public InGameState(Game g) { this.g = g; spriteBatch = new SpriteBatch(g.GraphicsDevice); keyboard = new KeyboardHandler(); mouse = new MouseHandler(); player = new PC(); player.texture = g.Content.Load <Texture2D>("TestSprite"); player.camera = new Camera(g.GraphicsDevice); player.movementState.Change("idle"); //create a builder for frame shit sometime //endof create a builder for frame shit sometime scroller = new TileScroller(); currentMap = g.Content.Load <MapData>("Maps/TestMap"); scroller.loadMap(g.Content, currentMap); keyboard.AddKeyEvent(Keys.W, KeyboardHandler.KeyEventType.OnKeyDown, () => { player.directionFlags.N = true; player.directionFlags.CLICK = false; player.movementState.Change("move"); }); keyboard.AddKeyEvent(Keys.W, KeyboardHandler.KeyEventType.OnKeyUp, () => { player.directionFlags.N = false; }); keyboard.AddKeyEvent(Keys.A, KeyboardHandler.KeyEventType.OnKeyDown, () => { player.directionFlags.W = true; player.directionFlags.CLICK = false; player.movementState.Change("move"); }); keyboard.AddKeyEvent(Keys.A, KeyboardHandler.KeyEventType.OnKeyUp, () => { player.directionFlags.W = false; }); keyboard.AddKeyEvent(Keys.S, KeyboardHandler.KeyEventType.OnKeyDown, () => { player.directionFlags.S = true; player.directionFlags.CLICK = false; player.movementState.Change("move"); }); keyboard.AddKeyEvent(Keys.S, KeyboardHandler.KeyEventType.OnKeyUp, () => { player.directionFlags.S = false; }); keyboard.AddKeyEvent(Keys.D, KeyboardHandler.KeyEventType.OnKeyDown, () => { player.directionFlags.E = true; player.directionFlags.CLICK = false; player.movementState.Change("move"); }); keyboard.AddKeyEvent(Keys.D, KeyboardHandler.KeyEventType.OnKeyUp, () => { player.directionFlags.E = false; }); keyboard.AddKeyEvent(Keys.OemTilde, KeyboardHandler.KeyEventType.OnKeyPress, () => { MemoryManager.DebugMode = !MemoryManager.DebugMode; }); keyboard.AddKeyEvent(Keys.LeftShift, KeyboardHandler.KeyEventType.OnKeyDown, () => { player.isRunning = true; }); keyboard.AddKeyEvent(Keys.LeftShift, KeyboardHandler.KeyEventType.OnKeyPress, () => { player.isRunning = false; }); keyboard.AddKeyComboDownEvent(new Input.KeyCombo { Keys.LeftShift, Keys.E }, () => { Console.WriteLine("SHIFT E"); }); keyboard.AddKeyEvent(Keys.E, KeyboardHandler.KeyEventType.OnKeyDown, () => { Console.WriteLine("E"); }); keyboard.AddKeyEvent(Keys.LeftShift, KeyboardHandler.KeyEventType.OnKeyDown, () => { Console.WriteLine("SHIFT"); }); mouse.AddMouseEvent(MouseHandler.MouseEventType.OnMouseMove, () => { //SetFaceDirection(); }); mouse.AddButtonEvent(MouseHandler.ButtonType.RightButton, MouseHandler.ButtonEventType.OnButtonDown, () => { //player.directionFlags.CLICK = true; }); mouse.AddButtonEvent(MouseHandler.ButtonType.RightButton, MouseHandler.ButtonEventType.OnButtonUp, () => { //player.directionFlags.CLICK = false; }); mouse.AddButtonEvent(MouseHandler.ButtonType.LeftButton, MouseHandler.ButtonEventType.OnButtonDownDelay, () => { }, 200); mouse.AddButtonEvent(MouseHandler.ButtonType.LeftButton, MouseHandler.ButtonEventType.OnButtonClick, () => { }); mouse.AddButtonEvent(MouseHandler.ButtonType.LeftButton, MouseHandler.ButtonEventType.OnButtonDragging, () => { }); }