// Debug function void OnGUI() { if (debugMenuIsOpen.GetDown()) { /*const float height = 100; * * GUILayout.BeginArea(new Rect(30, Screen.height - height, 200, height)); * * GUILayout.BeginVertical("box"); * GUILayout.Label("Press F12 to close"); * * bool meleeAttackEnabled = GUILayout.Toggle(MeleeAttack.Enabled, "Enable Melee Attack"); * bool rangeAttackEnabled = GUILayout.Toggle(RangedAttack.Enabled, "Enable Range Attack"); * * if (meleeAttackEnabled != MeleeAttack.Enabled) * { * if (meleeAttackEnabled) * MeleeAttack.Enable(); * else * MeleeAttack.Disable(); * } * * if (rangeAttackEnabled != RangedAttack.Enabled) * { * if (rangeAttackEnabled) * RangedAttack.Enable(); * else * RangedAttack.Disable(); * } * GUILayout.EndVertical(); * GUILayout.EndArea();*/ } }