement.X += KeyboardInputManager.IsPressed(Keyboard.Key.Right) ? speed : 0F; if (inputMovement.Y != 0F || inputMovement.X != 0F) { movement += inputMovement * speed / (float)Math.Sqrt(inputMovement.X * inputMovement.X + inputMovement.Y * inputMovement.Y); } movement *= (1F - deltaTime * 4F); // friction position += movement; if (position.X < 0) { position -= movement; movement *= Vector2.Up; } }
public GameState Update(float deltaTime) { if (KeyboardInputManager.IsPressed(Keyboard.Key.Return)) { return(GameState.InGame); } return(GameState.MainMenu); }
void DestroyBotForPoints(Bot it) { if (KeyboardInputManager.IsPressed(Keyboard.Key.R) && (controllid == 1) && it == botList.Find(b => b.id == 1)) { scoreCounter += it.counter * (-1); it.isAlive = false; } if (KeyboardInputManager.IsPressed(Keyboard.Key.R) && (controllid == 2) && it == botList.Find(b => b.id == 2)) { scoreCounter += it.counter * (-1); it.isAlive = false; } if (KeyboardInputManager.IsPressed(Keyboard.Key.R) && (controllid == 3) && it == botList.Find(b => b.id == 3)) { scoreCounter += it.counter * (-1); it.isAlive = false; } }
void CreateBot(Map map, Player player) //List<Bot> botsList, bool b_redbot, bool b_bluebot, bool b_greenbot) { if (KeyboardInputManager.IsPressed(Keyboard.Key.Num2) && (!iserstellt) && (!player.redbot)) //ToDo: Bedingungen zum erstelelen { if (player.redItemCounter > 0) { redBot = new RedBot(mapPosition, map); player.botList.Add(redBot); player.controllid = 1; counter = 0; player.redItemCounter--; CreateBot(); } } if (KeyboardInputManager.IsPressed(Keyboard.Key.Num2) && (!iserstellt) && (player.redbot)) { if (player.redItemCounter > 0) { player.scoreCounter -= player.botList.Find(b => b.id == 1).counter; player.botList.Remove(player.botList.Find(b => b.id == 1)); redBot = new RedBot(mapPosition, map); player.botList.Add(redBot); player.controllid = 1; counter = 0; player.redItemCounter--; CreateBot(); } } if (KeyboardInputManager.IsPressed(Keyboard.Key.Num4) && (!iserstellt) && (!player.bluebot)) //ToDo: Bedingungen zum erstelelen { if (player.blueItemCounter > 0) { blueBot = new BlueBot(mapPosition, map); player.botList.Add(blueBot); player.controllid = 2; counter = 0; player.blueItemCounter--; CreateBot(); } } if (KeyboardInputManager.IsPressed(Keyboard.Key.Num4) && (!iserstellt) && (player.bluebot)) { if (player.blueItemCounter > 0) { player.scoreCounter -= player.botList.Find(b => b.id == 2).counter; player.botList.Remove(player.botList.Find(b => b.id == 2)); blueBot = new BlueBot(mapPosition, map); player.botList.Add(blueBot); player.controllid = 2; counter = 0; player.blueItemCounter--; CreateBot(); } } if (KeyboardInputManager.IsPressed(Keyboard.Key.Num3) && (!iserstellt) && (!player.greenbot)) //ToDo: Bedingungen zum erstelelen { if (player.greenItemCounter > 0) { greenBot = new GreenBot(mapPosition, map); player.botList.Add(greenBot); player.controllid = 3; counter = 0; player.greenItemCounter--; CreateBot(); } } if (KeyboardInputManager.IsPressed(Keyboard.Key.Num3) && (!iserstellt) && (player.greenbot)) { if (player.greenItemCounter > 0) { player.scoreCounter -= player.botList.Find(b => b.id == 3).counter; player.botList.Remove(player.botList.Find(b => b.id == 3)); greenBot = new GreenBot(mapPosition, map); player.botList.Add(greenBot); player.controllid = 3; counter = 0; player.greenItemCounter--; CreateBot(); } } }
public int Update(float deltaTime, ManageStars.Rating rating, int curIndex, List <Tutorial> tutorials) { if (finished) { endAnimation.UpdateFrame(deltaTime); endText.Update(deltaTime); if (KeyboardInputManager.Downward(Keyboard.Key.Space)) { mapStatus = 1; } } else { background = new Sprite(AssetManager.backgroundTextures[0]); background.Position = new Vector2f(0, 0); getBackground(curIndex); mapStatus = 0; playerScore = player.scoreCounter; map.Update(deltaTime, player.keyCounter); player.Update(deltaTime, map); itemList.Update(map, player, deltaTime); trapHandler.Update(map, player, deltaTime); levelution.Update(player, map, deltaTime); transporterHandler.Update(player, deltaTime); checkTutorialNeed(rating, curIndex, tutorials); if (currentTutorial != null) { currentTutorial.Update(deltaTime); } if (KeyboardInputManager.Upward(Keyboard.Key.T)) { return(3); } if (KeyboardInputManager.IsPressed(Keyboard.Key.LShift) && KeyboardInputManager.IsPressed(Keyboard.Key.LControl) && KeyboardInputManager.Upward(Keyboard.Key.Y)) { mapStatus = 1; } if (map.CellIsGoal(player.mapPosition) && player.keyCounter >= keysToUnlock) { endSprite = new Sprite(AssetManager.GetTexture(AssetManager.TextureName.LevelInfo)); endSprite.Position = new Vector2f(450, 220); GraphicHelper.SetAlpha(200, endSprite); SetEndMedal(); endMedal.Position = endSprite.Position + new Vector2f(150, 100); endAnimation = new AnimatedSprite(AssetManager.GetTexture(AssetManager.TextureName.SpaceBar), 0.2f, 3); endAnimation.Position = (Vector2)endSprite.Position + new Vector2(125, 200); endText = new SuperText("Congratulations", FontLoader.Instance.LoadFont("Assets/Fonts/fixedsys.ttf"), 0.1f); MusicManager.PlaySound(AssetManager.SoundName.Winning); endText.Position = (Vector2)endSprite.Position + new Vector2(20, 25); endText.CharacterSize = 40; finished = true; addScoreFromBots(); CheckLevel(); Logger.Instance.Write("\n" + "Rating: " + playerScore + "\n" + "Bronze: " + ratingNumbers[0] + "\n" + "Silber: " + ratingNumbers[1] + "\n" + "Gold: " + ratingNumbers[2] + "\n" + "Sie haben " + CheckLevel() + " erreicht", Logger.level.Info); } if (KeyboardInputManager.Upward(Keyboard.Key.Back)) { MusicManager.StopSound(); foreach (Tutorial tut in tutorials) { if (tut.index == curIndex) { tut.shown = false; } } mapStatus = 2; } guiLevelNumber.DisplayedString = "" + (curIndex + 1); } return(mapStatus); }
public GameState Update(RenderWindow win, float deltaTime) { gameName.Update(deltaTime); foreach (Button b in buttonList) { b.Update(deltaTime, win, currentScreenPosition); } UpdateButtonAlphas(); if (stopwatch1.ElapsedMilliseconds > 200) { int index = -1; debugRect.Position = new Vector2f(-1000, -1000); // moves this out of the picture... if (settingNewProfile) { List <char> charList = KeyboardInputManager.getCharInput(); if (newProfileName && KeyboardInputManager.getCharInput().Count > 0) { currentInput = ""; newProfileName = false; } foreach (char c in charList) { if (currentInput.Length <= 16) { currentInput += c; } } if (KeyboardInputManager.Downward(Keyboard.Key.Back)) { if (currentInput != "") { currentInput = currentInput.Remove(currentInput.Length - 1); } } UpdateSelectedProfileText(currentInput, deltaTime); if ((KeyboardInputManager.IsPressed(Keyboard.Key.Escape) || Mouse.IsButtonPressed(Mouse.Button.Left)) && settingNewProfile) { settingNewProfile = false; stopwatch.Restart(); UpdateActiveProfileText(); return(GameState.MainMenu); } if (KeyboardInputManager.Downward(Keyboard.Key.Return)) { if (currentInput != "" && currentInput != "[Enter Name]" && profiles.GetProfileNames().Contains(currentInput) == false) { profiles.setProfile(currentInput, ProfileConstants.activeProfile); settingNewProfile = false; UpdateActiveProfileText(); return(GameState.LoadLevelState); } else { Logger.Instance.Write("ProfileName cannot be empty", Logger.level.Info); } } } else if (KeyboardInputManager.Downward(Keyboard.Key.Up) || KeyboardInputManager.Downward(Keyboard.Key.Down) || KeyboardInputManager.Downward(Keyboard.Key.Right) || KeyboardInputManager.Downward(Keyboard.Key.Left)) { bool soundactiv = false; if (KeyboardInputManager.Downward(Keyboard.Key.Up) && currentScreenPosition.Y > 0) { soundactiv = true; currentScreenPosition.Y -= 1; if (currentScreenPosition.X == 2) { currentScreenPosition.X = 1; } else if (currentScreenPosition.X == 1 && currentScreenPosition.Y == 2) { currentScreenPosition.X = 0; } } if (KeyboardInputManager.Downward(Keyboard.Key.Down) && currentScreenPosition.Y < 3) { soundactiv = true; currentScreenPosition.Y += 1; if (currentScreenPosition.Y == 3 && currentScreenPosition.X == 1) { currentScreenPosition.X = 2; } } if (KeyboardInputManager.Downward(Keyboard.Key.Right) && currentScreenPosition.X < 1) { soundactiv = true; currentScreenPosition.X += 1; } else if (KeyboardInputManager.Downward(Keyboard.Key.Right) && currentScreenPosition.X < 3 && currentScreenPosition.Y == 3) { soundactiv = true; currentScreenPosition.X = 2; } if (KeyboardInputManager.Downward(Keyboard.Key.Left) && currentScreenPosition.X > 0) { soundactiv = true; currentScreenPosition.X -= 1; } if (soundactiv) { MusicManager.PlaySound(AssetManager.SoundName.MenueClick); } else { MusicManager.PlaySound(AssetManager.SoundName.Wall); } } else if (KeyboardInputManager.Downward(Keyboard.Key.Return)) //Wurde die LinkeMaustaste gedrückt? { //Console.WriteLine("Der Index in der SwitchAnweisung: " + index); switch (IndexFromScreenPos()) //Bin mit der Maus über den Index: SwitchCaseWeg { //bearbeitet das aktuelle TextFeld //start case 0: ProfileConstants.activeProfile = MemoryMaze.profiles.one; if (profiles.ProfileExists(MemoryMaze.profiles.one)) { return(GameState.LoadLevelState); } else { currentInput = "[Enter Name]"; settingNewProfile = true; newProfileName = true; return(GameState.MainMenu); } case 3: profiles.deleteProfile(MemoryMaze.profiles.one); UpdateProfilePercentage(); break; case 1: ProfileConstants.activeProfile = MemoryMaze.profiles.two; if (profiles.ProfileExists(MemoryMaze.profiles.two)) { return(GameState.LoadLevelState); } else { currentInput = "[Enter Name]"; settingNewProfile = true; newProfileName = true; return(GameState.MainMenu); } case 4: profiles.deleteProfile(MemoryMaze.profiles.two); UpdateProfilePercentage(); break; case 2: ProfileConstants.activeProfile = MemoryMaze.profiles.three; if (profiles.ProfileExists(MemoryMaze.profiles.three)) { return(GameState.LoadLevelState); } else { currentInput = "[Enter Name]"; settingNewProfile = true; newProfileName = true; return(GameState.MainMenu); } case 5: profiles.deleteProfile(MemoryMaze.profiles.three); UpdateProfilePercentage(); break; case 6: return(GameState.Tutorial); case 7: return(GameState.Credits); case 8: profiles.saveManageProfiles(); return(GameState.None); case 9: funactivJoh = true; stopwatch.Restart(); break; default: break; } } } if (!settingNewProfile) { UpdateAllProfilesTexts(); } UpdateMainTitle(deltaTime); foreach (SuperText s in superTextList) { s.Update(deltaTime); } return(GameState.MainMenu); }